Q:
Question on game camera
A:
This has been a “feature” of the game since the betas.
I think the camera’s collision detection is sometimes incorrectly triggering from objects in front of the player character, not just behind it. The camera collision response tries to move the camera closer to get the offending object out of the way as usual, but in this case it’s impossible since the collision point’s in front of the character. So it just ends up shaking like crazy as the camera collision code tries to position the camera wrong, and something else keeps resetting it.
They did some tweaking to make the camera act more consistently with different races and I think it helped it a bit, but it didn’t seem to fix the underlying bad camera code. I guess they just have many other issues to work on, too.
This has been a “feature” of the game since the betas.
Realy ugly “feature”… But the problem are the jumping point , i will never able to do 10 of them (requiered for monthly achivements) with this shake effect and if i move far to don’t have collision problem, i will fall down.
Thank you for explain, i hope in a fix soon.