Terrain Shadows

Terrain Shadows

in Account & Technical Support

Posted by: Dimos Avergis.1864

Dimos Avergis.1864

Bug Fixes:

Some improperly placed shadows were removed from terrain.

Still not fixed?

Attachments:

Terrain Shadows

in Account & Technical Support

Posted by: Ravenhunt.2735

Ravenhunt.2735

The darker lines in the backround area?

Its not the game itself, its your graphic driver or in other meanings, your settings forced in the driver options for gw2.

Called “ambient occlusion”. When you dont like this effect in a specific light enviroment, dont activate it.
This occurs only, when the ingame light has a specific ambient behaviour in addition to specific textures in backround areas like stone or something else.

The game has do support this option, so you can activate it for this game/be active in the game. (not every game support ambient occlusion)
Then the driver will handle all this additional effects, like in your screenshot.

Dont blame Anet, blame nVidia/AMD for a better calculation algorythm.

So, when you dont have ambient ccolusion active in your driver settings… then i will say anet have to fix it. XD

Ventari says: “Act with wisdom, but act”
Meme says: “Meme?”

(edited by Ravenhunt.2735)

Terrain Shadows

in Account & Technical Support

Posted by: Dimos Avergis.1864

Dimos Avergis.1864

The darker lines in the backround area?

Its not the game itself, its your graphic driver or in other meanings, your settings forced in the driver options for gw2.

Called “ambient occlusion”. When you dont like this effect in a specific light enviroment, dont activate it.
This occurs only, when the ingame light has a specific ambient behaviour in addition to specific textures in backround areas like stone or something else.

The game has do support this option, so you can activate it for this game/be active in the game. (not every game support ambient occlusion)
Then the driver will handle all this additional effects, like in your screenshot.

Dont blame Anet, blame nVidia/AMD for a better calculation algorythm.

So, when you dont have ambient ccolusion active in your driver settings… then i will say anet have to fix it. XD

kitten…

why are they supporting it when its just looks incredible ugly?

I mean it’s autocheck in the Nvidia settings, so everyone who don’t know about the Nvidia setting (these guys who just know how to start a Computer and how to log in into GW2) are playing with incredible ugly backgrounds…

Just saying…..

BTW: Thanks for the Option name, I thought it would be a Nvidia Option that causes the bug, because I had the same ‘bug’ 1 year ago, than I played a bit with the Nvidia setting and it was fixed.
But now I go a new GPU and it was back -_-

Terrain Shadows

in Account & Technical Support

Posted by: Ravenhunt.2735

Ravenhunt.2735

Autocheck? o_O
In my case it was nether autochecked. ^^’’
Hm, maybe you have checked the option a while ago and the setting was saved in a profile for newer updates?

Yah, it looks a bit wrong in some cases, yes. But the most time it looks good.
I see this like in your screens only with a special colorsetting from fog far away.
Most in early morning ingame time.

See:

Frist pic have this “special” fog far away over the stonetextures. Lines come visible.
Second is without those lines. The backround is not far enough.
Third one is in another lightsetting, night in this picture. So the lines dont occur: No sun, no big shadows, no lines.
Its a nice feature who calculate the light a bit realistic in most points on places who light will be “blocked” from nearby textures, except textures far away with this special coloring. ^^’’

Attachments:

Ventari says: “Act with wisdom, but act”
Meme says: “Meme?”

(edited by Ravenhunt.2735)

Terrain Shadows

in Account & Technical Support

Posted by: Dimos Avergis.1864

Dimos Avergis.1864

Autocheck? o_O
In my case it was nether autochecked. ^^’’
Hm, maybe you have checked the option a while ago and the setting was saved in a profile for newer updates?

Yah, it looks a bit wrong in some cases, yes. But the most time it looks good.
I see this like in your screens only with a special colorsetting from fog far away.
Most in early morning ingame time.

See:

Frist pic have this “special” fog far away over the stonetextures. Lines come visible.
Second is without those lines. The backround is not far enough.
Third one is in another lightsetting, night in this picture. So the lines dont occur: No sun, no big shadows, no lines.
Its a nice feature who calculate the light a bit realistic in most points on places who light will be “blocked” from nearby textures, except textures far away with this special coloring. ^^’’

It was autochecked at “Quality”, just got my new 970 and done a complete reinstall of the Nvidia driver, physiks and all other Nvidia things. So… maybe it was checked ’cause I accidently moved the slider for the Display type to Max. quality, and than went back to custom settings…

Terrain Shadows

in Account & Technical Support

Posted by: Ravenhunt.2735

Ravenhunt.2735

Hm, maybe.
But the ingame settings should not include the direct driversettings like ambient occlusion or threaded optimization. o_O
That should be driver only. Hm

Anyways, it will be a mysterium.

Ventari says: “Act with wisdom, but act”
Meme says: “Meme?”