When will WvWvW FINALLY use the GPU?
“It can’t be that hard right?”
Right. So why don’t you go on over to ANet HQ and do it yourself then?
I’m sure they will handle this appropriately, and i’m sure they’re working on it.
“Every other game uses my GPU perfectly and gives me really nice framerates (even BF3 is nearly maxed out now and runs smooth as butter) but somehow your weird engine won’t use it in WvWvW in situations where it is really needed.”
Everyone with FPS issues comes here and complains about how some other game runs so and so with ultra, etc, etc…but this is GW2. Go play those other games then.
Check these forums for possible FPS fixes posted by other players, which may or may not work. But honestly, enough with the kittenness (yes, i wrote kitten, and not some other profanity).
WvWvW is Cpu intensive caused by the huge amount of player to render
WvWvW is Cpu intensive caused by the huge amount of player to render
I’am fine with that but then please let the GPU render all the other stuff like spell effects and particle effects and so on because having everything rendered from the CPU obviously will give crappy framerates for people that don’t have high end i5’s and i7’s.
Gpu cant do nothing without cpu, if the cpu is busy the gpu must sitdown and wait
my gpu usage in pve is only 50%
my gpu usage in pve is only 50%
if u’ve capped ur fps to a certain value ur gpu just need only 50% to keep it