Win 7 vs win 8.1 - FX CPUs
Hello,
I saw that BF4 gets great boost from win 8.1 on FX CPUs.
Do those sources give a hint about why there’s a boost in 8.1? That would help answering your question.
http://pclab.pl/art55318-10.html
less CPU bottleneck
win 8.1 use directX 11.2
If game support directX 11.2 there should be CPU boost
Ah, ok.
GW2 doesn’t use DX11.2, hence unlikely to see a boost.
GW2 uses Dx9, so the fact that Win 8.1 supports 11.2 shouldn’t bring the increase, it’s somewhere else then.
Hello,
i am wondering about win 8.1 performance in GW2.I saw that BF4 gets great boost from win 8.1 on FX CPUs.
Did any one tried Win 8.1 vs win 7?
Any benchmarks? Problems with win 8.1?Thanks for your help
Since your generalizing, over all Win8.1 SHOULD be faster then Win7SP1.
1. Better and updated memory management
2. Better support for multi-core CPUs
3. as you mentioned, DX11.2 (though, I have yet to see any real performance gains based on that one feature)
4. updated prefetch and caching.
The faults lay with;
1. Driver Design (I am still running into support issues with AMD and win8.1, in alot of cases Win7 is performing better with Graphic software – Both CAD like and gaming – then in Win8.1)
2. Application support with Win8.1 Features. With newer designed software the issues aren’t that bad. But old, legacy software, was made to ‘just run’ in win8.1, taking no advantages of its features. GW2 is one of those types of applications. So the Performance different between Win7 and Win8.1 between these types of applications and about the same.
3. There are more, I just can’t remember my laundry list on this topic.
But, I have dropped Win8.1 for now. (AND Server 2012). I will remain running Win7SP1 and Win2008R2 SP1 until the next run of Workstation/Server OS hit the street, I have hopes its a ‘fix’ for the new editions. The performance gains between Win8 and Win7 is so negligible that is no real reason to upgrade to it.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
The first 5 minutes of this talk from the Steam Dev Days have some very interesting insight into why DX11 support in games is actually not nearly as much of a forgone conclusion as one might think:
sirsquishy.8531
thanks man