any pc knowledge here ?
GW2 is mainly single-threaded. It’s not your hardware’s fault but how unoptimized the software is. You’d need a Tianhe-II supercomputer to get 60 FPS with full details and no entity culling. Even an extremely overclocked Core i7 4790 with quad-SLI’d GTX780 is not able to do this.
This issue is present in all DX9-based games because the DX9 render pipeline is single-thread only. DX11 is able to render multithreaded, with Civilization 5 being the first game utilizing it.
The game devs mainly used DX9 until recently due to WinXP support. With XP being a thing of the past, most devs are likely to move on towards DX11.
(edited by Ettanin.8271)
GW2 is mainly single-threaded. It’s not your hardware’s fault but how unoptimized the software is. You’d need a Tianhe-II supercomputer to get 60 FPS with full details and no entity culling. Even an extremely overclocked Core i7 4790 with quad-SLI’d GTX780 is not able to do this.
This issue is present in all DX9-based games because the DX9 render pipeline is single-thread only. DX11 is able to render multithreaded, with Civilization 5 being the first game utilizing it.
The game devs mainly used DX9 until recently due to WinXP support. With XP being a thing of the past, most devs are likely to move on towards DX11.
ok thank you for your response. so i guess im forced to play on minimum settings anyway then :p maybe i can get it mixed low /and med if im lucky ,but ill rather play with no lagg at all.
with that partlist you should be playing at 1080p at ultra/high unless in large zergs/world boss in which case only shadows/reflections need to come down and you should still be at 20-30 fps
the only real performance gain from upgrading would be going to an unlocked 4820k and overclocking