any pc knowledge here ?

any pc knowledge here ?

in Account & Technical Support

Posted by: gumpo.7518

gumpo.7518

hello, im just gonna list my pc specs here first.

Cpu : intel®core™ i7 3820 @ 3.60 GHZ
package : socket 2011 LGA
Core speed : 3701.79 MHz
Bus speed : 100.05 Mhz

MainBoard
Model : P9x79 LE
Chipset: intel Sandy Bridge – E

MEMORY : Type : DDR3
Size : 16 Gbytes

Graphics :

GPU : Nvidia Geforce GTX 680

Code name : GK104
Revision : A2
Technology : 28 nm

CLOCKS :
core : 1005 Mhz
memory : 3004 Mhz
size : 2048 Mbytes

microsoft windows 8.1 (6.3 ) 64 – bit
(build 9600 )
directX 11.0


i do think its decent parts ,it works ok in games, had some struggle playing metro last light, fps was really bad, in guild wars 2 though i Can play medium ,some high settings,its a little mixed, But when im getting in large crowds it starts lagging insane.

like world boss fights ,behemoth, frozen maw, stuff with a large crowd. gotta go on lowest settings right away. and im playing in large crowds much lately so i think its pretty bad.

I did get some money in my account now so i figured i might upgrade something , but dont know what should be upgraded for it, my graphic card maybe ?

Can someone , if you got some pc knowledge please give me an advice about it ?

any pc knowledge here ?

in Account & Technical Support

Posted by: Ettanin.8271

Ettanin.8271

GW2 is mainly single-threaded. It’s not your hardware’s fault but how unoptimized the software is. You’d need a Tianhe-II supercomputer to get 60 FPS with full details and no entity culling. Even an extremely overclocked Core i7 4790 with quad-SLI’d GTX780 is not able to do this.

This issue is present in all DX9-based games because the DX9 render pipeline is single-thread only. DX11 is able to render multithreaded, with Civilization 5 being the first game utilizing it.

The game devs mainly used DX9 until recently due to WinXP support. With XP being a thing of the past, most devs are likely to move on towards DX11.

(edited by Ettanin.8271)

any pc knowledge here ?

in Account & Technical Support

Posted by: gumpo.7518

gumpo.7518

GW2 is mainly single-threaded. It’s not your hardware’s fault but how unoptimized the software is. You’d need a Tianhe-II supercomputer to get 60 FPS with full details and no entity culling. Even an extremely overclocked Core i7 4790 with quad-SLI’d GTX780 is not able to do this.

This issue is present in all DX9-based games because the DX9 render pipeline is single-thread only. DX11 is able to render multithreaded, with Civilization 5 being the first game utilizing it.

The game devs mainly used DX9 until recently due to WinXP support. With XP being a thing of the past, most devs are likely to move on towards DX11.

ok thank you for your response. so i guess im forced to play on minimum settings anyway then :p maybe i can get it mixed low /and med if im lucky ,but ill rather play with no lagg at all.

any pc knowledge here ?

in Account & Technical Support

Posted by: dodgycookies.4562

dodgycookies.4562

with that partlist you should be playing at 1080p at ultra/high unless in large zergs/world boss in which case only shadows/reflections need to come down and you should still be at 20-30 fps

the only real performance gain from upgrading would be going to an unlocked 4820k and overclocking

[ICoa] Blackgate