Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Is mobility getting balanced cross class?
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
What are you talking about?
Thief is king mobility and deserved.
Warrior comes second if he builds for it.
Proper Ele player and ranger can keep up with warriors.
Roaming guardian is very mobile aswel.
So that leaves us with engineer, necro and mesmer.
-Engineer: can kite you for days, all the damage you put on him he’ll outheal. Give them more mobility and they’ll be OP.
-Necro: good one can face tank 2-3 players and often kill them aswel depending on their skill level. Dam panic button (F1)
-Mesmer: so many invulv, evades, stealth, clones and blinks. They are mobile as well, very mobile even. Just not in a straight line, only in fights.
So as far as I can see, the classes that ain’t mobile have their own strong assets. Not every class is the same, that is why there are different classes to play. Another thing, mesmer, engineer and necro all have pulls. This counters mobility a bit.
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What are you talking about?
Thief is king mobility and deserved.
Warrior comes second if he builds for it.
Proper Ele player and ranger can keep up with warriors.
Roaming guardian is very mobile aswel.So that leaves us with engineer, necro and mesmer.
-Engineer: can kite you for days, all the damage you put on him he’ll outheal. Give them more mobility and they’ll be OP.
-Necro: good one can face tank 2-3 players and often kill them aswel depending on their skill level. Dam panic button (F1)
-Mesmer: so many invulv, evades, stealth, clones and blinks. They are mobile as well, very mobile even. Just not in a straight line, only in fights.So as far as I can see, the classes that ain’t mobile have their own strong assets. Not every class is the same, that is why there are different classes to play. Another thing, mesmer, engineer and necro all have pulls. This counters mobility a bit.
If a Ranger or Ele can keep up with a Warrior they’re not spec’d in a way to actually kill the Warrior when they catch it. While the OP is probably a cleverly disguised request to nerf Warriors, their mobility is unbelievable for what the class is supposed to be.
I’d settle for any class balance though. When you can ask everyone to list the classes from most useful to least useful and the only difference in people’s list is if Engineers or Thieves should be ranked 6 or 7th ahead of Rangers it should be a clear sign something has gone wrong.
Roaming guardian is very mobile aswel.
Lol.
Devonas Rest 4 lyfe
While the OP is probably a cleverly disguised request to nerf Warriors, their mobility is unbelievable for what the class is supposed to be.
I’d settle for any class balance though. When you can ask everyone to list the classes from most useful to least useful and the only difference in people’s list is if Engineers or Thieves should be ranked 6 or 7th ahead of Rangers it should be a clear sign something has gone wrong.
A request for a warrior nerf would be a request for a warrior nerf. I do think warrior mobility is out of hand but in general the idea that in WvW attrition still happens is too laughable to not let all classes have the option to be built for escape when roaming. Depending on the build the most mobile builds (straight line) come from warriors. Z access thief. Everyone else lags behind in one way another where Necromancer is the slowest.
IMHO mobility should allow that every class can attempt to run, that every class can built to chase, and that weapon skill mobility be balanced against utility slot mobility skills as there is a much bigger opportunity cost giving up a utility slot for mobility.
Like I said in my OP it isn’t just about the one or 2 classes at he top. the entire spectrum is too staggered.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Mobility is already balanced. There’s a difference between balanced and equal. If you say balanced but mean equal, then essentially you didn’t want Anet to create more than 1 class in the game. Class difference is a thing, and it’s intended.
A lot of crying about warrior mobility recently. So I will clarify. War has to use a greatsword to have pretty much any mobility. Greatsword is literly a 1 trick poney. You have to stun/immobilize your enemy and prey to the heavens there stupid enough to stand there while you hundred blade and not stun break blink bow hop hit immune mist fear etc….
What are you talking about?
Thief is king mobility and deserved.
Warrior comes second if he builds for it.
Proper Ele player and ranger can keep up with warriors.
Roaming guardian is very mobile aswel.So that leaves us with engineer, necro and mesmer.
-Engineer: can kite you for days, all the damage you put on him he’ll outheal. Give them more mobility and they’ll be OP.
-Necro: good one can face tank 2-3 players and often kill them aswel depending on their skill level. Dam panic button (F1)
-Mesmer: so many invulv, evades, stealth, clones and blinks. They are mobile as well, very mobile even. Just not in a straight line, only in fights.So as far as I can see, the classes that ain’t mobile have their own strong assets. Not every class is the same, that is why there are different classes to play. Another thing, mesmer, engineer and necro all have pulls. This counters mobility a bit.
A a player who has had all professions to 80 for 8+ months now, I am truely interested as to how you draw some of these conclusions, because some of them make me thing you have never actually experienced some of the professions.
https://www.youtube.com/watch?v=6q3em9s5I4c
A lot of crying about warrior mobility recently. So I will clarify. War has to use a greatsword to have pretty much any mobility. Greatsword is literly a 1 trick poney. You have to stun/immobilize your enemy and prey to the heavens there stupid enough to stand there while you hundred blade and not stun break blink bow hop hit immune mist fear etc….
i don’t really care but if I were going to complain, it wouldn’t be about warriors in combat mobility. Its the out of combat run speed that’s crazy. GS stuff→S/WH→bulls rush…dude is out… lol
Zikory – Retired Thief
Zikkro – Zergling Necromancer
A lot of crying about warrior mobility recently. So I will clarify. War has to use a greatsword to have pretty much any mobility. Greatsword is literly a 1 trick poney. You have to stun/immobilize your enemy and prey to the heavens there stupid enough to stand there while you hundred blade and not stun break blink bow hop hit immune mist fear etc….
MH Sword says high. The increased mobility is one of the reasons it’s one of the current weapons for zerg based warriors (and a lot of warrior builds in general outside of the now nerfed skullcrack 100b).
Fact of the matter is, I’d simply love to have some of these mobility skills get the same treatment as Ele RTL (which is on a 40 second cooldown if it doesn’t hit an enemy—as in, do damage, it will go on 40 sec c/d if it hits guardian aegis, for example). So you heartseeker and miss, cooldown. You rush and don’t actually target anything? Double cooldown.
GS is already such a hilariously ineffective weapon in WvW that it won’t matter anyway. *For warrior.
If anyone is “pretty mobile”, it’s not the guardian. It’s hard to chase a warrior, thief or elem these days, certain not guardian. vice versa, as a guardian, I can’t remember the last time I successfully pursue a running War or thief or elem.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
If anyone is “pretty mobile”, it’s not the guardian. It’s hard to chase a warrior, thief or elem these days, certain not guardian. vice versa, as a guardian, I can’t remember the last time I successfully pursue a running War or thief or elem.
Well, Anet has stated that they like certain classes to ‘commit’ to action. As in, once you’re in combat, you’re stuck there. The Necro is one of those classes. I suppose the guardian is one of the others.
Of course, when you think about it, almost every profession has to commit to combat. Except thief, obviously. Warrior too, usually. Maybe /D ele? Most other professions have to get exceptionally lucky to break combat, unless they’re, say, fighting a Guardian with no swiftness and no gap closers.
I don’t mean to be rude, but I absolutely hate it when people want to balance things “cross class”. What’s the point of a class system then? We might as well all run the same profession. Classes are meant to be stronger in one area than the other. That’s why I get annoyed when people think, for instance, a roaming thief should be balanced to be on par with other classes, because it doesn’t. That’s the entire point of a thief, and that’s the only strong point of the class. Or Guardians who are strong in group fights due to support, or staff eles that destroy melee trains with their insane AoE damage. The class system should be diverse, not the other way around.
Homogenization is the devil, Bobby Bouche!
Really, though, I think this is a good thing, though the classes that have to stick in combat could be a bit stickier for their enemies slash victims. Differences between classes, including baseline differences, are good to have. I don’t think that mobility is something that currently needs to be squished down. If anything, it needs to be made less painful to move between classes.
I find it humorous that a warrior wearing a ton of armor (that allow them to be tanks) can move so fast…tell me how balanced that is!
There should be trade offs for heavy armor versus medium armor vs light armor…one of them (aside from the protection (or lack there of) should come mobility issues.
JQ Ranger
I find it humorous that a warrior wearing a ton of armor (that allow them to be tanks) can move so fast…tell me how balanced that is!
There should be trade offs for heavy armor versus medium armor vs light armor…one of them (aside from the protection (or lack there of) should come mobility issues.
Heavy armor, when fitted properly, doesn’t really decrease your ability to move. The weight is distributed pretty well. It may give you dexterity issues, but you can run 99% as well in it as you could in normal clothes or no armor.
Imo, out of combat mobility should be homogenized, but in combat mobility should vary wildly depending on the class.
Roaming guardian is very mobile aswel.
Lol.
How many times have I seen guardians targeting rabbits to judge’s intervention/flashing blade the f* away from me.
I don’t mean to be rude, but I absolutely hate it when people want to balance things “cross class”. What’s the point of a class system then? We might as well all run the same profession.
So now that warriors mobility is insane that’s just part of the classes differences which makes the game more enjoyable, but when eles could do the same with RTL they got nerfed. What’s the logic there?
Warrior’s mobility is part of their class but so was my ranger’s pet damage and it got nerfed, and so on.
I do get your point, of course I like to have different classes/builds that are good at different things, but the class system doesn’t mean that every skill/trait is balanced and don’t need some kind of nerf.
-Necro: good one can face tank 2-3 players and often kill them aswel depending on their skill level. Dam panic button (F1)
Incorrect.
Who are these magical face tanking necros that kill multiple people?
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
As a guardian who uses sword with 2ed set Scepter Chains of Light and kill thief and elementalist’s easy
war with movement cant be killed it same thing over and over again “oh you got me to half HP? well SEE YA” use 33% movement with sword and GS and have a skill breaks Chains of Light nevers work’s and has longer cd then Savage Leap so war then heals to full for being OOC.
when i can bind the war it breaks them i can’t keep up with sigil heal with Scepter dps (yes i have full Ascended bloodlust etc )
Nerf the Savage Leap timer cool down if you do not hit the person(make it 16sec or 22sec) then it just like the elementalist Ride the Lightning.
A 900 units Savage Leap on a 8 cool down is game breaking when combined with the the rest of warrior movement.
1,200 movement Ride the Lightning 40sec cool down 900 units Savage Leap 8sec cool down it very easy to to see warrior is movement overloaded
Nerf Savage Leap like Ride the Lightning was nerf make it have to hit a person to have lower CD
im fine with warrior great sword Warhorn and movement Traits when it combind with the sword low CD it overpowered.
-Necro: good one can face tank 2-3 players and often kill them aswel depending on their skill level. Dam panic button (F1)
Incorrect.
Who are these magical face tanking necros that kill multiple people?
In my guild.
Build one correctly and they are a pain to kill while loading you with conditions. And don’t forget the “depending on skill level”.
And for the guardian, didn’t say they are the fastest, but they are still pretty mobile with the ports.
For elementalist, I do support buffs for them. Certain ranger aspects should be buffed aswel. And group support from mesmers should be buffed.
ps.: for the guy that wanted to know, I got 5 lvl 80s, still missing: ranger/mesmer/ele.
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Best golem driver EU
(edited by MiLkZz.4789)
I loath this stupidly unbalanced mobility system. Certain professions simply get a free pass to leave a fight whenever they please. They can either win and kill, or lose and just run away to try again.
But what bothers me most about Warriors mobility is how its practiclaly impossible to pin him down. Every leap, charge, whirl that gives him distance also breaks immobilize due to imo a stupidly overpowered trait.
He also has plenty of ways to clear cripple/chill, that is if he wasnt practically immune to them anyway.
It makes it impossible to catch a warrior or run away from, because he cannot be stopped. Nothing is going to slow him down for more then a fraction of a second, except a Stun.
But those 2 seconds at most arent going to make a diffirence when after that ends (assuming he doesnt break it, or had stability up to begin with) he’ll be 3000 range away in just 3 button presses.
Elementalist saw a massive nerf to RTL, if used for mobility its cooldown got doubled. And Ele were nowhere near as mobile as Warriors now or Thieves. Not even close. I’m just asking for a little consistency here.
Some professions should not be given a free pass to cheat death every time, there should be ways to catch and kill them. That would be balance, to atleast make it something that can be countered. Right now, nothing can.
Anyone can be mobile with traveller runes, which is stupid IMO. Should only be light/mediums who are fast. Give lights swiftness and mediums 25% signets. Heavies nothing.
Space Marine Z [GLTY]
Did someone just used the words “mobility” and “necro” in the same post?
E.A.D.
Heavy armor, when fitted properly, doesn’t really decrease your ability to move. The weight is distributed pretty well. It may give you dexterity issues, but you can run 99% as well in it as you could in normal clothes or no armor.
So that’s why I can’t sprint like an olympic runner. All this time I was using shorts and a t-shirt when I should have been using 80+ lbs. of metal.
As a guardian who uses sword with 2ed set Scepter Chains of Light and kill thief and elementalist’s easy
war with movement cant be killed it same thing over and over again “oh you got me to half HP? well SEE YA” use 33% movement with sword and GS and have a skill breaks Chains of Light nevers work’s and has longer cd then Savage Leap so war then heals to full for being OOC.
when i can bind the war it breaks them i can’t keep up with sigil heal with Scepter dps (yes i have full Ascended bloodlust etc )
Nerf the Savage Leap timer cool down if you do not hit the person(make it 16sec or 22sec) then it just like the elementalist Ride the Lightning.
A 900 units Savage Leap on a 8 cool down is game breaking when combined with the the rest of warrior movement.
1,200 movement Ride the Lightning 40sec cool down 900 units Savage Leap 8sec cool down it very easy to to see warrior is movement overloaded
Nerf Savage Leap like Ride the Lightning was nerf make it have to hit a person to have lower CD
im fine with warrior great sword Warhorn and movement Traits when it combind with the sword low CD it overpowered.
If you manage to lose vs warrior with GS+1h sword+WH, you must uninstall your game or go full PvE. Seriously.
25 charracters
The problem is when they are with a group. You just can’t get away, even if for instance you use fgs as an ele. Those gs+1hs wars will chase you down in no time and bull’s rush, bola, and cripple you until their group comes to finish you off.
But you only need one or the other (1hs or gs) to have op mobility as a war. With that dumb as hell 25% movement trait that might as well be free given the trait line it is in (while us peon classes have to slot an entire utility to get the same), wars get ridiculous mobility without sacrificing anything really, all while being the beefiest class with now ridiculous sustain from healing signet.
Endless Petrification Tonic
Are you talking about OutOfCombat or InCombat mobility?
Because Mesmer, for example, do have a high IC mobility, with Blink and all the various tricks, but OOC needs either Focus, a friend applying Swiftness or specific runesets like Traveler/Air/Centaur to keep up.
Same goes for a Roaming Guardian with Sword 2 + JI. But OOC, the best you have will be Retreat, SY and Symbol (Staff). And it’s still a poor uptime unless specced.
Thief, Nec, Ele, Ranger have a passive 25% speed utility.
Warriors have 25% passive trait (when wielding meele weapon, which frankly is 99% of times).
Engies have Speedy Kits (and unless HGH full elixirs, you’ll have at very least 1 kit) for 10 trait points, which gives them perma swiftness.
So, yeah, specifiy please the situation or discussion is meaningless.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
WvW and pve don’t matter for them. They balance the game around spvp. True story.
(edited by Boomstin.3460)
Warrior got no stealth, no protection, no clones/minions/pets, no 20 element skills, no viable ranged weapons except just one.
for that Warrior should be the fastest to deliver those melee attacks or end up being kited like hell.
also Anet agree on this.
Warrior:
Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle.
Warrior got no stealth, no protection, no clones/minions/pets, no 20 element skills, no viable ranged weapons except just one.
for that Warrior should be the fastest to deliver those melee attacks or end up being kited like hell.
also Anet agree on this.
Warrior:
Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle.
Hence the plethora (or plague) of warriors in WvW. That’s the golden class…ugh, now I’ll have to grow by baby tank so I can join the infection.
JQ Ranger
…and while we’re at it, lets change the game’s name to Guild Warriors 2
JQ Ranger
I find it humorous that a warrior wearing a ton of armor (that allow them to be tanks) can move so fast…tell me how balanced that is!
There should be trade offs for heavy armor versus medium armor vs light armor…one of them (aside from the protection (or lack there of) should come mobility issues.
How about an Ele running around in a dress. You don’t see that at the Olympics either.
I find it humorous that a warrior wearing a ton of armor (that allow them to be tanks) can move so fast…tell me how balanced that is!
There should be trade offs for heavy armor versus medium armor vs light armor…one of them (aside from the protection (or lack there of) should come mobility issues.
How about an Ele running around in a dress. You don’t see that at the Olympics either.
How much protection does an Ele’s dress give compared to a Warrior’s Steel/Iron?
JQ Ranger
So many funny comments in this thread from people who obviously don’t play Warriors. If they did, a) they’d know that a Warrior’s armor is almost no protection at all and b) Rush is such a buggy skill that its only use is for mobility because it rarely (if ever) actually connects with a target. Changing Rush so that its cooldown was dependent on damage would necessitate that the skill be fixed so that it actually does damage consistently. As it is, no decent Warrior uses that skill to actually attack an enemy.
Knights of the WhiteWolf
Heavy armor, when fitted properly, doesn’t really decrease your ability to move. The weight is distributed pretty well. It may give you dexterity issues, but you can run 99% as well in it as you could in normal clothes or no armor.
So that’s why I can’t sprint like an olympic runner. All this time I was using shorts and a t-shirt when I should have been using 80+ lbs. of metal.
That estimate is over twice as much as what plate armor would wear, and again- the weight is distributed over your entire body. It’s like wearing a twenty-kilogram backpack- half as much as what modern day military backpacks weigh- except it is evenly distributed over your entire body instead of focused on your upper back.
Not to mention that olympic runners do wear pretty specialized clothes for that, and that if Warriors have any claim to standing on an even footing with the classes that can summon eldritch powers, they have to be at the absolute peak of physical fitness.
(edited by Sarrs.4831)
k I see a lot of complaints about warrior mobility, k I get it its true once a warrior decides they want out they are miles away, but then comes thieves they stealth and by the time they are unstealthed they are also miles away, I never really came across complaints about theif mobility just curious as to why? don’t forget the fact that there are still perma stealth builds that tease up to 15 players sometimes. I don’t want to shift the complaints to thieves but I couldn’t figure out why warrior mobility is so highly criticized and not thieves. On my engineer,Mesmer, and ranger I usually am able to escape zergs especially with the release of movement runes such as rune of the traveller. However, on all three classes if a warrior decides they want to hunt me down, they can catch up to me but then they are on cooldowns and ultimately I escape. However, if it is a theif I now have to play to make sure I am not hit by backstabs, which is not very realistic when you consider the fact that it may be more than one player chasing you(as if you stop or use about face keybind to avoid backstab other enemy players will close the distance to you). If warriors are overpowering, I do not think limiting their mobility is a necessary nerf.
As a guardian who uses sword with 2ed set Scepter Chains of Light and kill thief and elementalist’s easy
war with movement cant be killed it same thing over and over again “oh you got me to half HP? well SEE YA” use 33% movement with sword and GS and have a skill breaks Chains of Light nevers work’s and has longer cd then Savage Leap so war then heals to full for being OOC.
when i can bind the war it breaks them i can’t keep up with sigil heal with Scepter dps (yes i have full Ascended bloodlust etc )
Nerf the Savage Leap timer cool down if you do not hit the person(make it 16sec or 22sec) then it just like the elementalist Ride the Lightning.
A 900 units Savage Leap on a 8 cool down is game breaking when combined with the the rest of warrior movement.
1,200 movement Ride the Lightning 40sec cool down 900 units Savage Leap 8sec cool down it very easy to to see warrior is movement overloaded
Nerf Savage Leap like Ride the Lightning was nerf make it have to hit a person to have lower CD
im fine with warrior great sword Warhorn and movement Traits when it combind with the sword low CD it overpowered.If you manage to lose vs warrior with GS+1h sword+WH, you must uninstall your game or go full PvE. Seriously.
if by “lose” you meant the warrior flying 1800+ units so it out of range of all class’s attacks then no longer hit him then running off into the sunset OOC full healing then yes a lot people have “lose” that must be what you meant.
read next time and you may understand why Savage Leap needs to be fixed.
if by “lose” you meant the warrior flying 1800+ units so it out of range of all class’s attacks then no longer hit him then running off into the sunset OOC full healing then yes a lot people have “lose” that must be what you meant.
read next time and you may understand why Savage Leap needs to be fixed.
By lose i meant lose. You know, fighting, pew-pew, smash, and someone dying. But looks like your whine is all about “Baaw, i cannot gank people who run away from me, fix it, baaaaaaaw!”.
25 charracters
A lot of crying about warrior mobility recently. So I will clarify. War has to use a greatsword to have pretty much any mobility. Greatsword is literly a 1 trick poney. You have to stun/immobilize your enemy and prey to the heavens there stupid enough to stand there while you hundred blade and not stun break blink bow hop hit immune mist fear etc….
This ^^
Finally a response by someone who has actually played a Warrior class past level 5, well done sir!
…and while we’re at it, lets change the game’s name to Guild Warriors 2
actually since i use Arabic language beside English with my keyboard , sometimes i forget to switch to English when trying to type “GW2” in search bar , so instead i ended up typing “GW2” in arabic
the first time when it happened i burst out laughing because the outcome is actually a word in Arabic and it means literally “Thief 2” xD
(edited by Juba.8406)
A lot of crying about warrior mobility recently. So I will clarify. War has to use a greatsword to have pretty much any mobility. Greatsword is literly a 1 trick poney. You have to stun/immobilize your enemy and prey to the heavens there stupid enough to stand there while you hundred blade and not stun break blink bow hop hit immune mist fear etc….
This ^^
Finally a response by someone who has actually played a Warrior class past level 5, well done sir!
I have a Warrior at lv80 and i play him in wvw. Gs is good for mobility, but its not the only thing as the person you quoted seemed to claim. Savage Leap on just a very short cooldown is fantastic mobility in and of itself. An ability my Engineer has on a 20second scooldown.
And in a pinch, something like Bulls Charge comes in real handy.
Not to mention all the counters to cripple/chill/immobilize that dont stop the warrior, but allow him to keep moving.
Maybe you too should both level up beyond level 5 yourselves.
-Necro: good one can face tank 2-3 players and often kill them aswel depending on their skill level. Dam panic button (F1)
Incorrect.
Who are these magical face tanking necros that kill multiple people?
In my guild.
Build one correctly and they are a pain to kill while loading you with conditions. And don’t forget the “depending on skill level”.
And for the guardian, didn’t say they are the fastest, but they are still pretty mobile with the ports.
For elementalist, I do support buffs for them. Certain ranger aspects should be buffed aswel. And group support from mesmers should be buffed.
ps.: for the guy that wanted to know, I got 5 lvl 80s, still missing: ranger/mesmer/ele.
Lulz, I can easily face tank two or three people. Can usually down 1 or 2… but I can’t stomp anyone and cant run away from 2 or 3 people. So sure, a good Necro can be scary, but with no mobility, no Stability (1 1/4 second well one is dumb) a Necro is not gonna do much in the long run. 1v1 though, a good Necro should be able to hold it’s ground against just about anyone, even Condi clearing perma regen mobile stun locking perplex warriors..
The ShadowMoon
Maguuma
k I see a lot of complaints about warrior mobility, k I get it its true once a warrior decides they want out they are miles away, but then comes thieves they stealth and by the time they are unstealthed they are also miles away, I never really came across complaints about theif mobility just curious as to why? don’t forget the fact that there are still perma stealth builds that tease up to 15 players sometimes. I don’t want to shift the complaints to thieves but I couldn’t figure out why warrior mobility is so highly criticized and not thieves. On my engineer,Mesmer, and ranger I usually am able to escape zergs especially with the release of movement runes such as rune of the traveller. However, on all three classes if a warrior decides they want to hunt me down, they can catch up to me but then they are on cooldowns and ultimately I escape. However, if it is a theif I now have to play to make sure I am not hit by backstabs, which is not very realistic when you consider the fact that it may be more than one player chasing you(as if you stop or use about face keybind to avoid backstab other enemy players will close the distance to you). If warriors are overpowering, I do not think limiting their mobility is a necessary nerf.
Thief’s mobility and warrior’s mobility are two different stories.
Thieves can’t soak up damage as much as a warrior can; they’re also meant to be mobile, as their class.
Warriors can soak up damage and output a great amount of damage as well; yet they’re still a pretty mobile class compared to others.
Don’t even bring rangers in here pls
Thieves mobility in terms of chasing down a target is pretty poor tbh, yes I can keep up with warriors/eles but not without using up my initiative/stunbreaker. Which leaves you a sitting duck if they make a turn for you.
Of course if you use INF signet & Shadowstep (which overcomes a great gap between you and a player, you have plenty of ini to charge the person as well.. but as said, if it’s someone with a stun/knockdown, you may be screwed) Out of combat mobility on thief is awesome tho. Overall I do think mobility is balanced enough. It depends on how you build your character. Except Warrior mobility is stupid, you see complaints about thieves all the time but everyday I see groups of 10 players chase down a warrior.. and if the warrior is any good, he even picks them out one by one. ;D
(edited by Sceinna.3561)