So we have recently seen welcome and positive changes as far as:
1. Account-bound World XP
2. An area for GvG’s that does not interfere with WvW and vice versa
3. Something new to do while in queue (EOM)
4. An improvement in lag
5. CDI process to formally provide feedback to Anet
6. Season 1 – opened the WvW door for a ton of PvE players, boosting overall population
7. No longer required to do fractals to craft an ascended backpiece
The next major game with open world PvP is due to release in mere months, and I think that is very important to keep in mind when addressing the next most pressing issues with the current quality of life in WvW.
1. Server Populations – Amidst the bad, impossible, and repeated posts in the CDI topic there were also some fantastic suggestions. Some of the ideas would even solve a great deal of the current frustration without even changing game mechanics – in other words, easy to implement. One of those is the concept that PPT is only earned from your natural objectives and SMC, meaning max possible PPT is 255 and to win you must hold your points and deny enemy points, and capping server A wouldn’t give you a lead over server B.
2. Commander Functionality – Although Anet wants to wait until a full overhaul is ready, might I again state that there is a time limit here. Adding the simple functions of the ability to change tag color, increasing squad size, and making joining a squad as easy as right-clicking the tag on the map, will go incredibly far compared to how simple of a change they are.
3. Rewards for Defense – Something needs to be done, not only to reduce the karma-training which is no more PvP than a champ-train in Orr, but also because defense absolutely must be equally as important as offense for this game to be competitive. Start with adding a mastery line for defenders where they can get increased repair efficiency to an objective under attack, the ability to use contested waypoints more often, increased rewards for successfully repelling the attackers, reduced cost for purchasing upgrades, and even the ability to run supply yourself as a worker to increase upgrade progress, earning rewards when the upgrade finishes based on your contribution.
4. Matchmaking and Leagues – In the off-season go back to the old “tier” system but add a mechanic where if you win your tier by 100k+ points or win 3x in a row you move up a tier, and if you lose by 100k+ points or lose 3x in a row you move down a tier. The matches will be more balanced with plenty of variety and mobility possible, and it will reduce the inaccuracy of evolution scores we see in unbalanced matchups, helping to ensure the standings are more accurate to begin another season. Then when Season 2 begins, give advanced notice and make the cutoff date for server rewards 3+ weeks prior to week 1 of the season, with those 3+ weeks providing time for ratings to adjust to all the transfers that were prompted by the league’s announcement. To discourage sandbagging during those 3 weeks, add a pre-season meta achievement to the mix. Lastly, make the league 8 weeks long so each server plays each other server 2x times. Not some 1x and some 3×. (Currently if there are no upsets and servers won based on their rank, 3rd rank would get 4th place and 6th rank would get 7th place).
5. Limit Griefing – Allow a golem’s owner to take it over. Place a limit of trebuchets, catapults, and rams inside an objective to max 3 or 4 of each (I’ve never seen 5+ rams, catas, or trebs inside a friendly objective when the player was not purposely griefing). Create a more intuitive and automated reporting system for griefers where you simply right click, ‘report,’ choose WvW/griefing, and pick a category of known griefing techniques like wasting supply, spamming blueprints, and destroying golems. A player will be notified if they have been reported what the reason is, and if they receive too many reports they will be blocked from using supply, throwing blueprints, or using golems, depending on what they were reported for. Being reported for all 3 would require an investigation and potentially a ban.