Orb of Power. What happened to it?
Replaced with bloodlust, which in my opinion, is better. Good place to find fights as a roamer
Beastgate | Faerie Law
Currently residing on SBI
You know what? Whatever happened to Orb of Power? It seemed like a good concept. I remembered the thrill of attacking a keep to take a server’s orb and then escorting the player with the orb back to our territory. Was quite tense. Then you’d have enemy team trying to take it or stop us from taking it back.
Although, it did kinda suck of the enemy had all 3 orbs…
Flyhacking let you simply teleport it away. :/
it also snowballed matches
it took anet months to agree with us that it was hurtful mechanic
head here to discuss wvw without fear of infractions
You know what? Whatever happened to Orb of Power? It seemed like a good concept. I remembered the thrill of attacking a keep to take a server’s orb and then escorting the player with the orb back to our territory. Was quite tense. Then you’d have enemy team trying to take it or stop us from taking it back.
Although, it did kinda suck of the enemy had all 3 orbs…
The main problem with orbs was that they proved to be an absolutely irresistible attraction to hackers. While the orbs themselves generated amazing fights and strategies, they were plagued with the never ending problem of flyhackers hopping into a keep, snatching the orb, and leaving.
You know what? Whatever happened to Orb of Power? It seemed like a good concept. I remembered the thrill of attacking a keep to take a server’s orb and then escorting the player with the orb back to our territory. Was quite tense. Then you’d have enemy team trying to take it or stop us from taking it back.
Although, it did kinda suck of the enemy had all 3 orbs…
Flyhacking let you simply teleport it away. :/
I wonder if they considered the alternate solution of removing the hacks?
You know what? Whatever happened to Orb of Power? It seemed like a good concept. I remembered the thrill of attacking a keep to take a server’s orb and then escorting the player with the orb back to our territory. Was quite tense. Then you’d have enemy team trying to take it or stop us from taking it back.
Although, it did kinda suck of the enemy had all 3 orbs…
Flyhacking let you simply teleport it away. :/
I wonder if they considered the alternate solution of removing the hacks?
There’s no such thing as “removing the hacks”. People will find an exploit in the code no matter what you do. That’s why Security IT specialists even exist.
Beastgate | Faerie Law
Currently residing on SBI
The orbs were sold to a dodgy Norn merchant and have never been seen since. Rumor is they are now kept in a private museum collection by a rich Char.
Fly hackers indeed. That’s why they removed the orbs.
But dont worry they brought the buff back in the form of the spvp area of the ruins minus the orbs.
And most of they they still hace not fixed the exploit which allows such hacks. So unlike before when you have fly hackers only, we now have invisible, invulnerable flying omega golems and players who can hide their names from combat logs as well!
So next time you are filled by Unknown, thanks anet for the ruins!
The orbs were sold to a dodgy Norn merchant and have never been seen since. Rumor is they are now kept in a private museum collection by a rich Char.
Where no one will ever find it…
The orbs were sold to a dodgy Norn merchant and have never been seen since. Rumor is they are now kept in a private museum collection by a rich Char.
…or that of a shirtless theme park owner.
~ There is no balance team. ~
the thing about hacks is, they can never be entirely eliminated. you put in security measures, they figure out a way to bypass them. you put in countermeasures or mitigations to block the bypass, and they figure out a new bypass or a way to counter your countermeasures.
it’s not a question of writing “secure code”. there is no such thing as “secure code” when your code is executing on a hacker’s own computer, which they can control and inspect. encryption doesn’t work if your code needs to be decrypted before execution (the hacker just waits until the code is already decrypted and running, then extracts it out of memory).
when your software runs on my computer, it becomes exploitable even if it has no security flaws at all, because I can always add my own code that inserts exploits into a program that previously had none.
the fact that you are letting me run your code on my cpu is itself the most fundamental security flaw, but there’s not much we can do about that using today’s technology, so hacks will continue to be a problem for now.
-ken
I guess then, as now, investigating and banning hack users is just not worth Anet’s time.