Teaming Up?

Teaming Up?

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Posted by: Cruril Darksbane.2318

Cruril Darksbane.2318

Is this legit, having two servers team up and run togeather aginste other servers? Shouldn’t this be enforced somehow?

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Posted by: JasperHuff.8472

JasperHuff.8472

It happens… I see nothing wrong with it, stinks when you’re the one, but it’s a valid tactic I believe…

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Posted by: Cruril Darksbane.2318

Cruril Darksbane.2318

It happens… I see nothing wrong with it, stinks when you’re the one, but it’s a valid tactic I believe…

Alright, just wanted to double check we still wiped them which was the funny part just wish we had the same coverage as t1/upper t2 servers.

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Posted by: Cactus.2710

Cactus.2710

Is this legit, having two servers team up and run togeather aginste other servers? Shouldn’t this be enforced somehow?

Why else would they design for three faction PvP instead of just two factions unless they were trying to allow for the possibility of temporary alliances?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Svarty.8019

Svarty.8019

I can’t get these quotes to nest properly, but they are from Devon’s posts 2 months ago: https://forum-en.gw2archive.eu/members/showposts/DevonCarver-5370/1

DevonCarver

akanibbles.6237

Allisa Wonderland.8192
IDEA: auto teamups of the two trailing teams
When leading team score > (2nd + 3rd) / modifier then 2nd and 3rd become automatically allied and/or gain bonuses for attacking the leading team.

I like this idea. Too often the 3rd place team drops off and has no effect on the game other than to stop the 2nd place team be competitive to the 1st place team.

This is an intriguing concept. The original idea behind WvW was that this would happen of its own accord, but I haven’t seen that in practice. I think it could be much more of a part of the game if there were a way to do this. Would it make more sense to provide increased score from this or to increase the individual rewards? I would lean slightly towards the latter. I also wonder if it would work to be really heavy handed about it and actually put the two losing servers on the same team. Of course, that presents numerous problems including score tracking at that juncture. But I would think we can find some sort of system that encourages servers to work together to defeat a bigger server.

So Anet think teaming up should happen a lot MORE than it does at the moment.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Muramasa.6487

Muramasa.6487

WvW should extend to 4 servers against each other

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I can’t get these quotes to nest properly, but they are from Devon’s posts 2 months ago: https://forum-en.gw2archive.eu/members/showposts/DevonCarver-5370/1

DevonCarver

akanibbles.6237

Allisa Wonderland.8192
IDEA: auto teamups of the two trailing teams
When leading team score > (2nd + 3rd) / modifier then 2nd and 3rd become automatically allied and/or gain bonuses for attacking the leading team.

I like this idea. Too often the 3rd place team drops off and has no effect on the game other than to stop the 2nd place team be competitive to the 1st place team.

This is an intriguing concept. The original idea behind WvW was that this would happen of its own accord, but I haven’t seen that in practice. I think it could be much more of a part of the game if there were a way to do this. Would it make more sense to provide increased score from this or to increase the individual rewards? I would lean slightly towards the latter. I also wonder if it would work to be really heavy handed about it and actually put the two losing servers on the same team. Of course, that presents numerous problems including score tracking at that juncture. But I would think we can find some sort of system that encourages servers to work together to defeat a bigger server.

So Anet think teaming up should happen a lot MORE than it does at the moment.

The scoring system we have right now makes going for the win less important than getting PPT. Thus, it’s pretty much always better for one of the weak servers to gang up with the strong server on the other weak server. Bad game design.