Warbanner Chain-reviving Keep Lords too OP

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Posted by: Zeakerear.8429

Zeakerear.8429

At an attempt to take one of the enemy keeps in Eternal Battlegrounds, the enemy Champion Keep Lord was Warbanner-revived twenty-six times.
TWENTY-SIX TIMES. This gave them an excessive amount of time to react, because all they had to do was keep bringing the lord back up. Mind you, everyone is playing Warriors now, so it’s not like Warrior Warbanner is rare.

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Posted by: Cruzyo.7304

Cruzyo.7304

Yes I agree here.

IMO it should not be removed entirely, have it go by a similar mechanic as the downed / rally where the keep lord revives with less hp everytime he gets revived by these means up to a point let’s say after 5-6 times in a row where it wont work anymore until the penalty has decayed after 4-5 minutes.

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Posted by: Deli.1302

Deli.1302

Be smart.

-Kill/CC the warriors
-Kill the lord where it is hardest for them to reach (like right in the middle of your zerg).
-Kill the lord as soon as it rezzes…. you’ll exhaust their banners eventually
-Split your zerg in two.. one to hold the circle/kill lord and the other to camp the entrances so no one gets in.

This is an EB keep, not garrison. There is only one way they will come into the lord room…………….

Be smart.

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Posted by: Lachanche.6859

Lachanche.6859

I don’t think it is intended for warbanner to bypass death penalities.
If a player is downed 5 times in a short time that fifth time he will go straight to the respawn point without any downed mode, keep lords should behave in a similar manner.

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Posted by: hihey.1075

hihey.1075

Working as intended.
Next thread!

Pillow Cake
Worst Thief EU
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Posted by: Faranox.4217

Faranox.4217

It sounds like a lot of technical work to introduce player penalties to lords. On my server I’ve never seen war banner used to rez a lord 26 times. Once yes, maybe twice.

Chops Mcgee, of Anvil Rock

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Posted by: warriorjrd.8695

warriorjrd.8695

Be smart.

-Kill/CC the warriors
-Kill the lord where it is hardest for them to reach (like right in the middle of your zerg).
-Kill the lord as soon as it rezzes…. you’ll exhaust their banners eventually
-Split your zerg in two.. one to hold the circle/kill lord and the other to camp the entrances so no one gets in.

This is an EB keep, not garrison. There is only one way they will come into the lord room…………….

Be smart.

Balanced stance+endure pain. I’m sorry what were you saying? Often times a warrior doesn’t even need endure pain.


It is not what you do, but how and why you do it that counts.

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Posted by: Absconditus.6804

Absconditus.6804

I don’t think the whole mechanic needs to go, as it’s a strategic part of World vs. World engagements. More strategic combat options, the better. But it should definitely be tweaked a bit so that the Lord gets a debuff that prevents him from getting banner’d back up as soon as he goes down again. Once every 5 minutes or something would perhaps work, if not 10 minutes.

Vella Absconditus | Human Mesmer
Seafarer’s Rest

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Posted by: Tibstrike.2974

Tibstrike.2974

Be smart.

-Kill/CC the warriors
-Kill the lord where it is hardest for them to reach (like right in the middle of your zerg).
-Kill the lord as soon as it rezzes…. you’ll exhaust their banners eventually
-Split your zerg in two.. one to hold the circle/kill lord and the other to camp the entrances so no one gets in.

This is an EB keep, not garrison. There is only one way they will come into the lord room…………….

Be smart.

Balanced stance+endure pain. I’m sorry what were you saying? Often times a warrior doesn’t even need endure pain.

Then post people outside the keep to get the CC on them before hand or make them pop thier invulns before hand. The keeps in EB are placed close to spawn for a reason. They are supposed to be easy to defend by coordinated groups and difficult to take. Red Keep is a freaking meat grinder before the inner gate if used correctly. Blue Keep has a giant kill zone in inner that is a free-fire zone for ACs. Green Keep has lots of choke points but is probably the easiest to take with a rapid push.

If you are not taking a keep due to them bannering the keep lord you are doing something wrong.

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Posted by: Paavotar.3971

Paavotar.3971

Don’t always blame only warriors, geez. It’s not like 3 other characters have same kind of an effect utility and engineers have a ticking one. And don’t try to tell me that other classes don’t use them when I know a lot of my guildies who do that.

It’s also a rather sad sometimes how you can even rub the lord up because the attacking force doesn’t care about him at all.

BUT, it’s still kinda wicked system I have to agree. I think my guild + couple others pretty much kept ressing lord up for over an hour inside garrison, not much they could have done, so many ways to come in and drop it.

Maybe they could try to add that diminish in Lord HP when rezzed. Could be in some form of a boon or something.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: Tygra.4570

Tygra.4570

Yep i’m with Paavotar here. Stop blaming warriors when 4 classes can do it.

The French Flair [FF]

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Posted by: Zepher.7803

Zepher.7803

I thought it was just like players, countless times in a garri battle the lord would be downed 3-4 times in a short period and then bam Garri is ours, or theirs.

Sincerly, Me.

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Posted by: Victory.2879

Victory.2879

Think of all the extra loot bags from the guys running in to res..or better yet, get out there and block them/kill them.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: warriorjrd.8695

warriorjrd.8695

Be smart.

-Kill/CC the warriors
-Kill the lord where it is hardest for them to reach (like right in the middle of your zerg).
-Kill the lord as soon as it rezzes…. you’ll exhaust their banners eventually
-Split your zerg in two.. one to hold the circle/kill lord and the other to camp the entrances so no one gets in.

This is an EB keep, not garrison. There is only one way they will come into the lord room…………….

Be smart.

Balanced stance+endure pain. I’m sorry what were you saying? Often times a warrior doesn’t even need endure pain.

Then post people outside the keep to get the CC on them before hand or make them pop thier invulns before hand. The keeps in EB are placed close to spawn for a reason. They are supposed to be easy to defend by coordinated groups and difficult to take. Red Keep is a freaking meat grinder before the inner gate if used correctly. Blue Keep has a giant kill zone in inner that is a free-fire zone for ACs. Green Keep has lots of choke points but is probably the easiest to take with a rapid push.

If you are not taking a keep due to them bannering the keep lord you are doing something wrong.

You think people just let the warriors meander inside? There should be some kind of ICD so that it’s not banner after banner, literally.


It is not what you do, but how and why you do it that counts.

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Posted by: Vena.8436

Vena.8436

This has nothing to do with Warriors. Four classes can “banner” the Lord and do, you just don’t see a glorified banner come crashing in from orbit.

Any sensibly organized force knows how to “hide” the Lord from such tactics.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: FirstRyder.2091

FirstRyder.2091

My favored solution for this would be to change the capture mechanics slightly:

When you kill the lord, the circle goes up. It doesn’t go away until either an enemy has captured the keep, or the circle has been kept clear of enemies long enough for allies to “recapture” the keep. Use the sPvP/bloodlust mechanic where you have to clear enemy progress before making progress of your own, instead of the current mechanic there’s one “capture” bar shared by both enemy servers.

The lord can either contest the circle like any other NPC (albeit more powerful) or block capture progress by enemies while it lives. But it shouldn’t “reset” progress every time it gets revived.

Ryder of Ashes – 80 Elementalist
Serene Ryder – 80 Mesmer
- Dragonbrand -

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Posted by: Tibstrike.2974

Tibstrike.2974

Be smart.

-Kill/CC the warriors
-Kill the lord where it is hardest for them to reach (like right in the middle of your zerg).
-Kill the lord as soon as it rezzes…. you’ll exhaust their banners eventually
-Split your zerg in two.. one to hold the circle/kill lord and the other to camp the entrances so no one gets in.

This is an EB keep, not garrison. There is only one way they will come into the lord room…………….

Be smart.

Balanced stance+endure pain. I’m sorry what were you saying? Often times a warrior doesn’t even need endure pain.

Then post people outside the keep to get the CC on them before hand or make them pop thier invulns before hand. The keeps in EB are placed close to spawn for a reason. They are supposed to be easy to defend by coordinated groups and difficult to take. Red Keep is a freaking meat grinder before the inner gate if used correctly. Blue Keep has a giant kill zone in inner that is a free-fire zone for ACs. Green Keep has lots of choke points but is probably the easiest to take with a rapid push.

If you are not taking a keep due to them bannering the keep lord you are doing something wrong.

You think people just let the warriors meander inside? There should be some kind of ICD so that it’s not banner after banner, literally.

Like people have said, more than warriors can rez a lord instantly. I’ve used it with my guard and I’ve known ele’s who have mist-formed in and rezed him. Next time move the lord to some odd place that is easily defensible or just work on killing people before they can get there. Immobilize works wonders on guards.

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Posted by: warriorjrd.8695

warriorjrd.8695

Be smart.

-Kill/CC the warriors
-Kill the lord where it is hardest for them to reach (like right in the middle of your zerg).
-Kill the lord as soon as it rezzes…. you’ll exhaust their banners eventually
-Split your zerg in two.. one to hold the circle/kill lord and the other to camp the entrances so no one gets in.

This is an EB keep, not garrison. There is only one way they will come into the lord room…………….

Be smart.

Balanced stance+endure pain. I’m sorry what were you saying? Often times a warrior doesn’t even need endure pain.

Then post people outside the keep to get the CC on them before hand or make them pop thier invulns before hand. The keeps in EB are placed close to spawn for a reason. They are supposed to be easy to defend by coordinated groups and difficult to take. Red Keep is a freaking meat grinder before the inner gate if used correctly. Blue Keep has a giant kill zone in inner that is a free-fire zone for ACs. Green Keep has lots of choke points but is probably the easiest to take with a rapid push.

If you are not taking a keep due to them bannering the keep lord you are doing something wrong.

You think people just let the warriors meander inside? There should be some kind of ICD so that it’s not banner after banner, literally.

Like people have said, more than warriors can rez a lord instantly. I’ve used it with my guard and I’ve known ele’s who have mist-formed in and rezed him. Next time move the lord to some odd place that is easily defensible or just work on killing people before they can get there. Immobilize works wonders on guards.

mist form ressing isn’t the same as any instant res skill. What i’m saying is there should be a cooldown or a debuff the lord gets once he’s insta revived like that. The defending team should have to try and contest the circle. not make it dissapear.


It is not what you do, but how and why you do it that counts.

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Posted by: Solstice.1097

Solstice.1097

Be smart.

-Kill/CC the warriors
-Kill the lord where it is hardest for them to reach (like right in the middle of your zerg).
-Kill the lord as soon as it rezzes…. you’ll exhaust their banners eventually
-Split your zerg in two.. one to hold the circle/kill lord and the other to camp the entrances so no one gets in.

This is an EB keep, not garrison. There is only one way they will come into the lord room…………….

Be smart.

Balanced stance+endure pain. I’m sorry what were you saying? Often times a warrior doesn’t even need endure pain.

immobilize still works, but you need high condition duration because they have high condi duration reduction. you can also strip stability with null field or any boon stripping.

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Posted by: Mian.1945

Mian.1945

I don’t think it is intended for warbanner to bypass death penalities.
If a player is downed 5 times in a short time that fifth time he will go straight to the respawn point without any downed mode, keep lords should behave in a similar manner.

This is the correct answer.

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Posted by: Keiel.7489

Keiel.7489

It’s part of the challenge. If you can’t figure out how to prevent the lord being ressed, you don’t deserve the capture point.

[DONE]

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Posted by: ArkAngel.7940

ArkAngel.7940

It’s part of the challenge. If you can’t figure out how to prevent the lord being ressed, you don’t deserve the capture point.

That would be fine and all, except for the fact that there is no penalty for the lord getting rezzed over and over again. Adding a DP like system to the lord would help. Because after the 20th banner and you still haven’t wiped the enemy forces, you don’t deserve to keep your structure.

Henge of Denravi [HoD]
The best player in the game
“I’m better than all of you!”

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Posted by: x Charlie.4820

x Charlie.4820

Yeah, nerf pls. This requires thinking and godforbid anyone in wvw thinks.

Splitting up? THE HORROR, PLEASE WE CAN’T SPLIT UP.

Chazwyne, Necromancer <3
Smallscale <3 Vabbi
The Original Dudes [to]

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

It’s part of the challenge. If you can’t figure out how to prevent the lord being ressed, you don’t deserve the capture point.

That would be fine and all, except for the fact that there is no penalty for the lord getting rezzed over and over again. Adding a DP like system to the lord would help. Because after the 20th banner and you still haven’t wiped the enemy forces, you don’t deserve to keep your structure.

If you haven’t taken it after the lord has been rezzed 20 times, you don’t deserve to take it.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Tibstrike.2974

Tibstrike.2974

Be smart.

-Kill/CC the warriors
-Kill the lord where it is hardest for them to reach (like right in the middle of your zerg).
-Kill the lord as soon as it rezzes…. you’ll exhaust their banners eventually
-Split your zerg in two.. one to hold the circle/kill lord and the other to camp the entrances so no one gets in.

This is an EB keep, not garrison. There is only one way they will come into the lord room…………….

Be smart.

Balanced stance+endure pain. I’m sorry what were you saying? Often times a warrior doesn’t even need endure pain.

Then post people outside the keep to get the CC on them before hand or make them pop thier invulns before hand. The keeps in EB are placed close to spawn for a reason. They are supposed to be easy to defend by coordinated groups and difficult to take. Red Keep is a freaking meat grinder before the inner gate if used correctly. Blue Keep has a giant kill zone in inner that is a free-fire zone for ACs. Green Keep has lots of choke points but is probably the easiest to take with a rapid push.

If you are not taking a keep due to them bannering the keep lord you are doing something wrong.

You think people just let the warriors meander inside? There should be some kind of ICD so that it’s not banner after banner, literally.

Like people have said, more than warriors can rez a lord instantly. I’ve used it with my guard and I’ve known ele’s who have mist-formed in and rezed him. Next time move the lord to some odd place that is easily defensible or just work on killing people before they can get there. Immobilize works wonders on guards.

mist form ressing isn’t the same as any instant res skill. What i’m saying is there should be a cooldown or a debuff the lord gets once he’s insta revived like that. The defending team should have to try and contest the circle. not make it dissapear.

Good lord. Eles, guards, and mesmers all have instarevive skills just like warriors. I was saying that eles mist form to the lord and then insta revive them. My previous statements concerning your inability to prevent the ressing still applies. Its honestly your/your zergs fault it went that long.

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Posted by: selan.8354

selan.8354

Be smart.

-Kill/CC the warriors
-Kill the lord where it is hardest for them to reach (like right in the middle of your zerg).
-Kill the lord as soon as it rezzes…. you’ll exhaust their banners eventually
-Split your zerg in two.. one to hold the circle/kill lord and the other to camp the entrances so no one gets in.

This is an EB keep, not garrison. There is only one way they will come into the lord room…………….

Be smart.

Balanced stance+endure pain. I’m sorry what were you saying? Often times a warrior doesn’t even need endure pain.

Then post people outside the keep to get the CC on them before hand or make them pop thier invulns before hand. The keeps in EB are placed close to spawn for a reason. They are supposed to be easy to defend by coordinated groups and difficult to take. Red Keep is a freaking meat grinder before the inner gate if used correctly. Blue Keep has a giant kill zone in inner that is a free-fire zone for ACs. Green Keep has lots of choke points but is probably the easiest to take with a rapid push.

If you are not taking a keep due to them bannering the keep lord you are doing something wrong.

You think people just let the warriors meander inside? There should be some kind of ICD so that it’s not banner after banner, literally.

Like people have said, more than warriors can rez a lord instantly. I’ve used it with my guard and I’ve known ele’s who have mist-formed in and rezed him. Next time move the lord to some odd place that is easily defensible or just work on killing people before they can get there. Immobilize works wonders on guards.

mist form ressing isn’t the same as any instant res skill. What i’m saying is there should be a cooldown or a debuff the lord gets once he’s insta revived like that. The defending team should have to try and contest the circle. not make it dissapear.

Good lord. Eles, guards, and mesmers all have instarevive skills just like warriors. I was saying that eles mist form to the lord and then insta revive them. My previous statements concerning your inability to prevent the ressing still applies. Its honestly your/your zergs fault it went that long.

actually the instant rez from a mes is not a real rez…
http://wiki.guildwars2.com/wiki/Illusion_of_Life

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Virmire.7385

Virmire.7385

At an attempt to take one of the enemy keeps in Eternal Battlegrounds, the enemy Champion Keep Lord was Warbanner-revived twenty-six times.
TWENTY-SIX TIMES. This gave them an excessive amount of time to react, because all they had to do was keep bringing the lord back up. Mind you, everyone is playing Warriors now, so it’s not like Warrior Warbanner is rare.

Ha! What server are you on? SBI never seems to have enough people bannering lords… 26 sounds crazy considering how long the recharge is on that skill.

SBI

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Posted by: ArkAngel.7940

ArkAngel.7940

It’s part of the challenge. If you can’t figure out how to prevent the lord being ressed, you don’t deserve the capture point.

That would be fine and all, except for the fact that there is no penalty for the lord getting rezzed over and over again. Adding a DP like system to the lord would help. Because after the 20th banner and you still haven’t wiped the enemy forces, you don’t deserve to keep your structure.

If you haven’t taken it after the lord has been rezzed 20 times, you don’t deserve to take it.

The argument goes both ways. The point being that banner-chaining shouldn’t continue to ridiculous levels. Three to four times maybe, but after that, it should stop working.

It takes one warrior to banner a lord (or other mentioned classes), and even a level 30 can do it because they have just enough stability/survival to throw down the one second it takes to put a banner down.

Can you imagine a fight where the zerg war banners their down 20 times? No, because DP is implemented. The same should go with the Tower/Keep lords.

Henge of Denravi [HoD]
The best player in the game
“I’m better than all of you!”

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

It’s part of the challenge. If you can’t figure out how to prevent the lord being ressed, you don’t deserve the capture point.

That would be fine and all, except for the fact that there is no penalty for the lord getting rezzed over and over again. Adding a DP like system to the lord would help. Because after the 20th banner and you still haven’t wiped the enemy forces, you don’t deserve to keep your structure.

If you haven’t taken it after the lord has been rezzed 20 times, you don’t deserve to take it.

The argument goes both ways. The point being that banner-chaining shouldn’t continue to ridiculous levels. Three to four times maybe, but after that, it should stop working.

It takes one warrior to banner a lord (or other mentioned classes), and even a level 30 can do it because they have just enough stability/survival to throw down the one second it takes to put a banner down.

Can you imagine a fight where the zerg war banners their down 20 times? No, because DP is implemented. The same should go with the Tower/Keep lords.

Been in fights on reset in garrison where we were defending against both zergs. The one time I remember fondly, we went from reset till 2 am, so that was about 5 hours. They gave up. That was a glorious battle. I enjoy these kind of fights. I don’t mind dealing with it for when we push their garrison, didn’t take us 5 hours to take it.

All you are asking for is a gimme.

You just have to do it better. If you can’t take the keep before the lord gets rezzed 20 times, you are doing it wrong.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: ArkAngel.7940

ArkAngel.7940

It’s part of the challenge. If you can’t figure out how to prevent the lord being ressed, you don’t deserve the capture point.

That would be fine and all, except for the fact that there is no penalty for the lord getting rezzed over and over again. Adding a DP like system to the lord would help. Because after the 20th banner and you still haven’t wiped the enemy forces, you don’t deserve to keep your structure.

If you haven’t taken it after the lord has been rezzed 20 times, you don’t deserve to take it.

The argument goes both ways. The point being that banner-chaining shouldn’t continue to ridiculous levels. Three to four times maybe, but after that, it should stop working.

It takes one warrior to banner a lord (or other mentioned classes), and even a level 30 can do it because they have just enough stability/survival to throw down the one second it takes to put a banner down.

Can you imagine a fight where the zerg war banners their down 20 times? No, because DP is implemented. The same should go with the Tower/Keep lords.

Been in fights on reset in garrison where we were defending against both zergs. The one time I remember fondly, we went from reset till 2 am, so that was about 5 hours. They gave up. That was a glorious battle. I enjoy these kind of fights. I don’t mind dealing with it for when we push their garrison, didn’t take us 5 hours to take it.

All you are asking for is a gimme.

You just have to do it better. If you can’t take the keep before the lord gets rezzed 20 times, you are doing it wrong.

You have your opinion I have mine.

What I stated is not a “gimme”. A “gimme” would be asking to remove the ability to resurrect the lord completely via skills. What I proposed was a compromised so that those who still wish to use the banner tactic will still work, to a certain extent.

The DP-like implication to the lord wouldn’t stop working with a hard after a certain number of resurrects. Instead it will work just like… death penalty in the game. After some time you recover from DP. Same thing would happen to the lord. So you can still have your long banner fights, just you can’t be resurrecting immediately one after another. Maybe the first few, but not any more.

Henge of Denravi [HoD]
The best player in the game
“I’m better than all of you!”

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

It’s part of the challenge. If you can’t figure out how to prevent the lord being ressed, you don’t deserve the capture point.

That would be fine and all, except for the fact that there is no penalty for the lord getting rezzed over and over again. Adding a DP like system to the lord would help. Because after the 20th banner and you still haven’t wiped the enemy forces, you don’t deserve to keep your structure.

If you haven’t taken it after the lord has been rezzed 20 times, you don’t deserve to take it.

The argument goes both ways. The point being that banner-chaining shouldn’t continue to ridiculous levels. Three to four times maybe, but after that, it should stop working.

It takes one warrior to banner a lord (or other mentioned classes), and even a level 30 can do it because they have just enough stability/survival to throw down the one second it takes to put a banner down.

Can you imagine a fight where the zerg war banners their down 20 times? No, because DP is implemented. The same should go with the Tower/Keep lords.

Been in fights on reset in garrison where we were defending against both zergs. The one time I remember fondly, we went from reset till 2 am, so that was about 5 hours. They gave up. That was a glorious battle. I enjoy these kind of fights. I don’t mind dealing with it for when we push their garrison, didn’t take us 5 hours to take it.

All you are asking for is a gimme.

You just have to do it better. If you can’t take the keep before the lord gets rezzed 20 times, you are doing it wrong.

You have your opinion I have mine.

What I stated is not a “gimme”. A “gimme” would be asking to remove the ability to resurrect the lord completely via skills. What I proposed was a compromised so that those who still wish to use the banner tactic will still work, to a certain extent.

The DP-like implication to the lord wouldn’t stop working with a hard after a certain number of resurrects. Instead it will work just like… death penalty in the game. After some time you recover from DP. Same thing would happen to the lord. So you can still have your long banner fights, just you can’t be resurrecting immediately one after another. Maybe the first few, but not any more.

If you can’t take the keep in the number of times that you are proposing, you are doing it wrong and you do not deserve to have the keep handed to you. You are asking for a gimmie because you have asked for a change to a mechanic because you couldn’t win before because you didn’t lean how. But no, you are asking for a change to a mechanic because you didn’t want to earn anything, just have a easy win because you knew you could push the other server, just couldn’t defend the dead lord from a res.

Game is already dumbed down enough.

You know what, it isn’t dumbed down enough after all. We need to toss out all need for tactics. The other side is doing stuff that I can’t win against and I want it changed because it is too hard for me to learn how to adapt to them.

If you can’t take the keep against resing the lord, you are doing something wrong and you need to change your tactics, but that is just to difficult so let’s complain on the forums and ask for a change instead of learning.

Res mechanics are fine. You just need to adjust, not the game.

I speak for my self and no one else. Only fools believe they speak for a majority.

(edited by CreativeAnarchy.6324)

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Posted by: Svarty.8019

Svarty.8019

Repeatedly bannering the lord feels epic and desperate! It’s terrific! I like that people can put off an inevitable loss, sometimes long enough to get reinforcements.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Warbanner Chain-reviving Keep Lords too OP

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Posted by: ArkAngel.7940

ArkAngel.7940

If you can’t take the keep in the number of times that you are proposing, you are doing it wrong and you do not deserve to have the keep handed to you. You are asking for a gimmie because you have asked for a change to a mechanic because you couldn’t win before because you didn’t lean how. But no, you are asking for a change to a mechanic because you didn’t want to earn anything, just have a easy win because you knew you could push the other server, just couldn’t defend the dead lord from a res.

Game is already dumbed down enough.

If you can’t take the keep against resing the lord, you are doing something wrong and you need to change your tactics, but that is just to difficult so let’s complain on the forums and ask for a change instead of learning.

Res mechanics are fine. You just need to adjust, not the game.

You are completely missing my point. Did I say remove it entirely? No. Did I say that I was having problems? No. You are just completely blind in your own little world. This isn’t a one sided argument. There are two sides to this. Let me help lay down what is going on for you since you clearly are not getting it.

*Side One: The Attackers Argument
When attacking, getting the lord down and having it resurrected immediately becomes a great pain. People easily resurrect the lord by throwing down war banners. This can go on endlessly with no penalty to the defenders who constantly resurrect their lord. Because of this, the defenders have a huge advantage as they can stall the capture and gain more reinforcements.
*Side Two: The Defenders Counter-Argument
When the attackers kill the lord, we coordinate resurrections to the lord. This allows us to get more forces in to fight off the attacks. This is a valid tactic and it should not be nerfed because the attackers are bad and should kill literally everyone to prevent an instant resurrection.

Both sides have good points to them. It is not a “the other players are just bad and should feel bad” type thing. It is simply a mechanic in the game where the lord can be resurrected endlessly because he has no penalty for being resurrected every time.

The proposed compromised is to give the keep lord death penalty. The reason being is

  1. The Defenders still keep their instant resurrection tactic on the keep lord
  2. If the Defenders cannot stop the attackers after resurrecting until death penalty is in full effect, they lose.

The way instant resurrection of the lord is done now gives defenders an easy out and the only viable counter to it currently is to kill everyone and camp the entrances. Instant resurrection should be used as a last chance mechanic. Not a drag the fight going on forever til we win mechanic.

Henge of Denravi [HoD]
The best player in the game
“I’m better than all of you!”

Warbanner Chain-reviving Keep Lords too OP

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Posted by: Phantis.4815

Phantis.4815

an additional Problem here is skillag. We once held SN with less than 20 men against 80 for more than 1,5 hours with rez-skills from warris guards eles and necros. The skillag was so bad that the enemies had no chance to kill us while we rezzed the Lord every 5-30 seconds for 1,5+ hours.

sorry for my english

Warbanner Chain-reviving Keep Lords too OP

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Posted by: Subdue.5479

Subdue.5479

This really seems like a situation where you’re just upset that you were outplayed. Several people have already commented on various tactics that you could employ to keep the enemy from resurrecting their keep lord, but I’d like to congratulate the enemy. It takes quite a bit of coordination to stagger resurrections so that everyone doesn’t blow their cooldowns on the first 2-3.

Also, as far as the balance issue goes, it’s my personal belief that defending should always be easier than attacking, and that successfully securing a defended keep should require some combination of superior tactics, superior numbers, and superior play. Otherwise the game devolves into nonstop karma trains.

(edited by Subdue.5479)

Warbanner Chain-reviving Keep Lords too OP

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

You are completely missing my point. Did I say remove it entirely? No. Did I say that I was having problems? No. You are just completely blind in your own little world. This isn’t a one sided argument. There are two sides to this. Let me help lay down what is going on for you since you clearly are not getting it.

*Side One: The Attackers Argument
When attacking, getting the lord down and having it resurrected immediately becomes a great pain. People easily resurrect the lord by throwing down war banners. This can go on endlessly with no penalty to the defenders who constantly resurrect their lord. Because of this, the defenders have a huge advantage as they can stall the capture and gain more reinforcements.
*Side Two: The Defenders Counter-Argument
When the attackers kill the lord, we coordinate resurrections to the lord. This allows us to get more forces in to fight off the attacks. This is a valid tactic and it should not be nerfed because the attackers are bad and should kill literally everyone to prevent an instant resurrection.

Both sides have good points to them. It is not a “the other players are just bad and should feel bad” type thing. It is simply a mechanic in the game where the lord can be resurrected endlessly because he has no penalty for being resurrected every time.

The proposed compromised is to give the keep lord death penalty. The reason being is

  1. The Defenders still keep their instant resurrection tactic on the keep lord
  2. If the Defenders cannot stop the attackers after resurrecting until death penalty is in full effect, they lose.

The way instant resurrection of the lord is done now gives defenders an easy out and the only viable counter to it currently is to kill everyone and camp the entrances. Instant resurrection should be used as a last chance mechanic. Not a drag the fight going on forever til we win mechanic.

I understood you very well.

You are asking for the game to be dumbed down further to make it easier for the attacker to take the keep.

That is unnecessary. It can be taken if you use superior tactics.

You need to change, not the game.

I speak for my self and no one else. Only fools believe they speak for a majority.

Warbanner Chain-reviving Keep Lords too OP

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Posted by: voidwater.2064

voidwater.2064

I understood you very well.

You are asking for the game to be dumbed down further to make it easier for the attacker to take the keep.

That is unnecessary. It can be taken if you use superior tactics.

You need to change, not the game.

I can just as easily argue that the game is dumbed down because the current mechanics make it easier for the defenders to defend the keep.

It’s unnecessary, the defenders should be able to wipe the attackers quickly with superior tactics, without needing to res the lord.

Personally, I don’t have a strong opinion either way, but I think you aren’t considering all of the possibilities in how a fight develops.

Depending on situation/numbers, I think it’s very possible to have fights where neither zerg can wipe each other quickly as each side gets reinforcements, nor can either side feasibly CC/prevent every single enemy from doing action X (e.g., bannering or mist forming to lord corpse). Both sides have good players and good tactics, because if they didn’t, the fight probably wouldn’t have lasted so long.

Your “just use superior tactics” view is overly simplistic. It’s a dumbed down view, I might say.

Your position seems to be “defenders deserve to have that mechanic, the attackers just sucked”. I think the former part is fine, but the latter is wrong.

(edited by voidwater.2064)