I know there’s issues with the first season, but perhaps we can give some constructive feedback on how to improve things for next season.
I personally enjoyed the leagues. Instead of an endless ladder treadmill, you had a relatively short competitive season (at least it was the case in EU, for the most part), with a finite beginning and end, thereby establishing short term goals you could work towards as a server.
I liked that I knew who I was facing several months ahead of time. And while I wasn’t the biggest fan of the achievements, it did expose a good number of exclusively pve players to WvW. Some even fell in love with WvW like we all have.
I also like the idea of it being a competition, and even though my server won’t take the crown, I think the competitive part, coupled with reward, made it interesting .
However, based on your experience, what would you like to see implemented for next season?
Here’s mine:
+ Lock transfers once league starts. Server transfers really only affect WvW. Pve players can choose to guest if they want to try another server. I suggest leading up to the leagues, there is another deeply discounted transfer sale (people can choose what fulfills them more — community or reward (both if you’re lucky) ), and then once leagues start, no more transfers allowed until the season is over. Send out an email to all accounts and lock it on announcements at game login screen, two weeks prior letting players know so they can decide for themselves. Do not just post it on the forums
+ Let people know what they’re fighting for. First season the rewards should be a surprise to award those who diligently went out and fought for their server. But season two let them know. Now it’s a gamble when you switch servers, part of a bet really, (everyone predicted JQ would sweep), so it makes it interesting as to where you choose to leap (or stay, if you’re like me and you don’t really care about reward). What makes this interesting is more for the lower tiers (and subsequent population dispersal), because winners of EACH league get the big prize. In lower tiers the chance to win is more volatile, which means organized groups could head to a lower sever and feasibly bring it in first. Human nature is to stack onto one server, but if a few guilds kept it quiet they could feasibly dark horse the destination server and pull off an epic win. With server transfers locked in this could provide some stunning upsets.
+ Put the league schedule out two weeks before it starts Yes that means an early ranking sampling, but it would allow players the chance to flag issues and potential problems, like all green map the entire league match, or unbalanced overall league scheduling matchups for one or more servers. They won’t be able to please everyone, but it could flag anet on potential issues.
+ Eliminate or severely reduce achievements The idea was nice, a way to lure those who hadn’t tried WvW into the maps, but the fallout was epic. Guilds left servers because of the queues, pve players were harassed, it wasn’t pretty. Smart servers learned to work with the pve crowd. Others just were not prepared for the onslaught (yes, even though fair warning was given months prior). The achievements all helped the server in some way, because the goals earned points, but perhaps a reduction — something that could be completed in one full day, might be a wiser approach? Gets new players in, but reduces the fallout. I do like that you had to work a bit to get the key, but perhaps tone it down a bit.
So any other ideas?
I know there’s a lot of raw feelings out there about the leagues. Try not to make this thread about that. Instead give solutions/ideas you think might improve things when/if we hit Season Two. What do you think they could add that would make next season better?
(edited by Jayne.9251)