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The Shatterer.

in Guild Wars 2 Discussion

Posted by: A Perfect Solecism.3756

A Perfect Solecism.3756

Second Post :P
Something to fill in those 40 minutes of setup time before Teq. And this is fun because it has players dividing up to compete against each other en masse to benefit themselves – Free the Sylvari/Charr/Asura/Human/Norn captives so they can join the fight. ONLY one racial group can be freed for the battle! Doing so seals the other four groups off behind impenetrable barriers. The race that frees their captives gets a bonus during the fight:

“Song of the Sylvari” All Sylvari are at minimum 25% movement for the duration.
Might of the Norn All Norn have 10% weapon skill recharge rate reduction
Blessing of Dwayna All Humans have 40% faster healing skill recharge
Unity in Battle All Charr deal +10% damage with skill slot 1
*Supercharged Intellect" All asuran Elites recharge 5% faster.

Though I’m no programmer and this may be seriously tricky to implement. Maybe someone will get creative ideas off the post anyways.

*Either divide these pursuits by race or profession. I chose race, else you’re going to get theme of everyone showing up as elementalist (for example) – while race is more likely to bring out a variety of professions since there is no standard race+profession combo.

These boons really aren’t intended to give a SERIOUS bonus to any player, just enough of a teaser to encourage people to DO something and GAIN something different.

- Also: Achievement: Defeated Tequatl as a Sylvari!

(edited by A Perfect Solecism.3756)

The Shatterer.

in Guild Wars 2 Discussion

Posted by: A Perfect Solecism.3756

A Perfect Solecism.3756

If we’re looking for a creative rearrangement of either of these fights, and more player experience, I would first suggest map-wide notification of “impending arrival of doom” and the option of a “show me” button to direct you to the dragon’s arrival.

Secondly, perhaps there could be not only the main event (as is or modified) but also additional events, that INCREASE the reward levels for a time. For example, there could be a point during the battle where a notification of the arrival of Lieutenant Sandy BeachComber to the northwest with an Iron Legion Reverberator; if there are players who escort him to the fight, he’ll set up the device which increases magic find by 15% for all those in the area.

Meanwhile you could have mini-claws that appear in three or four surrounding spots and if you were to kill these, you get additional kill time before the dragon leaves. Or you get super explody crystal bundles out of these kills that can damage the dragon in bursts.. Or maybe they represent spawn points for MINI-dragon-chests (containing additional dragony loots)

And to the east, here comes a band of Ebonhawke Soldiers – Stop the separatist ambush before the troops get slaughtered and not only are there NPCs to repair cannons on site (which can now be disabled if not attended to) but they can cast a new spell – their presence can increase player precision by 100!

Also… think “now with authentic battle damage!” (Have the dragon SHOW damage as the fight progresses. So we SEE it, not just on the progress bar.

INVOLVE the MAP more. EXTEND the battle.

Just my 85copper ideas.