Showing Posts For Aaron.5967:
A healing ‘class’ would actually bring something interesting to the game. I think the reasons for not having the ‘trinity’ in GW2 (apart from the sake of just being different) are not very clear. Personally, I feel that the game is too shallow and needs something more; allowing people to spec defensively in to a ‘healer’ would really make a lot of people happy.
I’m not saying that if someone picks a certain profession that they should ever be locked in to playing in a narrowed set of styles – but if they want to, they should at least be given a choice.
The lack of any sort of reliable healing in this game is disappointing – sigils of water have only a low proc chance on crit, and the cooldown is too long to be useful. Similarly, the regeneration boon restores only very little health, even with a very high healing power stat.
A healer would most certainly be welcome in all of the dungeons I have run thus far – when I think of dungeons, I just think of a lot of downed/dead players, as that is what I see the most when I am in them; and that really turns me off running them.
Basically – I feel that ArenaNet have something against healers and don’t have very good reasons for it.
Combat in this game is little more than D&D (DPS and Dodge).