Showing Posts For Abalieno.8502:

Don't ragequit/uninstall just yet

in Guild Wars 2 Discussion

Posted by: Abalieno.8502

Abalieno.8502

You are aware that you’re still getting the same amount of traits that you were able to get before?

No, he doesn’t. Stop misleading people.

Only at level 80 you get the same amount of traits.

At level 51, before the patch, he had 41 trait points, since they started at level 10.

After the patch, a level 51 has 4 trait points. Every new trait point corresponds roughly to 5 old trait points. So 4 trait points now equal 20.

Hence, pre-patch he had 41 trait points, post-patch the equivalent of 20. That means that his character has effectively lost 21 trait points then he’ll only get back at level 80.

So, if you don’t understand the new system, avoid commenting it.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Abalieno.8502

Abalieno.8502

There are about four different aspects to the trait system:

- The actual powers/skills you get
- The costs associated with unblocking certain tiers
- The reduction from 70 to 14 points
- The distribution of those 14 points through the leveling curve

Of those four the last point is critical, and the reason is that no one at Arena.net still dignified us of an answer about this choice. There’s just no apparent reason why they decided to make the power gap between a level 80 and everything below MUCH, MUCH greater. Were level 80s too weak before?

In WvW this is a huge nerf. What’s the point of making levels 1-79 much weaker than before? Were underleveled characters dominating the battlefield before that this nerf was necessary?

(edited by Abalieno.8502)

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Abalieno.8502

Abalieno.8502

I’d say that if you don’t know how the wheel works you shouldn’t try reinventing it.

What is the goal of this trait redesign? Why was it done this way?

My character is level 26 and just lost HALF its health pool. It is a significant nerf for all characters under level 80. The patch notes mention that you rebalanced all monsters to account for the big nerf, but is this conductive to better gameplay?

It seems monsters die a bit faster, but with half the health pool survivability is an issue because very quickly, before I can react, my health pool can go empty now. “Dying a lot faster” is not something I consider an improvement in a MMO.

And if this is a significant nerf in PvE, when it comes to PvP it’s nothing short of catastrophic. By matching pre-patch power levels only at level 80 it means you opened a significant gap in power between a level 80 and everyone below. If pre-patch going to WvW was at least viable with a lower level character, now it’s laughable after the huge talent nerf. How is this a good idea? PvP is fun when the power curve is as flat as possible, but with this patch you made it scale up considerably. Now attempting to go PvP with a character that isn’t already maxed is just not possible or fun.

How is this improving PvE when you remove even that little amount of choice? If allocating just one point every time you level up was a kind of scarce reward, allocating NONE is not an improvement. You just made the experience duller.

What’s even the point of having 80 levels if you offer something only every 6 levels, and only starting after level 30. It’s as if everything has been stretched so thin.