Showing Posts For Absolem.2941:

Bow Projectile Finisher 20%?!?!

in Ranger

Posted by: Absolem.2941

Absolem.2941

Should Warriors really be better at using Bows than a ranger?

Yes. The warrior is supposed to be the best with weapons. The ranger is a ‘jack of all trades’ in Anet’s own words, so like for like the ranger should be inferior in a straight up slogging match. Ranger =/= ‘ranged combat’ it gets the name from it wandering (or ‘ranging’) the wilderness.
Besides, the ranger gets pets, which compensates.

K so back to my original question. What exactly does Ranger do that Warrior doesn’t do better?

Longbow Fix Ideas

in Warrior

Posted by: Absolem.2941

Absolem.2941

You think it’s weird that Warrior has a pure melee ranged ability? Try Ranger, heh. My latest endeavor.

The power in Longbow comes from the Combo Field and Finishers you can pull off with it. I go 30 tactics and 30 discipline. I have adrenaline-building shouts and reduced burst cost. I basically have enough adrenaline to keep my fire combo field up every time it’s off of cooldown.

Drop it on an enemy, immobilize, fan of fire at point blank, explosive shot, and auto attack a few times, you’ve just built like 15 seconds of burning, swap to sword, lay on some bleeds, swap back and my burst is back up before they even stop burning. Longbow is almost too strong in this build. The fact that the auto attack is TWO 100% projectile finishers when every other bow in the game is 20% is ridiculous.

This combo is actually keeping me from playing other classes because I just can’t find a build that has nearly as much synergy and feels as good as this does. Ranger was a nightmare… Engineer and Ele just feel weird to me. 10 second weapon swap is killing me on any other class. Nothing feels as good as my longbow warrior does.

http://www.guildhead.com/skill-calc#mVRm0kVMzoRaNmoRaNma9MxxzmRbmob8khs707khs7khf7070z7kNc70V

My shouts heal. My shouts build adrenaline. My shouts remove a condition. Burst skills cost 1 less bar when used. I gain 4 stacks of might on weapon swap. I can weapon swap every 5 seconds. I gain even more might from Longbow blast finisher in combo field.

Lay down field, lay on 10-15 seconds of burning, swap sword, leap for finisher, lay on bleeds, swap back, lay on burning, swap, etc.. built for Condition Damage, Healing Power, Toughness. Between the elite signet, for great justice, and the blast finisher, I basically sit at 25 stacks of might comfortably if I’m in combat for more than 45 seconds. Target will be constantly burning and bleeding. All I could ask for out of Longbow… it’s making it hard for me to play other classes because it honestly feels too OP. Longbow is essentially the best weapon for interacting with combo fields, at least that I could find. If you wanna lose some survivability and CC removal, drop Warhorn and grab an axe offhand, you now have a GIANT, nearly permanent combo field and every combo finisher in the game in one build.

(edited by Absolem.2941)

Bow Projectile Finisher 20%?!?!

in Ranger

Posted by: Absolem.2941

Absolem.2941

Honestly it seems to be every class I play, maybe not exclusive to Rangers. I think I just have a build that needs nerfing, lol. Longbow on Warrior really shouldn’t combo two shots at 100% of the time AND be given a combo field I can keep up with gaps of 2 seconds every 10 seconds or something, craziness. :P No combos I’ve found playing around in sPvP comes close. Or at least give Shortbow 50% or even 75% finisher on it’s autoattack, same deal with Longbow. Maybe make it a trait? Idk… at 20% it feels very impotent in comparison.

I just wanna find SOMETHING on ANY OTHER class that feels as powerful, heh, so I can level and gear something else. Even if it means my Warrior build gets changed.

Bow Projectile Finisher 20%?!?!

in Ranger

Posted by: Absolem.2941

Absolem.2941

Ok, so I’ve been playing Warrior pretty much since release. I have an 80, have him all geared up in Exotics, and I use a Longbow as my primary weapon. Longbow on Warrior shoots two projectiles at once, and both are 100% finishers. They interact with a given combo field twice.

Now playing Ranger, the auto attack is down to a 20% finisher. Honestly I’m lucky if I can get a single combo proc from my auto attacks through my 3s flame field on the trap. I have a couple guaranteed finishers on shortbow, but this doesn’t even come close to proccing combos maybe 6 times through the same field on Warrior.

Honestly, I dont think Ranger needs a buff in this area, rather Warriors might need a nerf, even though it would break my build. The way my Warrior is built I build up a good 13-15 seconds of burning on my target with one round of combos through my field, but on Ranger I’m lucky to get 3 seconds.

Is this intended? What can a Ranger do that a Warrior can’t do better? I basically have my flame trap move except it’s radius is larger, it lasts longer, does more damage, I don’t have to wait for it to activate, and I can lay it down at 1200 range. It costs Adrenaline, but with Adrenaline-Building shouts and reduced burst cost it’s almost ALWAYS up. Should Warriors really be better at using Bows than a ranger?

Bug with Fast Hands Warrior trait and Cooldowns on Sigils

in Bugs: Game, Forum, Website

Posted by: Absolem.2941

Absolem.2941

I’m not sure whether this a bug or intended. I have the 15 point Warrior trait Fast Hands in the Tactics line. I recently put a sigil on my offhand that restores 50% of endurance on weapon swap. Now it seems the first time I swap away from the warhorn, my weapon swap cooldown is back at 9 seconds. After the first time I swap weapons in an encounter (first swap after entering combat) the cooldown is 5 seconds each time, however the Sigil doesn’t restore my endurance even given the 9 seconds cooldown. This might be the case for other sigils with internal cooldowns as well.

Thank you for this awesome game.