Showing Posts For Acolyte.5342:

No healer class, but differing viability..

in Guild Wars 2 Discussion

Posted by: Acolyte.5342

Acolyte.5342

Posting in this thread simply because I really don’t like that they took out the healer class. I do like trying to find new support builds in gw2 atm with different professions; but, I’ve got to agree with the peterpantyrider..(lol) the dedicated healer role is something I play in pretty much any game I can, and while there are various avenues to try out (still trying them out!) so far I haven’t found one to properly fill the gap left when my favorite role was taken from a game I’ve loved from the start of Prophecies.

I don’t see why they took it out, like someone else pointed out it just left room for a different meta.. everything gets monotone after a while, but that’s why it’s up to the player to really get into a char and come up with something new. Maybe not the best? but close, and fun/fitting to a personal playstyle is always a good time. If you have healers sure, you’re probably gonna see them a lot… but that’s not to say they can’t be dealt with… and since all the classes have self-heals now (they kinda had them in gw1 tbh) I don’t think having a dedicated healer would be that much of a deal. Would just kinda let people who want to play a dedicated healer class, say.. people who loved playing one in gw1.. the ability to play in this game what they loved playing in the past.

Why take out possible play-styles.. to encourage versatility?

R.I.P the healers hopefully one day you will return to us.

(the topic is 7 days old, but it was first one in a google search >_> dun hate meh)

Dedicated Healer Option

in Suggestions

Posted by: Acolyte.5342

Acolyte.5342

Yep, saying it again..

It’s cool that you gave other profession the ability to heal for themselves, and pick themselves up when needed.

However, that still doesn’t let me play one of my favorite playstyles.. the dedicated healer.

I played GW from the start of Prophecies, playing many roles but I have to say some of my favorite memories in gw1 were playing monk for my guild/monking for randoms. These I cannot recapture in this new game, and I don’t see why. I’d like to think that this game stood behind and encouraged a player to play as they’d like to play, but I cannot see this logic as in order to make a statement against what has been looked at as “meta” entire playstyles have been sacrificed. There’s always gonna be some sort of meta and taking out the dedicated healer options isn’t going to change that. It’s just gonna mean that I can’t play my favorite role.

Again, I like the idea that other professions can take care of themselves and you don’t need to be revived as much. I don’t like the idea of HAVING to rely on a dedicated healer, I just like the idea of being able to play one. If you think about if you had a profession that was better at healing than other professions should they choose to build that way, you would be sacrificing other things for your team. It’s not like the other professions can’t take care of themselves so having a monk wouldn’t be necessary, it would just add versatility.

Sorry for grammar/spelling x.x

(I’ve said this since before the game came out, I’m still saying it.)

Really disappointed that my favorite playstyle has been neglected in a game that prides itself (or so i thought) on customer satisfaction, and playstyle versatility. Seems more-so that GW2 just wanted to be different.

inb4 you want dedicated healers go back to wow

tldr version: give me option to have a dedicated healer option, not a class that has to be relied on, but the ability to be a strong healer at the cost of dmg/other things that other class’s bring to the table.