(edited by Adakar.7532)
Showing Posts For Adakar.7532:
My 2 cents to the topic… sure Anet is catering to the large guilds, relatively alienating the smaller guilds (who typically work better together, know each other, and work together to achieve even the most impossible goals) But, it’s the mid-sized guilds that both sides of this arguement are ignoring. The fact is, the small guilds, over time, will accomplish the tasks provided. The big guilds will accomplish the tasks more quickly by throwing their shear numbers at it. The mid-sized guilds will either disband into their own cliques are join forces with other guilds. Anet needs to cut back to Guild Wars Factions and just give us Alliances already, it solves everyone’s problems with the new content. And, while they haven’t yet done that, we, the players of small and mid-sized guilds are already branching out to the other guilds to form alliances to work together and achieve the same thing as the larger guilds. During this process, we will form new friendships and new bonds. Effectively, we will be a large guild with the small guild feel. And, then Anet wins again.
Way to go aNet… tonight was the first time since the Dungeon Update that I’ve had a chance to get in to do some Exp Paths… you always seem to find some way to take a nice relaxing dungeon run and completely “F” it up. I will reiterate (for those new to GW) GW1 permasin nerfing, 600/smite nerfing, etc. Except this time… you didn’t need to nerf any skills… you just revamped the whole dungeon mechanic for height/reach invulnerability… k thnx… you ruined another peice of the game I used to enjoy.
Status Update : new patch fixed jumping.
Thanks Anet for listening.
First off… I like to see a lot of corrections for glitches and exploits.
BUT, you’re “anti-wall scaling” correction is making even the most mundane jump challenges (like the Vista in the NW of Lion’s Arch and the Strawberry Patch on Diessa Plateau) nearly impossible due to the slightest diviation in elevation prior to the jump preventing the jump… meaning, if you need a moving start to make a jump over a gap and there is any change in elevation on the starting jump location, your toon runs off the edge and makes you want to break your monitor. It should not take someone 10 minutes to get to the Strawberry Patch when they can normally run it in less than 2 or 3 minutes. Or longer if you don’t happen to find the “sweet spot”
If anything, this makes completing jump puzzles highly undesirable. If you want to fix the walls that are being scaled by players, so be it. Don’t ruin the whole jumping mechanic to fix a few players exploits… fix the exploit instead.
—Request Dev move this thread to Suggestions Forum—
due to soo many posts here… I haven’t read all of them… but I’ll toss in my 2 cents for end-game based on what Guild Wars 1 was for end-game… the stats weren’t better, it was the skins of your weapons that defined your level of play. At least in Guild Wars 2, it is not only the skin of your weapon… but your armor as well. So there… grind away for that awsome fluff
These errors could have been prevented by a mid-day release of the patch while the vast majority of the US players were either at work or in school…
I understand there are a large amount of Achievements for Slayer, however there is no title in place for the final satisfaction of completion. Is there any way we can get a “Super Title” track for the Slayer Rewards Tiers… for instance, 3 Max Slayers = Title, 6 Max Slayers = Title… and you can revisit the old Norn Title or make a new set… Slay of XXXX or whatever.