Showing Posts For Adam.7095:
Hello,
I think it’d be a good idea to have post game screen, similar to LoL for solo queue to report afk players, i’ve just gotten tired of people going afk as soon as we’re 50 points behind, there should be a way to report these players, but the closest thing is “botting” which isn’t very similar at all.
We should be able to regulate ourselves, and if players get banned they should have their names posted up so we know something was done.
Hello,
I just need some clarity (From anyone) about the impale change, the patch notes say the duration has been reduced, so does this mean it still does the same dmg in a shorter time, or is it a straight nerf?
Thanks
I want to add:
1: Being able to sit on benches
2: Fade out UI when out of combat
“Also, an expansion needn’t exclude people who don’t buy it, you could keep the level cap at 80, but give us a story to work through, maybe it’s a story unrelated to the living world, another massive threat, or make it more personal, relating to our character and his/her relationships in a crisis. Those who don’t buy the expansion will still get the new traits, abilities and can explore the new are maybe, and those who do can get this new personal story quest, a new race and some new tier of cosmetic gear.”
You are seriously underestimating the economics of expansions. When a company invests money into developing an expansion it needs revenue from the player base. The marketing men ensure that everyone has the biggest reasons possible to buy the expansion and it is not just an optional extra. This means that players who don’t get the expansion get almost no content, nothing is given away for free between releases, and ‘must have’ content is created for the releases such as a level cap increase. Nobody in GW2 wants a level cap increase.
You might say that a release doesn’t need to be that way however the economics push releases in in that direction. As soon as you get rid of releases you get free features like the wallet and the cosmetic system, you get a shared world where all content is open to everyone, content can be released often, players can choose to pay for cosmetics in the game store rather than paying for them in expansions, and there is no need to ever raise the level cap.
you make a valid point, however i would argue that the content we’re getting now is for free, and a good part (if not all) of the player base would gladly buy something more meaningful than the living world story, as most of us can agree, is good, but somewhat underwhelming, the increase in the population together with the free publicity would greatly increase the revenue, more than enough to compensate people who didn’t buy the expansion. They living world story(the free part) can continue as a way to hold on to that new population.
I understand the fear of not getting content in between expansions, but i don’t think that will happen, expansions serve to re-invigorate a game and swell the ranks, then continued added content (eg living world story) holds onto that population.
The crux of my argument is this: I don’t believe the content that’s been added in the last 2 years is enough to justify not having an expansion, which i feel would add much needed life back into the world
I hate to do this but GW1 (which I can see is not the same game) and their expansions seemed to further advance the game entirely every time, offering many days/weeks of content that GW2 just hasn’t quite touched upon. The LS is great, but it offers very little in the long run.
Well, see, those expansions also weren’t a problem in one particular way: with one exception, any of those could be purchased and played as a full game. I got my brother into GW1 because I got a free code from a contest somewhere, and he could play alongside me without needing to shell out for every one of the three games at the time.
However, from traditional expansions . . . it is a barrier to new people and it is the biggest reason I keep skipping trying WoW. There’s just a high cost monetarily to getting in and playing with friends who have been playing it for a while.
I don’t have a great objection to expansions . . . I just think they wouldn’t work to fix what’s wrong. I think it’d just magnify the problems when people pay for an expansion and don’t get what they want, as opposed to it just dropping into their laps one part at a time over two weeks.
Actually, you’re entirely right now that I read your explanation.
I knew expansion just didn’t fully explain how GW1 was, it’s been awhile. But back to GW2, a stand alone expansion could be fantastic. I read above how WoW’s expansions pushed some away – this could be a great alternative.thats not why people quit WoW who try to join after new Expansions. The reason they quit is because of the level increase, which means more level grinding, just to play all the game features.
Exactly, expansions don’t have to be exclutionary as long as the level cap doesn’t go up. What we’ve recieved in the living world and feature packs isn’t anywhere near the content of an expansion, and what about people who’ve missed weeks in the living story? All those people feel left behind because they can’t catch up with the story.
Expansions don’t have to increase the level cap or power of the players, just provide new content on par with what’s in the game, there would be no barrier of entry to new players with an expansion, if anything,it would be more accessable to them than the living world currently is.
I think the problem blizzard has is that they keep increasing the level cap, and so to get back into it is very difficult because you feel like you have a lot of catching up to do to get to an equal footing with other players. That’s not what i’m proposing, think of it in terms for lateral development rather than vertical, people who don’t buy the expansion will still be able to do all the dungeons, have the new abilities and be the same in terms of power, but they just wouldn’t be able to do that expansion’s story or play the new race.
I also don’t want to get rid of the living world, just tone it down if the resources are stretched. I feel that sometimes game mechanics and the new areas in the living world come out of the oven a little too early, like they didn’t have the time to give it a second look (eg. all the new areas are rectangles, now that you know you can’t unsee it).
And just because you have expansions, doesn’t mean you go months without content, that would be like saying we go without content in between living world seasons.
A lot of people don’t know how great Guild Wars2 is, a lot of that is because it doesn’t have an expansion, once you get one, your game essentially gets more publicity and re-reviewed by every major gaming site.
I don’t think content wil stop due to expansions, but it would allow us to go to Elona and Cantha, which is way more exciting than Dry Top if you ask me.
Hello,
Today i shall make my case for a Guild Wars 2 paid expansion, please feel free to chime in with opinions and arguments (for or against) of your own.
I love the living world, it gives me a reason to come back every 2 weeks and witness the world change before my eyes, but I can’t help but feel that something’s missing, a certain energy, an anticipation to change, currently things change very slowly, so slowly in fact that it seems inconsiquential, although the game is dramtically different in some ways (Lion’s Arch etc) it doesn’t feel like it is.
I think the reason for this is partly that there isn’t a whole lot of build up and hype that excites the community, new traits! new weapons! (i’m looking at you polearms…) A new race! new areas to explore! New abilities! New race! cough Kodan cough
This brings me to my second point, expansions give old players a reason to get excited and put GW2 back on their radar, it’s also more marketable and more easily covered by mainstream media (eg ign, gamespy etc.) which intices people who’ve never tried it before.
Now i know what you’re going to say: “but adam! we don’t want people to have to pay anymore to experience guild wars2 amazing dragon driven stories! because we’re awesome like that!” and yes admittedly you are awesome, but you don’t have to sacrifice the living world stuff for an expansion, I know resources are limited and you might be worried that if you don’t make gameplay changes in the living world the community will get upset, but that only happens now because there isn’t an expansion on the horizon and we assume that the patches are all we’re getting.
Also, an expansion needn’t exclude people who don’t buy it, you could keep the level cap at 80, but give us a story to work through, maybe it’s a story unrelated to the living world, another massive threat, or make it more personal, relating to our character and his/her relationships in a crisis. Those who don’t buy the expansion will still get the new traits, abilities and can explore the new are maybe, and those who do can get this new personal story quest, a new race and some new tier of cosmetic gear.
In summary, an expansion is a great idea because it rallys the community, attracts new players to the game and brings back the old ones, aswell as giving us current players a reason to get really excited.
Thank you
hello,
I love how the guild wars2 ui aims to be as unintrusive as possible, it really helps with emersion, i know you can switch off the ui manually, but i thought it would be fun to be able to have it fade out automatically when not in combat.
Hello there,
i’ve often seen in sPvP in tourney matches, when someone just decides to AFK after being like 100points down and it really annoys me that there isn’t an appropriate way to report these players.
There is of course the “botting” option, but technically thats not what they’re doing and i don’t think the investigations into that result in anything because there’s no 3rd party programs or they don’t do it when their team is winning.
I’d like to see a system similar to LoL where you can, and are PROMPTED to, report bad behaviour at the end of a match in tourneys
The GW2 PVP community has become increasingly terrible in their behaviour , only after the rewards and not in it for the fight it seems.
There are those, like me, who genuinely enjoy the sPvP for the sake of a good fight, but we’re far outnumbered by the rude idiots who’s only purpose is some kind of reward.
This system will atleast give people pause about the next time they decide that AFKing a match and squandering any chance of a comeback is in the spirit of sPvP
2- also pls allow us to sit on chairs
Hi, great game btw just 2 suggestions to make it even more amazing
1- DUELING – now hear me out – (1) gives players another way to interact, entire communities centre around this and huge groups of players gather to duel or spectate, although competitive i’ve rarely seen anyone be nasty over dueling primarily because
(2) it allows a fun and experimentation
(3) allows players to improve their pvp skills in a low pressure situation where more experianced players can easily give advice
(4) allows players to understand and experience other players builds and other proffession’s skill sets
First, thank you for making an amazing game
This is a rather simple suggestion, allow us to sit on chairs in bars and inns etc and on benches. it’s a small thing but i remember days of having guild meetings at an inn with a pint of virtual beer, or passing the time by just sitting on a bench.
the potential in guild wars 2 is even greater with the emphasis on guilds and socialising, and that is the point, it gives us yet another way to socialise and interact with people in the community, and to encourage dialogue where sometimes i feel it is somewhat lacking. maybe even npcs would talk to you if you sat down? or how about entire event chains all triggered just because someone sat down and overheard a conversation?
thanks for reading my suggestion
:)