(edited by Adirawin.9684)
Showing Posts For Adirawin.9684:
Comparing WvW to RvR is a joke. The tiny copy and paste maps make the game boring and repetitive. Knowing the different realms maps was key. I remember relic raids being an all weekend thing and finding out the hard way, the guard paths in OF so you sneak behind energy territory and not give away your position. Something that also makes wvw less fun is the lack of diversity. There’s only a handful of classes with a small pol of abilities. In DAoC you had 30+ abilities easily, not including pots and /use on gear.
I have to accept that mmos have changed. WoW set a mold that most companies aren’t going to break, even though they sell their games with that claim. Catering to the mindless zerg.
I never have too much trouble with thieves 1v1 with my build, don’t usually kill them because they will just teleport away and run off if things go south, which is stupid in my opinion, I liked the mmo’s where if you were an assassin type class you went for cloth/light armor classes because they were the easiest to kill and you avoided heavy armor classes because you could pick your fights and if you picked wrong you were dead.
That being said…
You can know when you’re hitting a thief in stealth, if you’re using an attack that has a chain, it will only further the chain if you hit something/someone.
I still think they should make bleeds visible on thieves when they stealth. Even if you can’t see them because they are “stealthed” (in the middle of a field, in day light) They would still be leaving a trail of blood.