Showing Posts For Adirawin.9684:

Why is there an AoE limit of 5 targets?

in WvW

Posted by: Adirawin.9684

Adirawin.9684

If you ever played Warhammer Online you’d know why an AoE limit is needed. 5 bright wizards could insta-gib any unfortunate soul that happened to be standing in a certain location. In 50+ vs 50+ battles, if half your army were bright wizards or sorceresses you’d continually be melted into the face of the earth if you were anywhere near the front lines… And WAR had healing classes to help mitigate the damage, and they couldn’t keep you alive. How the hell do you expect to survive with no healers at all?

People will say “Yeah but DAoC didn’t either”. Well here’s the thing with that. DAoC didn’t have many players. Even in it’s absolute peak, you’d never see more then 30 players roaming together. In the new age of gaming, everybody is playing MMOs now. Games have a minimum of half a million players. This ain’t 2002.

Even preToA daoc had large zergs. 100+ people (not even counting 8mans) nearly daily. I saw 400+ guard spam multiple times, although rare. AE was never game breaking. Even when a pbae bomb wiped 50+ people it was fine, because most of the time those 50 people were huddled up and not paying attention. The limit is just laziness and reinforces the zerg.
Ps Posting on these forums is the only thing that has ever caused my mobile browser to crash, ever, in 3years.

(edited by Adirawin.9684)

WvW is Losing it's "Fun"...

in WvW

Posted by: Adirawin.9684

Adirawin.9684

Comparing WvW to RvR is a joke. The tiny copy and paste maps make the game boring and repetitive. Knowing the different realms maps was key. I remember relic raids being an all weekend thing and finding out the hard way, the guard paths in OF so you sneak behind energy territory and not give away your position. Something that also makes wvw less fun is the lack of diversity. There’s only a handful of classes with a small pol of abilities. In DAoC you had 30+ abilities easily, not including pots and /use on gear.

I have to accept that mmos have changed. WoW set a mold that most companies aren’t going to break, even though they sell their games with that claim. Catering to the mindless zerg.

How do you 1v1 a condition/evasion thief

in Warrior

Posted by: Adirawin.9684

Adirawin.9684

I never have too much trouble with thieves 1v1 with my build, don’t usually kill them because they will just teleport away and run off if things go south, which is stupid in my opinion, I liked the mmo’s where if you were an assassin type class you went for cloth/light armor classes because they were the easiest to kill and you avoided heavy armor classes because you could pick your fights and if you picked wrong you were dead.
That being said…
You can know when you’re hitting a thief in stealth, if you’re using an attack that has a chain, it will only further the chain if you hit something/someone.

I still think they should make bleeds visible on thieves when they stealth. Even if you can’t see them because they are “stealthed” (in the middle of a field, in day light) They would still be leaving a trail of blood.