Double venom burst build. 30/0/10/0/30. Venomous Strength, Improvisation, Residual Venoms, Cloaked in Shadow, Thrill of the Crime, Bountiful Theft, Sleight of Hand.
Weapon sets could be D/D & SB, but I’m indecisive on that just now. Stats would be Berserker for the Brave. Bar would include HiS, Spider / Skale / Ice Drake, Basilisk
Probably best in WvW, but could possibly see use in PvP as a way to quickly kill a single target.
Strategy is:
Pre-load all venoms. Close distance to target (HS without hitting, infiltrator’s arrow maybe) use C&D -> BS, then an auto chain for conditions / venom uses and HS a bit (once or twice?) as desired.
Continue combat as normal. If your enemy manages to cleanse off the conditions you’ve applied, and especially if they start booning up, steal + C&D, then reapply your venoms and backstab them again. You’re now sitting at 17 stacks of might, fury, vigor, swiftness, 2 boons from your enemy (if applicable) and your enemy should be floundering under intense condition pressure (chill, poison, torment, some weakness, a little vulnerability) and a lot of damage, while also being periodically stunned for 5 of the last 10 seconds.You could also run a variation of this for more group-oriented play using Venomous Aura, but that’s more related to Venomous Aura and group coordination than improvisation, I think.
Alrighty. First question: Do you have enough time to apply these venoms while stealthed by CnD? Second: How do we prevent this? Because with a lucky proc, (1/5 chance) a thief specced out with the exact build you described could easily pull this off. Your suggestion that it recharge utility skills only could limit abuse, but you’d still get a similar situation with 3 venoms instead of 5 or another similarly bad situation. It’s still a step though. Any other suggestions (build or solutions)?
Given that it takes exactly 1s to apply all venoms (Basilisk venom has a 1s casting time, all others are instant and can easily be used while basilisk is being prepared. The stealth from C&D is more for the surprise element of your enemy not necessarily knowing you’re going to blast them with a full regiment of venoms again.
The 1/5 is the prevention. Running this with an 80% chance of the strategy coming to a grinding halt is enough of a discourager to prevent this from being considered seriously. As well, my suggestion was such that one of the utilities refreshes at random, not one category on your utility bar. In this case, you’d get either spider, skale, or ice drake venom, but only one of them.
In which case, (IMO) the trait really just wouldn’t be worth it. I’d rather have some of the adept traits rather than rely on one of my utility skills randomly recharging. Maybe it’s just me being dumb or narrow minded, but it just seems weak to get a 45 second cooldown refresh of a random utility skill (maybe not random if you play it right, but still…).