(edited by Adric Melchior.3682)
Showing Posts For Adric Melchior.3682:
The energy bar doesn’t feel right at the moment with the Revenant. In GW1, all professions had an energy bar, but each handled it differently. The Warrior had low energy skills, so didn’t have to worry about it all that much and focused on adrenaline skills instead. The Elementalist had big energy-cost skills, so there was always that cost/benefit calculation that had to be made when choosing and using skills. Monks had upkeep skills that drained energy over time. The energy bar always started at 100% and would automatically regenerate after you stopped using skills.
The energy bar as it is being implemented on the Revenant feels too much like the warrior’s adrenaline bar or the thief’s initiative bar, but without the payoff. Building up your energy doesn’t give you access to some big burst skill like the Warrior, and Thiefs don’t have to spend initiative to use their utility skills. The only truly unique aspect of Revenant is the utility swap by changing Legends. Does that set it apart from the other classes? Yes. Does that set it apart from the other classes in a way that makes it fun to play? Not necessarily, but I hope that will change.
Absolutely Tarnished Coast! Being where we are in the third tier, we very often get matched up against a second tier server that got stomped in their previous match and are trying to prove themselves and move back up. We perservere through it all, and even make some amazing captures/defenses in the process. FOR THE COAST!
Are we talking about the same game? I was queued for TC borderlands for an hour and a half, never got in, and just gave up now.