Black Powder should blind the thief instead of the enemy. Can be traited so the thief can also receive 26 stacks of vulnerability when blinded.
Pistol Whip will cause a knockback instead of a stun. The thief gains 4 seconds of immobilize
Dagger Storm throws daggers that heal hostile targets to full health. Casting causes the thief to gain 20 seconds of poison and 29 stacks of bleed.
Shadow Refuge has had the particle effect changed to a lighted neon sign. The thief gains 20 sec of burning. All hostiles in 1200 radius gain 32 stacks of might.
Downed Skills for thieves have been altered. The bouncing projectiles grant targets 1 gold for every strike. Damage has been removed.
All thieves killed in WvW grant 2 extra tokens, a precursor, and a quaggan backpack.
Thieves killed by mobiles upgrade them a class from normal to veteran, veteran to champion, champion to legendary.