Showing Posts For Aegis.3042:

An idea to fix Flanking Strike (S/D #3)

in Thief

Posted by: Aegis.3042

Aegis.3042

Half of Flanking Strike’s utility comes from the evasion. I’d hate to lose that.

Using haste should give a stealth debuff

in Thief

Posted by: Aegis.3042

Aegis.3042

Thieves would’ve then be able to dodge for the time they got the revealed debuff.
I don’t see the point of it. IMO quickness isn’t even that good on thieves.

I’m not a D/D glass cannon build, but I have a sigil of rage that gives a 10% chance on quickness when I crit, as well as the trait that does the same.

I don’t use haste as my build and play-style renders other utilities more favourable, but I would not be without at least one of quickness-chance item/trait. My setup crits quite often, which results in quickness at least once a fight. It really does help.

Using haste should give a stealth debuff

in Thief

Posted by: Aegis.3042

Aegis.3042

Disclaimer: My main character is a thief, and I love the profession.

That being said, many of the issues and complaints people have with our profession is the damage we’re able to deal in a very short amount of time. The complaints, I would suggest, are mainly directed at Pistol Whip and Backstab.

However, I think the real culprit is Haste; a skill that has almost no drawbacks aside from a long cooldown and draining endurance. This allows glass cannon thieves to deal an incredibly amount of damage in about 1-2 seconds, before disappearing and escaping in stealth.

My proposal?

Haste should, rather than draining endurance, prevent stealth for 2-3 seconds.

Evasion can at least be seen, and people have a variety of options to deal with something that can be seen. They can guage the situation they’re in and respond correctly; attack, heals, evasion, roots, condition damage and so on.

With Haste + stealth, there are very, very few ways to counter a thief’s initial burst damage.

So I believe preventing thieves from stealthing immediately after popping Haste would make them think twice about using it to initiate a fight. It would for me, at least.

Utility switching out of combat, in the vein of weapon switching

in Suggestions

Posted by: Aegis.3042

Aegis.3042

As the title suggests, it would be nice to have the ability to set up another row of utility skills that could be switched on the fly, out of combat, with a single key press. (Eg. shift + tilde)

Currently, when out of combat we are able to switch utilities using the little arrows on all the utility slots, one by one. This suggestion takes the frustration and wasted time out of switching to a different utility set, and can really help out WvW-ers.

If I had a silver for the number of times that I saw an enemy approaching but didn’t have the time to switch out all my utilities, I’d be running around with a Legendary by now.

So please, ArenaNet, in keeping with your philosophy of removing the frustrating bits of MMOs consider this change!

Thanks