Showing Posts For Aemaeth.2685:
Sorry to burst that bubble,but maxed i get around 70+ fps in LA.
Then I think you are in the wrong place, bub. You should take your place alongside Baron Münchhausen.
On topic:
Lack of FoV slider, inability to turn off mouse smoothing and unjustified FPS drops with 50-60% CPU and GPU usage brought me here. I feel some relief seeing that so many people are reporting the same problems (over and over again since launch) but at the same time I can’t forget how disappointed I am due to not seeing any resolution to these matters.
Sadly, the answer to the OP would be, IMO, “no, the lousy fps won’t be fixed”. Why? Because there are plenty of reasons to believe so.
- WvWvW tells us how bad the engine is while having multiple players in one place
- there is no official acknowledgment and statement about the performance issues (other development teams as CD Red Projekt, Planetside 2 dev. team, heck even Bethesda with it’s Skyrim tweaks have all listened and responded to their fans, while ANet seems to not care much about this)
- unjustified low FPS in non-heavy CPU/GPU areas are mostly a sign of engine (bad/unoptimized) coding
- low CPU/GPU usage means, again, a bad port(?) or unoptimized code – there are plenty of examples out there, in the PC games market
Not sure why I still bother. Maybe because there is some hope left that, at least partially, some fixes will be issued…
Meh, I am disappointed…
Was looking for a thread about this issue. In Guild Wars (1) the camera zoom was extremely smooth, as in one could fin tune the view distance to the character, but here… it’s different.
Different, as zoom level for my human character is either too close, either too far, can’t fine tune a specific point that I find to be satisfying (like I previously did, years ago).
So, if possible, can this zoom camera level be somehow adjusted or simply allowed a similar zoom funtion to Guild Wars 1?
Thank you!