Showing Posts For Aerrin.5639:
As we all know precursors aren’t supposed to be these easy to obtain items as they are, well, precursors to a legendary item. But I feel, and I’m sure a lot of you do as well, that the current precursor crafting collections are too grindy. (I’m looking at you collection 2)
While I understand the need for gold sinks I feel like it’s a bit too much. When I first read about the “legendary journey” I imagined something else entirely to what we actually got.
I have to admit I’m a bit disappointed with the final result. I don’t feel like there’s some journey attached to it.
I’ve been hearing from a lot of sources that the second collection is nothing but a material grind/gold sink. That precursor crafting is far more expensive than buying it on the TP. (Of course it is if you’re a lazy player since the pre-crafting was designed with actually moving your butt around the world rather than buying the materials, wasting a ton more money but I can understand why players would want to avoid doing it. Ascended materials are time gated…)
Now I’m not against actually crafting the weapon with a crafting discipline but I am against wasting a crap load of materials on useless items.
I have thought up of a way to improve the pre-crafting and to make it into a proper “journey” and here it is:
For the most part the first collection should stay the same. Have it be a way to research into the properties/elements/machinery etc. etc. of the legendary weapon in question. Once that is done the reward is largely the same. A box containing the first tier precursor recipes which you craft normally.
For the step two collection rather than having to craft a ton of crap I would have it so you go around perfecting your abilities as a crafter.
I’ll take the Bolt weapon as an example. Zap is the precursor for this weapon and tier one could be about studying weather effects and ways to contain electricity among other things.
Now the second tier collection could be about perfecting your prototype. Talking to various npcs, master weaponsmiths, master scientists, alchemists, Krewes, etc. As you meet the various experts in the area you learn to better forge the proper metals, woods, and various catalysts. The prototype will break giving you an essence just like it does now if you salvage it for the next tier. Finishing this collection will once again reward you with another box containing the recipes for crafting the Zap Prototype MK II.
Now tier three could be about going out into the world with the Zap Prototype MK II that you craft from the second tier and doing various things to it. For example, one step into the collection would be to climb up Mount Maelstrom, to the highest possible peak, and hold aloft the sword to the sky prompting it to get struck by lightning. Afterwards you could venture to Morgan’s Spiral in Caledon Forest and climb up the tree to get to the highest spot to charge your sword even further. Or take it to a pool of magical water to cool it down to better temper the sword after it was struck. Etc. etc. There are many possibilities and it would be far more interesting to do.
And as you do each step the physical item could change, even if not visually. It should feel like you’re forging a weapon. Finishing the third tier shouldn’t reward you with another box containing recipes. The final tier should reward you with the completed precursor no longer in the prototype stage.
I’m no expert and I basically thought this up last night and I did take some inspiration from an old Runescape quest where you craft this round magical translucent shield. It could use polish and some sparkles but what do you guys think? How could this be improved? Does this feel like a true journey, less grindy? Can you see this working (even if the chances of devs looking into this is abysmal)?
Lemme know what you all think!
Thanks guys! I really appreciate the info. Unfortunately Maya won’t work for me. Not only because of the price but it requires 64bit Windows and I run on 32bit so Blender is as good as I’ll get.
Hello, I just recently started to self-teach 3D modeling with Blender and I am loving it. I feel like this is something I wish to do as a job and I was wondering if someone who works at A-Net, and does character modeling, could tell me what the tools are or the knowledge I need for a job like that.
What do I need to know? There aren’t any specialized schools for these kinds of media where I live so I have to self-teach and I would like an idea of where I should start.
I would very much appreciate if anyone could take the time to help me out. Thank you for taking the time to read this.
@Aerrin
I think the necro forum is full of constructive feedbacks and suggestion for the core necro but unfortunately sunk beneath a mass of other posts.As for the reaper, I think a lot of people are already criticizing without having tried it yet. I personally feel a strong potential both in terms of fun and efficiency (except in PvE), but keep my actual judgement for this week-end.
I wish I could be there to test the reaper, though, I’m not smart like some of our bigger names in the Necro industry. But I would try to give feedback if I could. There isn’t much I could offer for the core but I gave it a shot.
I can really see here that a lot of people don’t really sit down and think with their heads first before posting. It makes it really hard to want to sit through and find posts worth reading that address the issue at hand and a lot of you demand changes but offer no proper solutions.
Look, we need changes but rather than crying over it and cursing more than a irate pirate how about you guys propose solutions? Give the devs a bigger picture rather than a fowl image. Write down number tweaks, skill changes, trait ideas.
Also, just because Robert works on both the Necromancer and the Mesmer that does not mean he’s the only one who works on them. I’m starting to think you guys are missing the whole point of what “team” means.
I’ve been throwing this around the subreddit a bit and this is my idea on how to make this other wise useless trait better.
Master of Corruption – Your corruptions skills inflict an extra condition on yourself and gain an extra ability. Corruption skills recharge faster. -Some numbers should be tweaked-
Consume Conditions – Draw one condition per ally to you and consume the conditions (does not grant extra healing) (5 maximum allies)
Blood is Power – Grants AoE Fury and Swiftness(Could be Quickness instead) to your allies (5 maximum allies)
Poison Cloud – Disintegrates projectiles (Block projectiles)
Epidemic – Spread boons from you to allies (5 maximum)
Plague – Cause Torment and Confusion for two seconds every 3 seconds
Corrupt Boon – Cause an additional stack of conditions per corrupt boon (Can’t really think a good one for this skill)
Whoa, I didn’t think I’d get such positive responses from you guys
A couple days ago while I was on /r/guildwars2 someone made mention on how the game
lacks profession lore and that it should have more. It dawned on me that s/he is right so I had
pitched this idea and my brother thought it was really good. I already bet A-Net has thought
about this and I’m sure they have better ideas but I will still put this out here.
We need a bestiary in game and a lore book. Something you can fill in yourself as you discover things.
Like, kill a monster a few times and you fill in the page about it with each milestone adding something
new. All those useless trophies that monsters drop can also be used for something rather than just vender
trash. With each trophy collected from a monster or animal you gain some knowledge about said creature
and that information is added into the bestiary. It’s something entirely optional but I’m sure many would love having more lore in the game.
The lore book could be filled in with things like snippets of ancient texts relating to the six gods, the old gods, the fallen god, etc. etc. You could unlock it by finding things in the world. Old texts and scrolls that then adds that data to your lore book or by talking to important npcs. It’s great and all that we can find some lore in the world but I’m sure many would agree that keeping track of it would be nice as well.
This would give people lots of reasons to explore and, to me at least, the lore itself is a reward.
There could be profession lore sections that you can unlock by talking to an expert on the subject. And
in my opinion there should be an option for skill tool-tips where you can have a concise description like we do now or switch it to a lore-centric tool-tip. (And still maintain the important
information like numbers and such.) Also, the story journal could be reworked to show the story that’s written in there to be more fleshed out like an actual book.
Guys, pitch in your thoughts and feedback and ways that this could be improved. If they add something like this and even if it’s walled off as a gem store unlock I would so buy this without second thought.
I am sure many of you guys would love to have something like this in the game! Let me know what you all think! (A red post would make my day)
(edited by Aerrin.5639)