A short update:
- Dash – The extra distance has been removed for now as well. Dash now breaks immobilize in addition to its other effects. For now, the animation is just going to run you in the direction you’re dodging.
Removing the extra distance is a pretty good idea, as it felt more like a burden than anything else (Not being able to dodge in shadow refuge…).
Having a strong counter against immobilize, cripple and chill is already insanely strong, honestly.