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My first MMO was Final Fantasy XI, which has a Multi-Guild-System, so I’m pretty much used to it.
In that game, basically every Endgame-Guild had the rule, that you had to be a member of that one guild alone.
That rule actually worked. It was a little bit different for social guilds where some Guild-Members just jumped between the guilds only to ask for help/money. But even some of those guilds had the “One guild only” rule. Members of social guilds usually had different Guilds for endgame activities, with the social Guild as their main guild.
It did work for the community of Final Fantasy XI (black sheeps are in every game though) and for me it also works for Guild Wars 2. That said, I’m a member in one guild, as I don’t need another, the people are friendly and talkactive (though we’re only a small guild). But if there’ll be ever any guilds for any endgame-activities I’d love to do but can’t do with my current guild, I’ll be more than happy to have the Multi-Guild-System. That way, I can do the desired content without leaving my main-guild.
23 and still enjoy the game. I enjoy the combat, the lore, the races and overall the world. I love exploring and many of the recently released games didn’t give me that satisfaction of exploring.