Showing Posts For Aggelos.9546:
I like the idea of crafting mats needed to craft items from raid instances that would be cool as well. Killing the bosses could drop the crafting mats to make the new skins of armor from that raid instance. Very neat idea!
I, too, am an achievement wh*re lol! Almost every other game (even Steam) allows you to view others achievements so you can compare yourself to others.
There are no gear pre-reqs in the idea that I presented above. It doesnt matter what the zone is but since the story of GW2 is about the Elder Dragons I assume anything they come out with would have something to do with them.
I had an idea about how to implement a “raiding” style progression system to Guild Wars 2 without adding the annoying stat gear grind that is associated with Rift/WoW style raiding but providing the challenge/progression wanted by hardcore PvE players who love Guild Wars 2 and want to see if succeed. Since this idea has already been placed into the game via Agony Resistance for the Fractals of the Mists, applying it to a larger raid type setting wouldn’t be impossible
Let me set the scene here with a hypothetical “raid instance” that I will use to describe the idea.
Ice Dragons Embrace (Raid Instance for 10-20 people)
Instance would contain 7 bosses (for demonstration of idea only)
• 6 bosses setup in tiers (2 bosses per tier) and a final boss.
• All bosses would award the guild who downs them an “Ice Dragon’s Embrace Mark” to be used to “upgrade” the “guild as a whole” Icy Resistance level.
• When you enter the raid instance, you would be presented with a resistance selection screen just like changing difficulty in Fractals of the Mists. All guilds would start at ZERO Icy Resistance difficulty so the first week would be the HARDEST and only the top players would be able to down all the bosses.
• 1st tier would contain 2 bosses that would not do any “Icy Resistance” type attacks. They would drop a guaranteed rare item with a small chance of an exotic etc. on hardest difficulty (0 resistances).
• 2nd tier would have 2 bosses that would do light Icy Resistance type attacks that would hurt but you don’t really need Icy Resistance to live through. They would be tough but you could do it. They would drop a guaranteed rare item with a small chance of an exotic etc. on hardest difficulty (0 resistances).
• 3rd tier would have 2 bosses that had ALOT of Icy Resistance type attacks and the attacks would almost down anyone who got hit by them if they had full health. These would be a real challenge! They would drop a guaranteed exotic item etc. on hardest difficulty (0 resistances).
• Final boss would have abilities that would one shot down players if they had ZERO guild resistances. This would require perfect teamwork and player skill to down this guy with zero guild resistance. He would drop a guaranteed exotic item with a small chance (like 5-10% chance) of a precursor and/or raid exclusive armor/weapon claim ticket on hardest difficulty (0 resistances).
• It would cost 7 “Icy Dragon Embraces Marks” to upgrade one level of Icy Dragon Resistance. This would give all the players who entered this instance that resistance buff. It would help, just like in Fractals of the Mists to reduce the damage of these attacks.
• Each new level of the Icy Dragon resistance would make the fights more forgiving by reducing the damage of the special attacks by let’s say 10% BUT ALSO lower the rewards for doing them. This would allow even casual players to see the content which is important but also give people something to work towards.
• Provide SPECIAL achievements for completing the raid instance with lower levels of resistances. Provide special weapon/armor skins to mark achievements for people who completed the raid while having zero resistance. Make the zero resistance raids offer much higher chances at precursors to encourage people to keep trying to do a “zero resist clear” of the raid.
This idea of making the resistance be a buff that the guild earns and not something players would need to farm for, I think that would invalidated ALOT of peoples fear of any sort of “gear grind”.
Thoughts?
(edited by Aggelos.9546)
Are there any plans to improve the current achievement system? There are several things that I personally would love to see added to the achievement system. I have posted the things I would like to see improved on. If anyone else has suggestions lets post them!
1.) The ability to link achievements you have earned and/or allow you to inspect other peoples achievements to compare what you have done to what others have done. As of right now all you can do is see the ‘achievement score’ but that doesn’t necessarily mean they did more in the game. It could just mean they logged in and did the daily/monthly every time. I cant tell you how many times my wife and I are running through the world and I see a jumping puzzle or mini dungeon explorable area and thinking to myself “I wonder if my wife has this” or “I wonder if she got the achievement when we tried that” If she could link it to me in chat (or have it automatically pop in chat when they get these achievements I would know she got it) or I could inspect her achievements window and check for myself this would be VERY helpful!
2.) Tied to suggestion 1. Please remove the ‘points’ you get for doing your daily/monthly. This is just a strange way to show ‘progression’ in the achievement system. You don’t get rid of the rewards for the dailies just the arbitrary points for it. It isn’t an ‘achievement’ to log in and do a daily. Its just shows you have time. (Don’t get me wrong I’m not complaining because I don’t have time to do them because I’m one of those people who NEVER missed a monthly and I could count on my fingers the amount of times I missed a daily since the game released them so I HAVE all those points I just think they are worthless). your achievement point ranking should be tied to all the things you have done in game not just your daily score.
3.) If you haven’t already, place a cap on the repeatable achievements such as Agent of Atrophy for salvaging. Once you have done it 10 times lets say just let it be done.
4.) Make achievements have awards or more of them. You guys started this with the Living Story. When you finish a meta you got an item. This was satisfying in my eyes but you can go farther. In GW1, everything had titles and people like titles. You should have more of them. I personally would say there should be a title for the end of every achievement line. Finish the great sword kills (you might want to increase the caps for the easy to get titles if you implement this)? Earned title “Greatsword Master” etc. Even if people hate the title they don’t HAVE to show it but for those who want to they could and it would make people want to go after that since there are more titles.
5.) Add minis (and mounts if you ever add them to the game! I know people don’t need them but people like to collect. This is a “what I would like to see” list so I’m adding mounts)to the achievement rewards. Right now they are only in the gem store or as a very rare drop. (I am fine with the VERY rare drop. There should be more VERY rare drop minis added to the world and should be PERMANENT drops not just “for a limited time” If I go to Southsun Cove I should be able to farm for a reef rider anytime. I’m not saying remove the “for a limited time” drop chance items. Just add permanent ones too.) There should be these items as a reward for completing things. Finish all of Arah on explorable? Get a mini wraith as the “meta” award for it.
6.) Add skins for meta rewards. Now I know you guys are already doing this. So keep up this trend!
TL;DR – Make Achievements linkable/comparable to another players. Add both titles, item skins, minis as rewards for completing an achievement track (Completed the explorable achievement for Shiverpeaks? Grant us a title “Shiverpeaks Explorer” etc).
Dumbest thing NCSoft has done. My only reservation to Guild Wars 2 was that NCSoft was involved. I am glad my fears were unfounded /sarcasm.
That makes me sad if there was no lore behind it…
Yeah I was confused too when the wiki had nothing other then mentioning that it was a server. I find it odd that ANet would break their trend of naming after some place in GW1/2.
So I was wondering if anyone know where the name Blackgate came from? I know most of the other server names are/were places in the Guild Wars universe but I don’t know where this one came from. Any insight?