Showing Posts For Aglaron.5487:

Firebrand Demo Weekend Feedback

in Guardian

Posted by: Aglaron.5487

Aglaron.5487

Here is my opinion:

1. First is about guardian core trait, please consider making the self healing from the Monk’s focus can be share to allies. Just like the Divine trait from monks in Guild Wars 1, you can bring additional healing from using any monk skills on allies.

2. Please consider remake the staff #1, making it just like Scholar’s attack way.

Light of Purify(edited):
Cast a blue fireball that explodes on impact and hits multiple foes. have conditions on them.
Cast time: 3/4s
Damage: 242 (0.6)?
Number of Targets: 3
Trigger chance: 20%
Radius: 180
Range: 1,200

Since most of the staff skills are range 1200, the auto-attack should be the same, too.

Guardians only have one weapon can do 1200 range attack, if they’re not DH, the choice are limited. Hoping we can have a least two range weapons can choose what to use, just like Warriors.

In some cases we still need long-range fighting, a support guardian can not and should not choose a unrelated scepter as a long-range battle choice.

3. Please consider remake the staff #2, making it become a ground target skill.

Healing Burst:
Summon a light of life at the target ground, damage foes and heal allies in the area.
(Using the same animation as passive heal of Signet of Courage.)
cast time: 3/4s cooldown 8s
Damage: 484 (1.2)
Healing: 788 (1.2)
Light Aura (4s): When struck, you gain retaliation. Incoming condition damage is reduced by 10%. (Cooldown: 1s)
Number of Targets: 5
Radius: 240
Range: 1,200

In the initial simple environment, the players do not need to walk too much to complete the battle, but with the late more and more difficult fighting environment, including FOTM T4 and Raid, they need a lot of moving, the design of the ball has been outdated.

And the Detonate Orb of Light has a deadly problem.
If player gets close to target and have to quick detonate the ball to heal allies, the ball always got recharge, granted light aura to allies, but it didn’t trigger its heal, such a waste.

4. Please lower Sanctuary cooldown time to 60s.

5. Shield of Absorption: Remove the push function. Create a dome around you that dazes foes and absorbs projectiles. Stun them if they’re attacking.
Daze: 1s
Stun: 1s
Number of Targets: 5
Shield Duration: 4s
Combo Field: Light
Unblockable

Since the push function isn’t a good way in most fighting, and consider it’s a rescue skill, it becomes unblockable and causing short daze or stun will be more effective.

6. Symbol of Swiftness: Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.

Since its icon is a shield… could it becomes granting aegis instead of swiftness?

Symbol of Guard: Sear a mystic symbol into the target area, damaging foes and granting aegis to allies.

Damage (5x): 1,010 (2.5)?
Aegis (3s): Block the next incoming attack.
Number of Targets: 5
Symbol Duration: 3s
Symbol Radius: 180
Combo Field: Light
Range: 1,200

7. Hoping all the Symbols can use the same system animation design from Firebrand in the future.

Thank you for watching.

(edited by Aglaron.5487)

Your Firebrand Tome Suggestions?

in Guardian

Posted by: Aglaron.5487

Aglaron.5487

Here’s my opinion:

1. Bring the tomes models back, please. Just like before we use the old elite tomes, we can have a truly huge book in front us.

I believe those who ever seen the old tomes will be very happy.

2. Increase healing scale for the ToR, especial the Chapter 4: Shining River, just like the Lunar Impact of Celestial Avatar.

Making it can give a huge healing on cast, have a ground target and range 1,200.

A little visual effect is required

in Necromancer

Posted by: Aglaron.5487

Aglaron.5487

Hoping the 1st skill from greatsword of Reaper can added a visual effect like the Sigil of Hydromancy, an ice-burst at 1st skill-chains end.

Just a visual effect, it doesn’t deal any damage.

We need Cross-Skinning

in Guild Wars 2 Discussion

Posted by: Aglaron.5487

Aglaron.5487

It kills many possibility that we can’t cross-skinning.
If could, then we will have triple options to dress up our characters.

Want more attire from Guild Wars

in Guild Wars 2 Discussion

Posted by: Aglaron.5487

Aglaron.5487

Since Gwen’s Attire and Monk’s Outfit were released, then how about Cynn’s Attire and Mesmer Kurzick armor? I love them.

Hoping one day can see them on the Gems store.

(edited by Aglaron.5487)

Fireball, whaaaaat!?

in Elementalist

Posted by: Aglaron.5487

Aglaron.5487

That’s ridiculous, I have no interesting in e-sport, why should I be affected by e-sports?

Even e-sport will have some problem with these “visual noise”, that still shouldn’t effect other who have no interesting in that.

Why not just split for two option? One for those who want to play e-sport, and one for those who don’t.

I want Fireball and Auras back.

Berserker BWE3 Feedback

in Warrior

Posted by: Aglaron.5487

Aglaron.5487

About the primal bursts of Longbow ,Scorched Earth, if the burning shot can change to an Phoenix, I think it would be great.

Scorched Earth: “Fire a burning shot that leaves behind a trail of flaming destruction.” can change into “Beseech the power of Fire to infuse the arrow, summon a Phoenix to fly out that leaves behind a trail of flaming destruction.”

Just change the visual effect, the Phoenix’s size is bigger than the scepter skill of Elementalist.

The fire field can change its visual effect into a line of fire, makes it more fit the skill description.

Druid and Healing Power Scaling

in Ranger

Posted by: Aglaron.5487

Aglaron.5487

I just hope Druid can use scholar-combat-idle style when using staves. The warrior-combat-idle style looks not grace.

Outfits vs armor skin sets

in Guild Wars 2 Discussion

Posted by: Aglaron.5487

Aglaron.5487

I think outfits and skins should be re-mix for one, just like all-in-one functional package, and re-pricing.

For example, when players buy a skin package, they can choose one category from light armour, medium armour, heavy armour and outfit.

If players don’t want to mix and match, they can choose outfit, and another players still can keep their own choice.

If so, I’m sure that can meet the needs of all players.

I know that maybe is a burdensome process, but we believe YOU can make it.

If Shelters animation isn't a shield...

in Guardian

Posted by: Aglaron.5487

Aglaron.5487

I hope it can be a blue bubble, just like Fire Aura or Sanctuary.
I really like that!
The shelters icon seems like a smaller Shield of Absorption… : /
So sad that ’tis just a bright shield. lol

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