Showing Posts For AhmNee.3801:

Into the Void needs balancing.

in Mesmer

Posted by: AhmNee.3801

AhmNee.3801

Or a thief could stealth behind a norn and you’d never see that backstab coming. For one, people remember the times that something goes off perfectly and don’t remember the times that it completely fizzles.

That being said, it’s also a moderate cooldown that does no damage on it’s own.

If you’ve noticed a mesmer carrying a focus, I’d think it’s something you’ve got to be ready for just like if you’ve noticed a thief, you have to be more aware when there were 4 people on the field and now there are 3.

Into the Void needs balancing.

in Mesmer

Posted by: AhmNee.3801

AhmNee.3801

Here are the numbers:
Temporal Curtain was shown at frame number 302. The golems got pulled at frame number 304. 2 frames from display to pull. Frapsed it @60Fps.
So time from appearance of the curtain to pull is:
(304-302)/60fps = 0.033 or 33ms. With a latency of 57 in this moment, I would get pulled before I could actually see the temporal curtain.
Sorry man, numbers don’t lie

Your numbers discount the actual cast time of temporal curtain. You don’t get the visual indicator you want just because you want it.

Into the Void needs balancing.

in Mesmer

Posted by: AhmNee.3801

AhmNee.3801

@ Jackums

I’ve already established that the animation and activation is way too quick for anyone to noticeably see and react too. I don’t know why people keep trying to argue that there is a good tell for itV, there isn’t.

No, you’ve claimed that the animation and activation is way too quick. Your claim is in dispute, so you haven’t established anything.

why does Anet listen to whiners?

in Mesmer

Posted by: AhmNee.3801

AhmNee.3801

Moa is getting the shaft. It was dully needed. If you play tournies, then you know why. If you don’t honestly know why, then your input is invalid. /endofstory

Ah, yes. The “no true scotsman” fallacy. What fun.

One can only hope that arena net doesn’t start balancing the entire game around PVP. That’s at the heart of why Blizzard couldn’t balance an empty scale. Balancing for the PVP kitten players at the cost of the enjoyment of the rest of your client base.

Don’t fall into that trap, Anet.

Crafting UI basic navigation nicetys

in Crafting

Posted by: AhmNee.3801

AhmNee.3801

A couple of suggested buttons for the crafting UI that can make it much easier to navigate.

Reset – Rechecks the default check box filters for skill level and rarity.

Collapse All/Show All – Collapse or uncollapse all of the crafting groups. Perhaps even a checkbox that allows us to set the default at collapsed or uncollapsed.

Clear Search Box – A little X at the right side of the search window that clears what’s typed in there and shows all again. Right now we have to backspace them all out. Annoying.