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CDI- Guilds- Logistics and QOL

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Posted by: Ailse.8190

Ailse.8190

1. Guild Calendar
2. Guild Bulletin board / Message board
3. Player accounts being able to be in more than 5 guilds

CDI- Guilds- Logistics and QOL

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Posted by: Ailse.8190

Ailse.8190

2/2

- Improve the LFG system so that it sends a alert to guild members that a guild member is looking for a group.

- Changing the guild roster UI to better reflect guild leaders/officers.

- An option for people to show the server-time and the local time together.

- In guild-chat also show the account-name. [account-name] | [Character-name]

- Mailing to multiple people (in the guild) at once. Rank based or just multiple names at ones or multiple ranks at once. And not being suppressed.

- Setting notes per member and also having the option for multiple notes with view premission based on ranks.

- In the guild-roster being able to select / filter multiple people, manually or with criteria (like how much influence earned or rank or online-time or last online and so on and so on).
And then being able to do something with that selection. Like mail all of them or change rank or set a note for those members and so on.

- Seeing guild-members on the mini-map with (orange) dots.

- Chat-channel based on ranks.
There where many suggestions about the chat.

- Having a MotD that pops up in the chat when a member log in but also a second message that has more information (and the MotD possible links to) and being able to set times to the MotD.

- In the chat showing if a member joins or logs out or reach level 80 and maybe some other information.

- On calendars Having the ability also for members to create events where other members can sign up to. When setting up an event you can set requirements like profession, race, level and maybe a max number of participators for an event.

- Exporting a list of all members including character names and information to a file.

- In the Api have the option to export real-time information to see what guild has claimed what WvW camps / towers / keeps / castle. But maybe also other information in the future.

- Members should be able to stack in the guild-bank without having to first take it to there inventory.

- Transfer influence from one guild to another guild.

- Exporting mails to a file.

- Being able to set a welcome mail for new members and the option to add items from a stack saved somewhere.

- Build queue management: (automation or timers)

- Guild commander tag (like showing the guild emblem but rank based)

- Build mission activation Better permission and logging for this. / Detailed guild mission interaction history.

- Guild Name changes and associated costs

- Guild World Transfers

- Being able to view what your Guild has claimed in WvW.

- Guild alerts, or guild mass communication.

- Social section inside the guild panel.

- Improve the upgrade interface.

- Add a “build queue queue.”

- Create better metrics to evaluate guild participation

- Make it easier to tell who has joined or left the guild when reviewing roster history.

- Claiming PvE Zones – similar to JQ and FA in GW1

- Calendar in guild-hall

- Being able to send a recruit message in map chat but only show it to people on the same server however possible over multiple map instances.

- Guild Wars introduction

- Guild Store – An extra tab in the Guild Bank where members can buy things donated to the guild for prices set by the guild leadership.

- Guild Zones.

- A competition system in which Guilds, and associations of Guilds, compete each other for certain goals, missions and objectives both in WvWvW and PvE maps.

- Recruiting in the world with billboards that link you to a UI. http://tinyurl.com/q6xwavh

- W:ET like Guild battles

- Allow gw1 style guild guesting

- Guild Recruitement through banners

- Change to Influence, instead of only adding for the guild you are currently representing have it add for all the guilds that you are a part of.

I did not start at page 1 (started at the permission discussion) so I might be missing a few but this should be most suggestions having double filtered out as much as possible. Missing any? Add them

I just wanted to add my proposal:

The ability to be in more than 5 guilds

reference link: https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/7#post4401216

Thanks!

CDI- Guilds- Logistics and QOL

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Posted by: Ailse.8190

Ailse.8190

Hi Chris,

I agree the proposal does add to complexity, I’m sorry I should have added that as a separate risk.

I’ll go and edit the post.

CDI- Guilds- Logistics and QOL

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Posted by: Ailse.8190

Ailse.8190

I apologise if I’m too late in the discussion to be posting this:

Proposal Overview

The ability to be in more than 5 guilds

Goal of Proposal

Guilds can serve many different functions (this list is not exhaustive)

Small groups of friends

General purpose e.g. buffs, lots of members, voice comms etc

Specific purpose eg running Arah, doing big world events like triple trouble, player mentoring

Different game mode types e.g. WvW, PvP

At the moment it is possible for a player to run out of guild slots e.g. join a general purpose guild, a couple of specific purpose guilds, a WvW guild, a small group of friends and have 5/5 guild slots in use, and still want to join other guilds.

Goal: This would allow players to multi-guild more

Proposed Functionality

There are a couple of ways to implement this

1) Increase the number of guild slots each account is allocated

2) Sell additional guild slots as account upgrades

Associated Risks

Possible storage / bandwidth / processing overhead increases if this is implemented with other changes eg multi-guild chat, guild wide mail outs

Implementation logic may become complicated eg when tied to other multi-guild suggestions

P.S. I know that the idea of guild alliances has gathered interest, perhaps this proposal would go well with that idea?

EDIT: added a risk

(edited by Ailse.8190)