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I have really enjoyed this game, but I’ve come to the conclusion of what this games largest problem is. Warriors strictly bring too much to a group.
When you’re looking for upping a groups dps, your primary focus should be on getting maximum amount of Fury uptime, Might stacks, and Vulnerability on enemies. For all of these things, warriors bring the best of all three – and coupled with a Mesmer, it’s entirely possible to keep a 3 warrior group on 100% uptime on Fury, 25 might, and 25 vulnerability at the same time.
When you look at baseline damage, Warrior really isn’t THAT good. Without any buffs or debuffs Warrior is looking at between 2500 and 2600 dps on Medium armored targets(in full berserk gear). To put this in perspective, commonly thought to be one of the weakest classes, a Condition based Necromancer runs roughly 2300-2400 DPS. You can see here they aren’t very far apart…but then the modifiers happen. Warriors get 12% damage, flat, from just not using one of their abilities. Ontop of this, they snag an additional +9% crit chance. Coupled with this, they have a 33% chance to stack vulnerability on every single crit, which at 70% crit chance before fury…is often.
So here we’re looking at a class that is all around better at everything damage-oriented than any other class. They stack vulnerability most efficiently, they keep fury and might stacked – with a mesmer – indefinitely, and they deal the highest amount of Cleave damage across all classes. When the most popular party is Guardian warriorx3 and a Mesmer, you can see where the problem arises.
Of the melee, Warriors bring all the advantages, and none of the disadvantages. They aren’t squishy, with their 16k+ health. There is simply no reason to not bring a warrior over another class in these groups, 1 guard 1 mes 3 wars.
I don’t see why you’re focusing on the warrior, when the guardian is obviously the group enabler, the element you just couldn’t do without at high lvl FOTM if you intended to speed clear it.
If any class is truly overpowered, it’s guardian. It doesn’t have the strong dps of a war, but you only truly “require” that in an optimized group doing speed runs. If you want a class that’s capable of facerolling content with your eyes shut, guardian is pretty much it. It doesn’t have the best dps, but it’s still decent, in comparison, it brings a level of support that is basically met by none of the other classes of the game.
Replacing the warriors in a 3war/1guar/1mes group would slow down the run, but replacing the guardian would make it feel more painful. See the difference? And in FOTM I’d rather take 2 guard.
I think the trinity is a problem all around. Mesmer is miles ahead of everyone else at support. Ele and Necro can’t even compete.
Guardian is the best enabler, no question.
Warriors are the best damage, and best for keeping fury, might, and vulnerability stacked.
These three classes have no downsides, and the other classes have no upsides in bringing them, outside of maybe thief for stealth rezzing, but once you’re not dying on content…why do you need that?
I have really enjoyed this game, but I’ve come to the conclusion of what this games largest problem is. Warriors strictly bring too much to a group.
When you’re looking for upping a groups dps, your primary focus should be on getting maximum amount of Fury uptime, Might stacks, and Vulnerability on enemies. For all of these things, warriors bring the best of all three – and coupled with a Mesmer, it’s entirely possible to keep a 3 warrior group on 100% uptime on Fury, 25 might, and 25 vulnerability at the same time.
When you look at baseline damage, Warrior really isn’t THAT good. Without any buffs or debuffs Warrior is looking at between 2500 and 2600 dps on Medium armored targets(in full berserk gear). To put this in perspective, commonly thought to be one of the weakest classes, a Condition based Necromancer runs roughly 2300-2400 DPS. You can see here they aren’t very far apart…but then the modifiers happen. Warriors get 12% damage, flat, from just not using one of their abilities. Ontop of this, they snag an additional +9% crit chance. Coupled with this, they have a 33% chance to stack vulnerability on every single crit, which at 70% crit chance before fury…is often.
So here we’re looking at a class that is all around better at everything damage-oriented than any other class. They stack vulnerability most efficiently, they keep fury and might stacked – with a mesmer – indefinitely, and they deal the highest amount of Cleave damage across all classes. When the most popular party is Guardian warriorx3 and a Mesmer, you can see where the problem arises.
Of the melee, Warriors bring all the advantages, and none of the disadvantages. They aren’t squishy, with their 16k+ health. There is simply no reason to not bring a warrior over another class in these groups, 1 guard 1 mes 3 wars.
Necromancer is, by far, my favorite class, however I’ve pretty much been forced out of it due to its complete lack of playability.
Be it PVP, PVE, WvWvW, Dungeoning, what have you, this class is simply not enjoyable in any possible way. It’s axe damage, while it being my favorite playstyle, is completely unplayable, daggers are too dangerous with too little reward, staff is fine – but doesn’t work as a primary weapon due to damage issues, Scepter, being our only damage tool, is stifled in group events(and in my opinion not enjoyable :x) forcing us to scrape by with bronze and silver… Pets are suicidal, and squishy…
I love necromancer, but in its current incarnation, it’s a test of patience to level it.