Showing Posts For AirGil.4580:
Just a question here because I am curious. The idea of the Living World is that there is a storyline that you take part in, that you are involved in events that shape Tyria in permanent ways—how would you all convey the sense of progression and change without also making changes to the landscape? I see a couple of comments regarding creating things, not simply destroying. Do you all have any other ideas?
I would suggest introducing an area that’s completely corrupted by a dragon, that players go in and slowly chip away at the corruption until they’re left with a pristine, new environment. There is already too much defense against the dragons, it’s time to go on the offense. Then, players can be like, “Yeah, this place used to be completely corrupted, but then we stepped in and saved it.” and give a sense of hope and accomplishment. You could also do something similar to how Fort Trinity was taken in the PS, and have a large corrupted keep which players would take in the final boss battle of that LS chapter. Just a suggestion, though.
5/10. Not very norn-ish
I decided, again, to change my Norn. I am looking at Jorundr for the first name, and either Drakestalker for a ranger/thief (which I think is a misnomer on the thief by the way) or something like Goldenaxe for warrior.
Jorundr Drakestalker – 8/10, sounds sick
Goldenaxe – 7/10, a bit more generic, but still awesome
Mine’s name is Gildas Stormwind (he’s a ranger)