Showing Posts For Ajthewise.3067:
Okay so I’ve come back to the game after about a year long break and have gotten really into WvW again yet I have noticed that there is a huge disparity in rewards for taking and defending points. This leads to a Zerg mentality and a k-train taking and losing points simply for the bags and karma. While there are karma rewards for defending there is no ability to get bags. The Guild I play with we all enjoy defending yet get a little discouraged when we don’t get as many rewards as those taking points yet do a vital job (in my opinion I know this will garner a lot of hate) in securing PPT.
It would be really nice to see some better and more substantial rewards for defense. This can be something like a Defenders bag which can scale depending on the size of the attack and the duration. This would mean that if orange swords don’t proc and someone defends the say tower (I’ll use this as my example from now on) we could get a rare defenders bag. Yet if Orange swords proc and the tower is defended we get an exotic defenders bag.
For the time aspect for each subsequent defend event that occurs the number of bags rewarded scales up. For example we defend for the first event we get 1 bag, yet the enemy is still attacking and we defend for the second event we get 3 bags or however many. I think it should scale at a constant rate to not get overwhelming when defending for long periods of time.
These are just rough ideas I’ve been working on though I do realise that EB isn’t designed the best for defending in enemy territory as you can siege from your keep stupidly easily which is an issue but I think this could draw people away from EB to the other borderlands. I would love to see some massive sieges on the keeps where you have 40 people defending against a large zerg.
As this system would reward defenders for holding out it would still only grant the single bag and karma to attackers. So to balance this out a siege attack event could start where it grants a reward for taking down defensive emplacements and killing defenders. This would prevent it from becoming a massive bag farm for both sides where neither side would try to take or drive off the attack so that they could continue to get bags. This could also be solved by giving a larger reward for taking or driving the attack off completely.
These are just some rough ideas. Any suggestions and discussion on this would be great as maybe we can improve WvW and get some awesome new battles out there.