Showing Posts For Alakazarm.1847:

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Alakazarm.1847

Alakazarm.1847

I don’t dislike anything in the patch, but it just seems like a collection of things that should have been implemented with absolutely no fanfare. “Gliding in central tyria”, which is a phrase so overused it’s starting to make me feel physical pain, was nice, but something that absolutely didn’t deserve the attention it got. “Big” patches like this used to introduce entirely new systems and change the game fundamentally in some way or another. This “quarterly balance patch” is nothing more than a bunch of QoL updates repackaged and marketed as content. And it’s all pretty good, but boy is it a lot less interesting than when southsun, or the molten facility, or the wardrobe, or collections were implemented.

Not that we shouldn’t get this sort of thing. It’s nice, obviously. But it adds practically nothing new to do. Hopefully you guys are working on… something interesting (new elite specs or legendaries—even a preview of upcoming ones—would make me fall into a happiness coma), because if this grab bag style update is all we start getting until the next expansion… I’m going to spend a lot more time sitting in divinity’s reach looking at my bank and trying to think of something to do besides log off.

For the love of god, a living world update. Repackaged SAB. New collections. A reason to play WvW. Something. Being drip-fed “content” isn’t a good feeling, especially when a presumably sizeable amount of the dev team is working on content that a small minority of the playerbase is going to actually bother with.

I want to enjoy playing this game so much more than I do.

where those revenant weapons at famalam

Frenzy III Quaggan Games prevents progress

in Bugs: Game, Forum, Website

Posted by: Alakazarm.1847

Alakazarm.1847

Pretty simple, really. There’s an event in Frostgorge sound that bugs out once all the individual events are completed and the npc’s don’t do their dialogue. This leads to the item “Twoloop Friendship Bracelet” being unobtainable, making the legendary collection impossible.

I know I may very well be the only person working on this thing but it’s a bugged legendary collection all the same.

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Alakazarm.1847

Alakazarm.1847

The most important thing you can do is have it function like SW or the organized dry top maps. Maximum rewards should have been based on how well the map does. A redditor suggested a system where the cap for the boon stacks is five, and at five you get maximum rewards, with lower stack levels giving less rewards, and at 0 stacks you get nothing. I think that’s great and encourages sticking around in the map. The daily map bonus is stupid, shouldn’t exist. There’s no reason that people should be able to get blooms from just logging on, doing nothing, and logging off.

But yeah the most important thing is ensure that the event is something that players can’t farm for anything other than it’s intended purpose. Keep the no loot and just give people a big fat gold reward to everyone on the map or something for finishing with 60+ crawler kills. Give people an incentive to keep playing and ensure that events are finished.