Showing Posts For AlanCMD.9205:
Light on Your Feet: This trait now enhances flanking/behind aspects for short bow skills.
anyone care to test this out? how enhance is this trait? or can someone explain the difference now?
If you trait it, you don’t need to flank/behind anymore. So, exemple Concussion Shot without flanking was dazing and stun from flanking. Now you can just be in front and stun (traited).
The trait changed to ‘’Short bow skills always behave as though you were behind your target’’
Tested it. it doesn’t work even if the trait is triggered. Can’t immobilize or stun foes/npc heading toward you.
Yes, certainly those are the problems. But anet should warm them that the linkage is permanent. think carefully before doing so. And the linkage should be agreed from both sides/all sides.
This linkage “may” boost up copies of gw2 for anet.
But anyways, if this topic was brought up before. Anet probably doesn’t like it.
(edited by AlanCMD.9205)
I don’t know if this topic have been brought up before.
I am thinking if anet will offer linkage between accounts so we can transfer/send account-bound items between the accounts.
In that way, less painful to level up a new character and also for faster gear up.
But in order to prevent selling of account-bound items from 3rd party vendors, there should be some ways created to prevent that. Any thoughts? Permanent linkage and mutual bank accessibility?
Create/Provide your idea for new pets.
Giant Chameleon:
F2 ability: unblockable pull foes with sticky tongue from 1200 range (hope the animation allow the pet to move with the target to secure the pull)
F2 ability: camouflage the surrounding allies and make them invisible for 4s (radius 600?)
Originally I was doing raid just for crafting legendary armor when HOT came out. But shortly I stopped because I don’t like raid due to it’s time consuming for pug group (my guild was wvw mainly. I am mainly wvw player).
As time goes on, I got several ascended armor boxes. So I don’t need legendary armor anymore. Plus runes issue isn’t good for swap stat on legendary armor.
Mystic Forge:
Add a option to make multiple of the same item. eg superior sieges
once place all items into the forge, a option pop up to indicate how many you want to make (of course, a click button to max the number is ideal)
my finger is very tired for clicking too much.
For WvW:
add tower/keep contest countdown floating on the map/minimap.
Tome of knowledge: have a option to use them all. If a under 80 character use, it will stop using it when the character reach lvl80.
(edited by AlanCMD.9205)
i just made my first blood ruby ring as attuned infused version.
I haven’t choose a stat yet.
I am wondering if I attended to switch stat, would the ring stayed as attuned infused version or it would become back to normal version (1 infusion slot)?
1- build templates/saves
2- open all bags option
3- account-wide gathering tools slot (so we don’t need to switch infinite gathering tools between character every time)
I really hope this blood ruby band/ring/trinkets do provide all stat options.
I guess Anet left out those options because that would make “legendary trinkets” in the future less attractive.
Since I got legendary backpack I switched stat often (between dps, condi, healing).
The good thing for legendary trinket is that we don’t need to farm those currency in order to switch stat..
As an alpha tester of GW1, I remember Anet asked what other games we players like.
I answered: RE4 and “Shattered Galaxy” which may be an idea that enlighten Anet to create contents such as “GW1: Faction” and later GW2 WvW.
Spirit Improvement:
Changed to: when cast, pray to the spirit and gain its power. So the player has the function of spirit, ie to provide buffs as mobile spirit itself.
Hi,
I don’t know if it is suggested before in the forum.
But I am wondering if guild bank could be accessed when we open up account vault (meaning talk to bank npc, use bank access express) by adding another tab indicating the guild bank that you are currently representing.
So improve a little bit of QoL by not having to run back to town in order to access guild bank.
thought?
Staff suggestion:
Since the current damage from staff is not that great, why not add some condition dmg to compensate it. make it hybrid weapon.
Skill#1: Make it cause 1 sec burning condition per pulse. Make the impact radius larger and hit up to 5 targets.
Skill#2: Traveling speed of wisp is slow. improve travel speed of wisp. Make the wisp blind the foes who touch it (can’t be blinded more that once) and do moderate damage to foe who touch it.
Skill#3: Leave the wisp form and do blast finisher upon target area (right now, it will stay in wisp form at target area if target area is shorter than max distance). Add evade during wisp form.
Skill#4: Lower the cast time. Additional effect: The vine remain at place for 2 sec. Any foe touching it becomes immobile for 1 sec and 2 stacks of bleed/poison (or both) for 2 sec.
Skill#5: Keep the water-field effect. Additional effect: grant ally who touch it resistance for 2.75 sec.
(edited by AlanCMD.9205)
I play a Druid mostly in WvW large fight.
The ability of condition cleanse from glyph with trait is pretty weak (on paper, it sounds good) compared to wildness survival condition cleanse trait. It’s because unlike Wilderness Knowledge which remove condition immediately, Verdant Etching’s condition removal effect takes time and player needs to be in that small circle.
Since the glyph effective range is small, so the way I play druid is frontline style, going into the enemies’ large group. That’s where a lot of aoe effect/condition will be. If we want to cleanse the condition by using glyph skill, we have to stay in that small circle (Seed of Life) with a lot of large red circle, ie, we will die if we stay there. So we have to constantly moving. That means we have to move away from Seed of Life circle, and we can’t benefit the effect of Verdant Etching.
Suggestion: make the condition removal effect immediate
(edited by AlanCMD.9205)
Bug:
The blast finisher of clarion bond and lunar impact doesn’t trigger area stealth on smoke field of smokescale. Staff 3 trigger the stealth effect.
however, blast finisher of clarion bond and lunar impact do trigger area heal on water field.
One of Glyph skill need stun break by default:
I know there is a group stun break from glyph of equality when we are in avatar form.
But it requires becoming avatar form…it make game play a little bit clunky.
I suggest making glyph of alignment or glyph of tide a stun break by default. As one of them can serve as a escape skill (from glyph skill category)
Staff one/solar beam improvement:
It’s about tag mobs/players for loots/bags. It need bigger radius on impact. Also make it 5 targets.
Avatar form improvement:
Skill one need some damage that allows us to tag mob for loots. skill 5 needs to be movable while casting (if we have teleport utility skill, i don’t mind being rooted while casting skill 5)
Thank you
(edited by AlanCMD.9205)
I know there is a group stun break from glyph of equality when we are in avatar form.
But it requires becoming avatar form…it make game play a little bit clunky.
I suggest making glyph of alignment or glyph of tide a stun break by default. As one of them can serve as a escape skill (from glyph skill category)
Thank you
New pet system!!!
rarity via Evolution.
Each pet can evolve into some special pet (final form = legendary!?)
eg, moa bird evolve into raptor, dog into Cerberus, bird into phoenix, jaguar into Chimera etc.
This is war, all about strategy, being tricky or not. Who cares about your heroic ego saying putting up a fight (well at least i don’t). At the end, we win and earn wxp/gold/karma and spend it to enjoy.
If you complain about night capping, you should stay up late and play (or perhaps you did but got rolled)