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CDI- Character Progression-Horizontal

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Posted by: AlanaTheStrange.1463

AlanaTheStrange.1463

…some disheartened bits…

Remember, the game is a constantly evolving organism, and as it evolves, some aspects of the first mission statement — the vision — may no longer be applicable. But the Devs, with everything they do, really want the playerbase to enjoy the content.

I view these CDI threads as simply focused suggestion threads with a higher probability of posted suggestions getting to the relevant ears at ANet. Try not to be too jaded that they are asking us to repeat some of our ideas. Part of how people learn best is through repetition, anyway, right? Anything we can do to help make the game better, no matter how small, is a victory.

CDI- Character Progression-Horizontal

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Posted by: AlanaTheStrange.1463

AlanaTheStrange.1463

Updating the tally. Includes new votes up to Marcus Greythorne.6843 before this post:

Weapon Skills 47
Quests/Order Missions 38
Homes 37
PvE Skin Locker 31
New Skills 30
Faction Reputation/Titles 30
Guild Halls 24
Character Customization 22
Armor+Weapon Skins (non-gem-store) 22
Personality System 19
Hard Mode/Elite Missions 12
Lore 11
Legendary Dye 7
Mini Slot/Improvements 7
Dyeable Weapons 6
Sub-Classes 5
Mounts 3
Skinning Modularity 3
Legendary Skins 2
Monster Arena 2
Fishing 2
Dungeon Achievements 2
Keep Engineers in Mind 2
Town Clothes 1
Modular World 1


These are the perhaps-not-so-horizontal ideas that people still would like to see:

Stat Swapping 8
More Account-Binding vs Soul-Binding 4
Permanent Content 4
Build Template Saving 4
Costume Slots 3
Progressive Items 2
Rewards for Consistency 1
PvP Balancing 1
Fractal Reset Compensation 1

CDI- Character Progression-Horizontal

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Posted by: AlanaTheStrange.1463

AlanaTheStrange.1463

I made a tally with numbers, but some things are grouped into other things. I tried my best to make “umbrella” categories (up to Zone.1275’s post):

Weapon Skills 34
Quests/Order Missions 33
Homes 28
New Skills 24
PvE Skin Locker 23
Faction Reputation/Titles 21
Character Customization 20
Guild Halls 19
Personality System 18
Armor Sets (non-gem-store) 16
Hard Mode/Elite Missions 10
Lore 9
Legendary Dye 6
Mini Slot/Improvements 6
Mounts 3
Skinning Modularity 3
Dyeable Weapons 3
Legendary Skins 2
Monster Arena 2
Fishing 2
Modular World 1
Dungeon Achievements 1
Sub-Classes 1
Town Clothes 1
———————————————————————————————————————-
Edit: There were a few additional things voted up, but they didn’t seem like horizontal ideas (I recall a few of them from the vertical thread) but here they are as well:

Stat Swapping 6
More Account-Binding vs Soul-Binding 4
Progressive Items 1
Rewards for Consistency 1
Permanent Content 1
PvP Balancing 1

(edited by AlanaTheStrange.1463)

CDI- Character Progression-Horizontal

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Posted by: AlanaTheStrange.1463

AlanaTheStrange.1463

1. Dual Crafting/Boss Crafting — The idea of combining your profession choices or boss drops to create unique items/skins for armor and weapons (Armorsmith+Huntsman makes Ori-plated Longbow)


Dual crafting is mentioned somewhere early in the thread, but I can’t seem to find it. Additional examples of some dual-crafting possibilities: Jeweler+Armor/Weap Profession could make jewel-encrusted armor and weapons with a recipe at the jeweler’s station that includes the outer-plate pieces of armor but the armor is crafted at the armorsmithing station; Chef+Armorsmith makes alcohol at the cooking station with a recipe that includes a copper pot crafted at the armorsmithing station.

2. Visual Customization of Weapon Skill Animations/More Weapon Skills — Changing colors, adding additional particle effects, or even some new dodge animations

3. Skin Locker — I mostly approve of this for one-time obtainable skins like LS skins and perhaps a limited number of uses for gem-store skins (sort of like permanent finishers versus one-time use finishers) but not necessarily craft-able or karma-vendor skins

Below are a few ideas I wanted to add to the discussion but I waited too long (wanted to make sure they hadn’t been mentioned already so I had to catch up on all the posts in this plus the vertical thread). So, take look if you’re interested in a few more new possibilities:


  • Rewards increase for completing consecutive dailies (always gain 1 more silver per consecutive daily, but at longer stretches add in new rewards like perhaps choosing one piece of a gem-store armorset (gloves, chest), or more jugs of karma, or tier 6 materials, or black lion keys, or after a LONG while (180+ days) choose your precursor)
  • Adding additional methods to purchase gems (i.e. Laurels, dungeon tokens, karma; or be able to get gold using those items?) would be most useful if the majority of new skins were only going to be available via the gem store.
  • Adding one piece of an armor set to the game at a time. I would rather have one beautifully designed chest piece that has been specifically tailored for each gender of the five races, than one full armor set customized to humans and extrapolated to the other races with clipping issues etc.
  • Add ascended tier armor to dungeons for three times the number of tokens currently needed for an exotic set (at the rate of three different paths per day, this would take approximately the same number of days to get a full armor set as you would via crafting). Possibly make flashier skins for this tier, or not… whatever floats your boat.