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Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Alarus.8143

Alarus.8143

Why are people suggesting that legendary weapons shouldn’t be atainable by a large percentage of the playerbase? Is it because of how weapons of the same name are treated in a game like WoW? EQ Soulfire is a better analogy to GW2 legendaries in my opinion: fully obtainable by anyone who wants to put in the substainal effort required.

Consider these facts:
1) We have an badge on our charater select screen for getting a legendary.
2) We have an achievement for obtaining several (4?) legendary weapons.
3) Each 100% world complete charater gets 2 gifts of exploration.

With that alone I think ArenaNet wants most people to obtain at least 1 legendary if they are comitted to playing the game. It’s not entitlement, you have to work very hard (and hopefully have fun during the pursuit) to obtain one.

As was already pointed out, you gamble as a part of your mystic clovers in the aquisition of a legendary and there really is no “fun” argument for the need of a RNG precursor. I would like the see it made into a fixed recipe so you can obtain it at a known cost, similar to the gifts of Mastery and Fortune.

Finally, as was pointed out, each legendary is generic in its formula with only slightly different Gifts of <Legendary> so ANet has an opportunity to make the precursors known but unique in aquisition so the journey to each legendary you get is more memorable.