Showing Posts For Albeido.7983:

bring people together, it feels to much like a solo console game.

in Suggestions

Posted by: Albeido.7983

Albeido.7983

reguardless you can already count me one who is not sticking around for this game. ive been there done that till im blue in the face. the current system just doesnt have what it takes, sure it makes me sad but it is what it is. it is fun. it is a good game. but it is only good for a once play through, move onto a diff game.

bring people together, it feels to much like a solo console game.

in Suggestions

Posted by: Albeido.7983

Albeido.7983

i never said forced party. merely a reason to do it. and where are you going to get help from when the servers population are dead?

Ranged = snooze fest; Melee = get one-shot

in Fractals, Dungeons & Raids

Posted by: Albeido.7983

Albeido.7983

lol you realize dead that in that pic there are 3 hunters and 2 theives. and its prolly safe to assume that the theives are using ranged as well…

bring people together, it feels to much like a solo console game.

in Suggestions

Posted by: Albeido.7983

Albeido.7983

first off gw2 does have tanks and an agro system. guardians and warrior defensive builds can easily lock a veteran onto them and never lose agro once. ive done it. but that isnt the point. players will always follow the path of least resistance, it is just human nature. if you do not have a reason to do something well guess what you arent going to do it. but an mmo thrives on its social aspects. in order to maintain a population you absolutely must build on the friendships and teams that form through group play. as it stands the game can be done start to finish solo and then ppl move on to other games. we are already seeing it. ive noticed a sizable drop in population once borderlands 2 came out. all of my personal friends left already and i will be soon to follow.

many ppl like you nachtnebel will be rebelious to the way things are just for the sake of being rebellious. there will always be naysayers to the standards who want to take up a cause. the kids who smoke cigarettes because their parents tell them not to. we all enjoy single player console games, but to claim something is an mmo just because you throw a chat box in it is exactly what killed star wars the old republic.

ive played games my whole life ever since i was 8 years old and im 30 now. ive played many many games, ive watched mmo after mmo fail. and i warn of the fundimentals that are missed that cause their demise and i urge you to not go down that road. heed the warnings, this will break you. you must find a way to bring ppl together, there might be another way other than the trinity, but this is def not it.

Healing-Based Class

in Suggestions

Posted by: Albeido.7983

Albeido.7983

no matter if your for or against this, in the end it is game breaking and will be the number one reason in 6 months the servers will be very scarce on players. no matter how you look at it. without a successful teamwork involved party system. if every man is just out for himself and screw you. you have a single player console game. and once you hit lvl 80 and get full exotics and 100% the world on 2 or 3 chars, it will be time to move on.

me personally once i get 100% world one one guy. im done. there is no reason to stay once youve done everything. there is no social aspect or anything to bring the players together. there is no building of friendships or closeness that causes people to stay together. we are all just looking out for number one. and then its time to go play borderlands 2 or something else.

the only way gw2 will stay around will be if they come out with new content and higher lvl caps every 6 months. and that will get very expensive on their end with limited returns on capital. good luck gw, it was fun for a little while.

bring people together, it feels to much like a solo console game.

in Suggestions

Posted by: Albeido.7983

Albeido.7983

i strongly urge you to consider implimenting more functionality in parties, as well as rewards for doing so. There is no real reason to group up with other players, and assisting a passer by or joining an event doesnt have the same teamwork feel as a party would/should. the real issue with partying is the one man army syndrome. since every player can do everything there is no desire or need to join in parties. in turn this system has made for horrible experiences in dungeon crawling which is one of the core components to any rpg.

im not saying the tank/dps/heals setup has to be the only answer to this. but you have tanks and you have damage dealers…is it so bad to have a healer too? the tome of courage (minus the full heal on button 5) is exactly what you need in a healer. a perpetual means like this would be great. the water elementalist with a staff is a good start but the cooldowns are too long and the heals are too weak to be effective against a champion or boss type monster.

i hate to say it though but without a move in the direction to bring your players together, you will continue to see a dwindling population, and it will be increasingly hard to impliment end game content without some form of partying. and that “the whole game is endgame” is about askitten as when the guy in anchor man uses the sex panther and says “60% of the time it works every time!”

the guy who came up with the idea that “the whole game is endgame” is going to cost himself his job.