Showing Posts For AlbertoNornnld.5083:

Without the Trinity, We can still have roles

in Suggestions

Posted by: AlbertoNornnld.5083

AlbertoNornnld.5083

Good post OP and i want to add this.
I think the lack of holy trinty in GW2 also makes all teamplay/dungeons feel like solo play. hardly any boss fight has some sort of coordination in them and when they do.. the result is often failure becuase people are just not used to working as a team.

I personally am very dissapointed in the PvE endgame GW2 offers and i really don’t understand why Anet doesn’t look at the cross combo system. I think the cross combo system can bring back a feel of teamplay and sort of holy trinty in a good and fun way. If they just put a special cross combo buff on entering a specific dungeon then they can test this very easy to see how things turn out... but no instead they only focus on more flame and frost like content and many new shiny gem gear..... i mean who cares.. gear doesn’t matter at all in this game.. who needs gear when the pve end content is so horrible you don’t want to play it anyways... no need for shiny gear to show off.. when all you do is standing in LA trading.

tbh i really hope they wake up soon becuase this game has a LOT of potential but atm it is wasted over and over agian.. and i don’t know about your friendlist.. but mine is getting very empty.

7 months later still no LFG search

in Fractals, Dungeons & Raids

Posted by: AlbertoNornnld.5083

AlbertoNornnld.5083

100% agree with OP.
However i think A’net also has to really improve the fun factor of the dungeons.. I haven’t got statistcs but i bet less then 30% of the players actually do dungeons (and i mean explo modes).

OP is right..I mean who cares about refugees, laurels etc.etc. nothing is more frustrating then to go back and spam for people... oh and for those that clearly never done pugging much.. almost 100% chance that 1 or more pugs will leave in any dungeon run.

And also clearly for those that never had to spam mapchat to complete your team.. after a few post your chat funtion gets disabled.. try to find people then...
really a LFG system is very needed in this game.

The new AC...

in Fractals, Dungeons & Raids

Posted by: AlbertoNornnld.5083

AlbertoNornnld.5083

Hi.. The 2th week after launch i did a few dungeon explo mode.. me and my guildies quickly came to the conclusion that this never ever will work and will be nerfed for sure.. I was in general very dissapointed in the end PvE content (lack of teamplay, skill, bugs etc. etc.) and put gw2 in the freezer for like 5 months.

Recently is came back and all explo modes are a joke compared to what i saw right after launch. However i now like the dungeon more then before.. sure the end PvE content is still as bad as before my break but at least you can now actually complete a run and pretty much add any pug to your party.

AC old style was a perfect dungeon for me.. all paths in like 40-60 min and everybody was welcome. Now it just takes way to long and with pugs 1 or more will most likely leave.. then the run is pretty much over becuase this game lacks a basic dungeon system.where you can simply replace people.

So maybe Anet wanted more challenge/teamwork in a dungeon.... but then i really doubt if they ever play this game with actually people to see how people play this game. Teamplay imo in this game is basically single play but then you you have 4 other people with you. The whole cross combo fields are all random and really nobody in any pug group uses this effectively in a team/organized way. I don’t find that strange at all becuase thats basically how the devs have designed this whole game.. no holy trinity and everybody does his own thing....result solo playstyle.

So i really don’t understand any change from any dev at anet when they try to makle end content more challenging and "force" teamplay on you... and the teamplay in the new AC is not even skill/profession based.. All changes imo on this matter will only result in even less people playing dungeons.. i mean go now to AC wp and look how few pug groups now play it... i would say it dropped with over 80% after this overhaul..

My advice to Anet.. is that if you really want people to have fun and challenging PvE teamplay.. then make some major modifications on the whole cross combo system. This can give teams a way to really operate as a team and use signergies. Then it maybe also can feel like you play as a team and not like it is now.. "ow yeah there are 4 other peeps with me.. but w/e as long as they use their heal skill and dodge it will be fine."... i mean.... really makes no scence at all to me when you do dungeons in any MMO.

Regarding to AC new.. did the paths but will never do this with pugs agian.. i simply do not want to spend any time into something when you know almost certain that at some point you have to go spam in GC, MC or go to gw2lfg to find a replacement.. i mean the funfactor of this is really zero... so instead of spending (pointless) hours on dungeon overhauls.. use the time to design a simple system to teamup with people for dungeons.. i mean the site gw2lfg is a great thing... but something like this has to be a build in feature...

So in general i maybe put gw2 back in the freezer.. did all explo modes of most dungeons now also.. the difficulty is much better/less frustrating then before but i miss real teamplay..and all the unused potential in the whole cross combo system... i am not the person that likes camping those dragon events or grinds endless hours for some shiny weapon.. fun/challenging end PvE TEAMPLAY is what i like.. but still sadly not something that i see in the dungeons atm.. hopefully someday.