Showing Posts For Alex.7052:

Ninja Fashion Contest [Winners Announced]

in Guild Wars 2 Discussion

Posted by: Alex.7052

Alex.7052

My lovely thief doesn’t use a greatsword, but she sure knows how to sneak attack with her pistols.

Chest: Inquest Guise
Gloves: Duelist Gloves
Pants: Scout’s Leggings
Boots: Magitech Boots
Fractal bow
Citrine Antique Revolvers
Dyes: Midnight Teal, Abyss, Fog

Nothing too expensive but I definitely love her style

Attachments:

Sparring rock master achieve

in Living World

Posted by: Alex.7052

Alex.7052

I found the mechanics of this fight incredibly fun and interesting, especially the jumping movement, which was new I believe? Thank you for letting us know about the stability thing

Gates of Maguuma Achievements

in Living World

Posted by: Alex.7052

Alex.7052

I have completed all the achievements from this new living story release and I must say this: they are awesome. Special mention for “Dashed Advantage”. I spent around 15 minutes trying to figure out where that “special place” was but then I read the description more carefully and after extense investigation of the place (which is awesome because you have to jump and keep dodging the stuff the enemies throw at you), I found it!

If you have the opportunity to complete the achievements without a guide, it is totally worth it. In conclusion, I really liked the story journal and the new achievements! Not too hard, but fun to investigate on your own. I highly recommend not using a guide for these unless you’re completely desperate or your playtime is very limited. Kudos to Anet!

A Decision to make..

in Crafting

Posted by: Alex.7052

Alex.7052

Besides congratulating you for your legendary luck, I wanted to add that you can get the AC tokens (or any dungeon tokens, for that matter) really easily. There are 3 options:
1) Choose the dungeon you need, join a lfg and follow the people or ask nicely what to do. Even if you’re not zerker, it shouldn’t take more than 15 minutes per path with an experienced nice group.
2) Some dungeon tokens are awarded for levels in the reward track of PvP. So if you need AC tokens, you can complete the AC reward track as many times as you want. Although this is highly inefficient, if PvP’s your thing, then go for it.
3) Just buy dungeons. Especifically for AC, there is a great amount of people that farm the dungeon for you. You can enter, pay the amount they require (not high for AC), they complete it for you and you get the daily gold and token reward.
Enjoy your legendary/legendaries!

Crown Pavilion buffed!

in Festival of the Four Winds

Posted by: Alex.7052

Alex.7052

It’s like you need a PhD in every event they release.

You can’t be serious. This is a video game, not a doctorate student thesis.

It’s really not that hard to figure out.

Of course I was exaggerating. The reality, however, is that most of the people don’t want to spend any effort in a videogame, which is understandable, and you’re stuck with them scaling the events and not listening to mapchat.
The difference with the marionette was that it was easier to organise than not to (with the lanes), and even then it was frustrating when you didn’t get in your home server and people just messed up around. Now that home servers no longer exist, you’re sent into a megaserver which is 80% of the times a complete failure, no matter how hard you try to organise. With the marionette, the learning curve was during the fights, so people got better (and completed the event) as they began improving in the fight the lane provided, but in this case, the learning curve is in the organisation, which is, in my opinion, the biggest fail I can imagine.

Crown Pavilion buffed!

in Festival of the Four Winds

Posted by: Alex.7052

Alex.7052

To those who are thanking Anet for listening… are you serious? The main problem of this event has never been the rewards, even if they were absolute crap to begin with. The biggest frustration comes with open world organisation, as someone before me has pointed out already. No tools or ingame mechanics to make people split up and be helpful in fights. It’s like you need a PhD in every event they release. And I don’t mind learning the mechanics because that’s something I enjoy, but most of the people (and that’s the problem, MOST of the people you’re sent with in your megaserver) just want easy/smash1111 content. They don’t want to go through the hassle of organising in groups before entering to the fight or helping a group of 4 people instead of going to a 15 people group already doing fine.
I’m sorry, but those who are happy now that the rewards are buffed, either they just complete this event with their guilds (then release this content as instanced) or they haven’t played it with random people before.

My experience in the Pavilion

in Festival of the Four Winds

Posted by: Alex.7052

Alex.7052

To anyone who is interested (let it be devs or just fellow forum readers), I’m going to narrate the nightmare that was my experience in the Pavilion. This will be a long post, so feel free to read the td;lr or just let the post die. With the new patch, rewards were buffed a bit and I thought “well, let’s give it a try and aim to organise my megaserver”. Let me start by saying that I really like these kind of events where you reward small groups of people instead of big zergs. And let me say as well that I was really polite and helpful and tried my best to make it work. Now, down to the story.

As soon as I got in, I noticed that we had enough people gathered in the middle (around 50), so it was the perfect scenario to try to organise. I asked for 6 commanders to tag up and, after 5 minutes or so, they did. We tried to make groups of 10-15 people with every commander tag, but just when we were asking people to gather up, bam! people had already donated enough funds to start the event in a minute. Needless to say, we weren’t organised. We just had 6 commanders trying to decide which boss they would face. I’ll try not to extend myself too much, but it was awful. Even when we asked people not to kill their bosses so everyone would kill in rather a syncronized way, they just didn’t care. We also asked them not to go help other bosses since they would only be upscaled and they wouldn’t help us, but they didn’t care either (I didn’t personally because, for funsies, I got the supression message because apparently I write too fast and too much trying to explain all the details of an the event in the mapchat). To sum up, we ended up fighting boom-boom baines (I hate you with all my heart) for 30 minutes. That’s right, 30 freaking minutes where people wouldn’t read mapchat and upscaled the boss.

You would think that our second try would be better, but no. We had groups of 5 people with each commander, but as soon as the event started and the easiest bosses would get killed, again the people would go to other lanes (I won’t say “help”, because we made really clear that they weren’t helping by doing so) and upscale the other bosses (guess which one was the last one…), wasting another 30 minutes. Our third try was pretty much the same, because people would leave and new people would come and they wouldn’t read chat either.

So what do I feel now that I’ve effectively wasted around 2 hours of my life struggling to organise my megaserver? I’ll try to be really constructive:
-Rewards: Rewards are now better but they’re only good if you organise 50 people, the majority of which don’t really care about the event or gold rewards.
-Organisation: Now, here’s the key. Anet requires people to organise to get rewards but don’t give tools to do so. You can’t expect 50 people to read, to follow advices or simply to be helpful. How about closing the gates once 15 people are gathered in one area? There are plenty of suggestions about these so I won’t get into details here.
-Instanced content: You can’t expect random people to work together. I’m sorry, that’s just the way it is. I know everyone wants a perfect world where GW2 players would work together for max rewards or fun content, but the truth is they won’t. And it’s not because they don’t know better, it’s just that they are lazy and won’t read/listen/follow. If we don’t get tools to organise, I’d rather just have this content instanced for guilds. Even if I wouldn’t get to play it, I wouldn’t mind. What I do mind is trying to organise people for 2 hours and getting frustrated without any reward.

Now, I’d like to thank the people who really wanted this content to be organised and played the way it’s meant to be for gold rewards (around 5-10 people?). This means that the people really want this content to be a huge success. I do myself. However, I won’t be doing this type of content ever, ever again. Anet, you just lost one of the few helpful people in open world gw2. Until you give us tools to organise without being such a hassle, I’ll just stay in dungeons or playing the TP. Good day all and thanks for reading.

EDIT: Editted to add the fun supression message anecdote.

TD;LR: After 2 hours of organising people and failing miserably, I’d suggest this content to be instanced or being polished enough so we, the players, don’t have to struggle SO MUCH just to play, but rather play to have a good time, which is the goal games should have. My experience was a nightmare: even if GW2 repetidly tries to make open world organisation work, it just doesn’t. I’ve always been helpful with the community, I’ve tried to organise as much as I can but I’m just done with it. Either they give us tools to organise or they will just frustrate the player base.

(edited by Alex.7052)

Hidden gathering changes?

in Guild Wars 2 Discussion

Posted by: Alex.7052

Alex.7052

Lately I’ve been parking my alts in rich iron veins. After the implementation of the megaserver, I’ve been consistently getting 8 mining opportunities, with a guaranteed double bonus every third time. However, and here is where the weirdness begins, if I mine with an unlimited pick (I only have the molten one), I get 10 mining opportunities, with (admittedly not a large sample pool) very few double nodes. I’ve been reading the patch notes and I haven’t read anything regarding the gathering changes (aside the megaserver issue with guesting and mining the same rich node in 3 worlds).

I guess my question is: Is this difference between picks intended? Have you experienced this as well in other nodes? And lastly, as I can’t test it with other unlimited gathering tools, does this also happen with the other unlimited tools?

Unlimited gathering tool skins

in Guild Wars 2 Discussion

Posted by: Alex.7052

Alex.7052

With the new wardrobe system, I just thought we could extrapolate the mechanics to the unlimited gathering tools. So what if you could unlock skins for them? I’m sure more people would be encouraged to buy more through the gemstore if they could switch the effects from time to time or even just choose which design matches their characters. This would require the implementation of a “basic” unlimited tool which would have no effects whatsoever (I know some people want this) to which you could choose to apply a skin/effect that you have unlocked by double-clicking it. Every time you would buy a design of the gemstore, you would receive this tool plus the skin (account-bound), for example.

We could even think bigger, but this would be a complex topic: if they conceived the unlimited gathering tool as an account-bound upgrade, they could let us replicate them (the basic ones) among all our alts. Having no effects on them would encourage the players to buy the different designs, thus benefiting both the players and Anet. I understand these seem to be different topics, but I can’t conceive one without the other.

What is your opinion about this idea? Do you like it even if you have bought several gathering tools for all your alts?

Stats Wardrobe

in Guild Wars 2 Discussion

Posted by: Alex.7052

Alex.7052

As gosferano has mentioned, this would make legendaries (let it be weapons, armour or trinkets) lose one of the main purposes (stat swapping), but now that they will allow exchanging all that stuff among the different alts in your account, wouldn’t this just be a convenience QoL change? I would never have imagined a system like this for its many implications, but considering it will be possible to just unequip one alt and equip another one, I think the stats wardrobe would just encourage the new system.

Stats Wardrobe

in Guild Wars 2 Discussion

Posted by: Alex.7052

Alex.7052

First off, I would like to say that I’m thrilled about the feature pack coming on April 15th. The entire pack seems to be focused on alt-friendliness and convenience and I will for sure spend a lot more money in the gemstore from now onwards.

Now let’s get on topic. With the new skins wardrobe and recent news about ascended and legendary being account bound, promoting alts swapping, I just thought that it would be perfect and very convenient if we also had a stat wardrobe. This would mean that we would unlock a stat combination and then be able to “apply” it on our armor in different characters. With this system implemented, we could just log in, press H, select our stats, select our skins, select our traits and be ready to go.

I really haven’t thought about the details of the system, nor the “unlock” progression, but I consider this would make the game perfect regarding alts and stat-swapping. What are your ideas about this? Share your opinion about the flaws of the system (both in gameplay and in-game economy). Thank you for reading!