Showing Posts For Alexious.6307:
Thank god Colin. Those graveyard zergs need to go, it’s one of my biggest gripes with the game right now.
You can even make dungeons (and a few storyline missions as well) a little easier, but please, for gamers’ sake, delete this graveyard ressing stuff, because it makes no sense at all.
great, but can you also look into real problems like poor DE scaling, DE’s being bugged out, and us not seeing the other half of DE content because none of them ever fail?
We are looking into all of these issues as well.
I hope so. I think it’s a great system, but much of its potential is currently hindered by such issues. Bugs clearly need to be resolved, but DE need to scale better with huge number of players and most importantly, their difficulty needs to be amped so that fail conditions actually happen.
I definitely agree, it would be much more interesting if most events got a bump in difficulty so that actually failing them, and therefore triggering another event, is a real option that can possibly occur. This also increases replayability, because winning every time also means that we miss 99% of the time those events that only trigger with fail conditions.
Then this definitely needs to be improved, but we need a chain of command of sort to organize operations in a more coherent way.
What, Xonal? Are you kidding, right? In league matches a win yields exactly the same number of points no matter who you’re up against. Look at football, but even basket works in the same way, and most of the other sports as well.