Showing Posts For Alextraza.9075:
Hey guys. I don’t know if you have noticed but there is a second cave behind Melandrus’s Refuge zone in the new map Lake Doric. However, I can’t find a clear way to there. Players can swim to there from the cave behind the Temple of the Six gods. When you look up you can see Ancient Chest on a platform and some updrafts but you can’t use them.
There is a door outside in Melandrus’s Refuge, which is not interactable. Next to it there is a Melandru’s statue, also not interactable.
Has anyone figured this out?? Is there a chain of events that needs to be completed to access this cave? Hidden paths from the first cave?? Or is a part of the content that is excluded from the patch?
Guys, stop bickering please. As a fellow developer I should tell you – ANet are doing everithing right. If they try to rush the patch, something goes wrong (and it does) and a full roll back is needed, the players are going to cry like on bloody murder. So make a cup of tea and enjoy the game. We are NOT going to die if we play tomorrow the patch for the first time!!
@ANet: Thank you for your hard work. (bow)
Hi guys.
This issue occurs during Twisted Marionette event.
When the user participate in Twisted Marionette event and fight mobs in the lanes the skill bar can lose functionality from time to time. This issue has been noticed on my mesmer and a friends warrior.
Note 1: The issue occur during the present day 2 of 7 events (in 8:00 PM GMT+2 and 10:00 PM GMT+2).
Note 2: Not all skills lose their functionality. For example the mesmer can still use Blink skill.
Note 3: The issue can be avoided if the user teleport to the nearest WP or relog in the game, but there is a strong chance to be transfered to the Overflow server and to lose all the progress in the event.
Note 4: The user can still tp through the portal into the Arena but he can not fight with the Wardens.
Note 5: The both time that the issue occur the user was defending lane 4.
Note 6: The general feeling when the issue occurs is that the user has lost his Internet connection but the Game Client haven’t realize that yet. That is not the case – after the event was completed and the user teleport to a waypoint the issue disappear.
Please consider the attachment for more details and fix this as soon as posible.
PS: The relevant info in the attachment is in the first 30 sec of the video. I didn’t have the chance to edit it. I apologize for that. ^^
PS2: After several crashes due to the type of the attachment (video file) I posted the attachment in YouTube for more flexibility. -> http://www.youtube.com/watch?v=UvLvDwYre0I&feature=youtu.be
(edited by Alextraza.9075)