Showing Posts For AlfaR.9257:
1. Risk/reward imbalance (e. g. compare fotm 40+ with open-world bosses)
2. Overabundance of RNG rewards.
3. Condition stacking cap in PvE.
We’ve tried this path today, and Simin fight was… odd. Sparks behavior is much better now, indeed, but Simin’ second phase looked all bugged. She didn’t go invisible at about 30 second intervals as before, but rather at random times, usually after 15-18 seconds (we measured), but sometimes way less, like 5-7 seconds. She literally appeared and went away before we could do anything. When doing so she was at about 30% hp, so it wasn’t usual case when she is a bit above 50%, and then wents invis at 50%. Needless to say, it was really frustrating, as the rest of the run was almost flawless, we spent a bit more then an hour to get to her, and 4 hours tryingto bring her down.
I’d really like to see Robert’s commentary on how this fight is intended to work, as right now it seems all wrong.
Apothecary’s stat combination (Healing Power/Toughness/Condition Damage) is only available on level 75+ items. I suggest to add it to lower levels by adding various shell items (e.g. soft shell / shell / hard shell) for crabs, turtles and other shelled creatures. This will bring this item in line with other fine crafting materials, and will allow to add a Healing Power/Toughness stat combination for level 21-60 items.
As for jewelry, various flowers can also be added to lower level plants to complement passion flowers, or alternatively mother of pearl can be added (makes sense IMO, since Pearl gives Healing Power, and Mother of Pearl will give Healing Power/Toughness).