Showing Posts For Alias.4675:

Collaborative Development: World Population

in CDI

Posted by: Alias.4675

Alias.4675

What is your end goal?

Do you want to have 24 servers with roughly equal numbers of players 24 hours a day? Only way to get there is to assign servers. And to do that. you would need people to choose one of their guilds as a WvW guild to allow each person to play WvW with a guild of their choosing. And you absolutely need to allow guilds who get bumped from their server to take their guild benefits with them. It is only wishful thinking to say anything else will get you there.

If equal numbers of players are not as critical as equal scores, then the simplest answer is to apply handicaps to the scores of lower ranked servers. The #1 rank may get 5 PPT for a camp, but the #10 server gets 50 points for it. Actual values would be based on some math that would theoretically balance all 3 teams.

Want to reduce the zerg? Give no points for undefended towers and keeps. Or give points but send in NPC assassins to break into them which would give any players defending the tower something to kill while waiting for actual players to attack. An assassin that gets to the lord kills him and neutralizes the objective. The number of assassins sent to each objective would be based on how many more players your server has than the others. Be sure the personal rewards for defending the tower are fair compared to someone just zerging.

Want to allow for better comebacks? Force an alliance between the two losing servers if the points between them and #1 gets too great. All points for the objectives are split between the allies. The alliance is not broken until one of the 2 lower servers is winning the match.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Alias.4675

Alias.4675

So best case scenario for people who think the progression is good is that the items are “easy” enough to get that there isn’t a grind to get them. If that is the case, then the progression is so quickly achieved that there is no point in doing it.

But the real problem is not the grind or ease of obtaining the new tier. It is that the existing content is now obsolete. Raise your hand if you are going to grind the dungeon coins for sub-optimal armor. It is already bad enough that most of the world is sub-80 content and as such is not worth going back into because there are no decent incentives to do it. This stat cap increase now makes everything currently in the game sub-80.5, so there is little reason to go anywhere but the new zone. What a waste of a beautiful world.

I wish they would put their development time into fixing the sub-80 zones to have a purpose beyond a place to pass through once. Resource nodes that scale (material would be based on the tool used + player level). Mobs would not blow up for higher level players but would always be a challenge when scaled down. And drops would scale correctly to your current level (it wouldn’t be easier to get better gear by going down to lower level zones because they fixed the scaling). Seriously, raise your hand if you go back to lower level zones unless you happen to need some lower tier material.

ANet- please make the end game the whole world like you originally intended. Don’t go making even less of the map useful end game content.

VO missing - Mightier than the Sword

in Bugs: Game, Forum, Website

Posted by: Alias.4675

Alias.4675

Much of Sieran’s speach (and talking animation) is missing in the cut scenes during Mightier than the Sword.

"virge" typo

in Bugs: Game, Forum, Website

Posted by: Alias.4675

Alias.4675

At several points in the human story, the name mortus virge is spelled verge. This happens during cutscenes and npc chatter.