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So best case scenario for people who think the progression is good is that the items are “easy” enough to get that there isn’t a grind to get them. If that is the case, then the progression is so quickly achieved that there is no point in doing it.
But the real problem is not the grind or ease of obtaining the new tier. It is that the existing content is now obsolete. Raise your hand if you are going to grind the dungeon coins for sub-optimal armor. It is already bad enough that most of the world is sub-80 content and as such is not worth going back into because there are no decent incentives to do it. This stat cap increase now makes everything currently in the game sub-80.5, so there is little reason to go anywhere but the new zone. What a waste of a beautiful world.
I wish they would put their development time into fixing the sub-80 zones to have a purpose beyond a place to pass through once. Resource nodes that scale (material would be based on the tool used + player level). Mobs would not blow up for higher level players but would always be a challenge when scaled down. And drops would scale correctly to your current level (it wouldn’t be easier to get better gear by going down to lower level zones because they fixed the scaling). Seriously, raise your hand if you go back to lower level zones unless you happen to need some lower tier material.
ANet- please make the end game the whole world like you originally intended. Don’t go making even less of the map useful end game content.
Much of Sieran’s speach (and talking animation) is missing in the cut scenes during Mightier than the Sword.
At several points in the human story, the name mortus virge is spelled verge. This happens during cutscenes and npc chatter.