Showing Posts For Aliud.3078:

Make stow pet permanent if required

in Ranger

Posted by: Aliud.3078

Aliud.3078

yeah, there is absolutely no downside to adding a perma-stow with an auto-unstow option. it would be the exact same thing it already is, but with an added option to keep your pet permanently stowed, which in no way adds any sort of advantage to the ranger in combat aside from less agro, which every other profession already has. and i can most definitely sympathize with everyone complaining about jumping puzzles, especially the griffonrook run puzzle. that puzzle forces you to take many large jumps that will give you damage, and out pops your freaking pet every time so it can go and get hit by one of those infernal griffons and tags you into combat, making your jumps twice as hard, and occasionally impossible. there is absolutely no excuse as to why there is not a perma-stow option. its extremely simple, and poses literally no problems with balancing at all. or at the very least, it would be nice to have a hotkey for stow pet.

(edited by Aliud.3078)

Super Adventure Box Forever

in Suggestions

Posted by: Aliud.3078

Aliud.3078

i completely agree with you, i would love to see the adventure box stick around forever, even if the reward vendor and baubles are removed, and i would also like to see more similar content later. the idea of having separate mechanics from the traditional gameplay is fantastic, making for an extremely refreshing experience. and i also would really have liked to see a dagger skin, as i mainly use daggers and am feeling a bit left out as everyone runs around with their awesome glowing weapons and i have none, even though ive done the adventure box multiple times.