Showing Posts For Almachial.5493:
Crash logs only takes minutes to send to ANet. When the crash occurs you are prompt whether to send it or not. All you need to do is click on send.
There is no such “prompt” or log when GW2 crashes your complete system to “off”. Not only the application, from one second to the next. I don’t state that it is absolutely sure GW2.exe but it only occures when playing GW2 for 15 to 20 minutes… and not occuring with any other game, application even benchmark tests… so I’m pretty sure…
Mentioned before?
I’d like to use my flying carpet as “glider” …
I got three things here:
1. Single players should be able to level scribing profession on their own, at a comparable cost level of the other professions.
2. Leveling scribing profession to max level should be doable without “all the cool stuff for guildhalls”. Guilds will feel less dependent on supporting single players in their profession.
3. Recipes for “the cool stuff for guild halls” can be more expensive. It should feel like a team challenge to get them.
It should not feel like a punishment to a guild, if a player leaves that guild, after being supported to max profession level by all the guild members. Making leveling easier will increase the number of scribers. By keeping an eye on the points above, the situation of a scriber leaving a guild is easier to overcome.
It is not necessary to bind scribe profession progress to the guild. There’s already a lot of recipes bound to it by upgrading guildhalls. You “only” need to have a player in the guild, who can use all those recipes. Everything produced and sent to the guild will sty with the guild forever. So there is no real problem at this point for me.
Getting the profession to max level easier should be the focus.
Is there any official information on how many guilds are active?
I expect this number to be enourmous .. what makes any approach of real estate philosophy in open world very, very hard.
Disappointed here, too. Feeling forced to try things I tried before and decided on not to play it. I vote for old achievement system. Chose from X PvP releated or X PvE related independently. Limiting it to X points a day in sum is fine for me.
No video here. But result of >1000 salvages since patch (lvl 80 rares from TP) Ecto rate ~0.53
I dont think we need to proof each other with videos. People who deal with big amounts of salvage items for a long time just see, there is a change since yesterday. Its ANet who needs to be awrae (in case of bug) and should simply state, if it was intended and forgotten to mention in the patch notes.
For speaking users in this threat who claim to understand all the rules of statistics and call us money maker by raising prises through a forum thread .. i can only laugh. Just by writing those things you proof the value of your comment ;-) Stop talking about things you do not understand.
Ack. Same problem here. I list all my salvage rates. >1000 items per day. Before patch ~0.9 with master kit, lvl 80 rare. After patch: > 1000 items same type ~0.53
Something has changed. As it has not been published in the patchnotes, i think its a bug.
FOV (Field of View) Changes Beta Test - Feedback Thread
in Account & Technical Support
Posted by: Almachial.5493
As you asked for feedback: first of all: YES.
I like it.
But at all… fighting anywhere, where you need to look up (in events, in wvw), that camera is not really helping you. Having an asura char, i always have half of my screen filled with ground textures (which doesnt look good) and trying to look up a mountain, wall, dragon … you see a big head and nothing else!
Even if th new FoV helps a litte … give us the opportunity to set the vertical cam lock position… =(