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No Reward from WvW Season 2

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Posted by: Altair.9154

Altair.9154

they are busy launching gw2 in china, who cares about season 2 rewards….
whats more, even when they fix missing chest and fix wrong rewards according to place in league we will still have to wait 1 month to get npc that allow spending wvw tokens
lol lol lol

When exactly new transfer fees will go live ?

in WvW

Posted by: Altair.9154

Altair.9154

Hello

Q: Will new transfer fees be introduced after fridays matchup reset? Please confirm exact hour to avoid people waiting too long for final worlds ranks and not be suprised by a suddent fee change

CDI- Character Progression-Horizontal

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Posted by: Altair.9154

Altair.9154

Character progression
- problems:
1) easy to get to lvl 80 – getting to lvl 80 means nothing
2) what to do at lvl 80? farm to get better armor, farm to get gold, farm to get legendary?
3) my alts never ended personal story because i didnt have to do it to progress to lvl 80
- ideas:
1) bound lvl progress to something more than just exp…
2) introduce some level transfer quests, or trials… at lvl 20,40,60,70,80
3) Maybe some subclass system ?
4) Or Grand Class system which will allow to achieve some greater specialization for example: Elementalist could go into one of the 4 elements specialization and become grand master in water or fire getting some power full spells
5) show WvW rank title to people on our own borderland (as an evolving title parallel with ranks)

thx, i hope some of these would be useful

CDI- Character Progression-Horizontal

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Posted by: Altair.9154

Altair.9154

Armor progression
- problems:
1) Ascended is long term thing especially for our alts… but lets say that is fine for now.. what will we have next year ?
2) adding more armors = constant grind… we dont like grind, we want progression!!
3) ascended armors looks horrible… apparently ANet designers have no more ideas to create an armor set that ppl will put on and will go for, armor that will have better visual look than these we have already in game
4) armor sets are too easy to get – which makes them common (only thing which makes more trouble to get is arah set….)
5) no WvW specific armor that we can be proud of!!
- ideas:
1) more coloring options – sometimes 4 is not enought…
- allow to unlock some extra dye slots by doing some sort activities or using some transmutation technique
- you could state how many extra dye slots each armor could have (1-2 would be enought)
2) let us achieve some cosmetic progress on our ascended gear
- something like enchanting in Lineage2 but do not enchant stats of the weapon/armor but allow us to get nice glow at +5 but superior glow at +25
- add glow if all 6 peaces of armor are enchanted for more than +5 or something
3) Extend current 6 peaces armor set by 7th part – let say BELT or UNDERWEAR or even both!!!
- Introduce Ascended Runes and Sigils which will have 7th bonus coming with BELT or UNDERWEAR
- BELT/UNDERWEAR could have consumable slots (0 till rare type, 1 at exotic, 2 at ascended) which allow us turn on auto food usage without constant clicking every 30/60 minutes on it (especially for WvW when you are in fight)
4) introduce boss jewelery which will have some additional bonus besides standard stats
- something like Celestial ring of Shatterer or Berserker Amulet of Zaithan
5) and finally – legendary armor set
– something which we will go for in next 2-3 years to complete the whole set,
- this could be the final armor progression in game
- it must be long term, and possible, not related to luck of dropping precursors….
6) introduce some effects that can be set to weapon, which will not make it overpowered, but make it more usable in more situations and plaves
- add pernament +10% dmg bonus vs undead
- add pernament -10% dmg from undead etc
7) WvW specific armor set with awsome looking skin, something like Phoenix armor look at Human female elementalist
- introduce special vendor to buy them
- link this system with wvw ranks (example: at rank 100 allow to buy helmet, rank 300 – boots, 500 – gloves etc)
- make wvw ranks system mean more then nothing…
8) PvE/WvW Armor locker (similar to PvP)
- allow us to collect armor skins and after collect to use is as skin multiple times

CDI- Character Progression-Horizontal

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Posted by: Altair.9154

Altair.9154

Hi,

i added most of these ideas at vertical progression topic, but i think it will fit more in here… so i will post it again with some additionals

Weapon Skill progression.

- problems:
1) always the same skills for more than a year…
2) some weapons at some profession are barely used
3) traits give some bonus to weapon you are currently using = it could be a problem with adding new types of weapons

- ideas:
1) make some progression in weapon skills? if im using staff, allow me to get more skills and allow me to choose which i want to use
- each skill from weapon slot could have 1-2 alternatives (tier2 and tier3) that you can learn by doing some set of events, by achieving mastery in weapon that you are using
- base skills can be achievable in the way they are now, but tier2 and tier3 of these skills could be achievable after lvl 80
- this would make a lot of diversity in builds and play style and would let you use current weapon skill system as a base

2) introduce more weapons types and make new types available to more professions
- new weapons: Crossbow, Sling, Throwing Spear, Halberd, Rapier, Scyth
- for a start, add one more weapon type per each class

3) redesign traits system so they would not be tight to weapons but to some class specific elements (like elementalist’s 4 elements and so on)

CDI- Character Progression- Vertical

in CDI

Posted by: Altair.9154

Altair.9154

Weapon Skill progression
- problems:
- always the same skills for more than a year…
- some weapons at some profession are barely used
- traits give some bonus to weapon you are currently using = it could be a problem with adding new types of weapons
- ideas:
- make some progression in weapon skills? if im using staff, allow me to get more skills and allow me to choose which i want to use
- each skill from weapon slot could have 1-2 alternatives (tier2 and tier3) that you can learn by doing some set of events, by achieving mastery in weapon that you are using
- base skills can be achievable in the way they are now, but tier2 and tier3 of these skills could be achievable after lvl 80
- this would make a lot of diversity in builds and play style and would let you use current weapon skill system as a base
- introduce more weapons types and make new types avaiable to more professions
- Crossbow
- Sling
- Throwing Spear
- Halberd
- Rapier
- Scyth
Armor progression
- problems:
- Ascended is long term thing especially for our alts… but lets say that is fine for now.. what will we have next year ?
- adding more armors = constant grind…
- ascended armors looks horrible… apparently ANet designers have no more ideas to create an armor set that ppl will put on and will go for, armor that will have better visual look than these we have already in game
- armor sets are too easy to get – which makes them common (only thing which makes more trouble to get is arah set….)
- ideas:
- more coloring options – sometimes 4 is not enought…
- let us achieve some cosmetic progress on our ascended gear
- something like enchanting in Lineage2 but do not enchant stats of the weapon/armor but allow us to get nice glow at +5 but superior glow at +25
- add glow if all 6 peaces of armor are enchanted for more than +5 or something
- Extend current 6 peaces armor set by 7th part – let say BELT or UNDERWEAR or even both!!!
- Introduce Ascended Runes and Sigils which will have 7th bonus coming with BELT or UNDERWEAR
- BELT/UNDERWEAR could have consumable slots (0 till rare type, 1 at exotic, 2 at ascended) which allow us turn on auto food usage without constant clicking every 30/60 minutes on it (especially for WvW when you are in fight)
- introduce boss jewelery which will have some additional bonus besides standard stats
- something like Celestial ring of Shatterer or Berserker Amulet of Zaithan
- and finally – legendary armor set – something which we will go for for next 2-3 years to complete the whole set, which will be the final armor progression in game, but it must be long term, and possibly, not related to luck of dropping precursors….
- introduce some effects that can be set to weapon, which will not make it overpowered, but make it more usable in more situations
- add pernament +10% dmg bonus vs undead
- add pernament -10% dmg from undead etc
- WvW specific armor set with awsome looking skin, something like Phoenix armor look at Human female elementalist
- introduce special vendor to buy them
- link this system with wvw ranks (example: at rank 100 allow to buy helmet, rank 300 – boots, 500 – gloves etc)
- make wvw ranks system mean more
Character progression
- problems:
- easy to get to lvl 80 – getting to lvl 80 means nothing
- what to do at lvl 80? farm to get better armor, farm to get gold, farm to get legendary?
- my alts never ended personal story because i didnt have to do it to progress to lvl 80
- ideas:
- bound lvl progress to something more than just exp…
- introduce some level transfer quests, or trials… at lvl 20,40,60,70,80
- Maybe some subclass system ?
- Or Grand Class system which will allow to achieve some greater specialization for example: Elementalist could go into one of the 4 elements specialization and become grand master in water or fire getting some power full spells

Collaborative Development: Commander System

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Posted by: Altair.9154

Altair.9154

Hello Devon,

1) It seems to be consensus that a system allowing commander unlocks for WXP wouldn’t be a good move.

Unlocking comamnder via wxp is not good idea at all, but having some additional skills or effects that can buy using wxp for WvW only (maybe even a separated commander line, with some useful abilities that can be a benefit to ppl that are commanders and also to ppl that are not commanders, but are following commanders) it is an idea worth further disussion in my opion

One thing that is coming up with some frequency is the idea of separating PvE commanders from WvW ones. It’s our goal to not have diverging systems like that. We’d rather build one system that can work for both areas of the game for the sake of clarity. So, that’s another constraint to consider, that we’d be making changes in the best interests of both and not changes that separate them out into unique systems.

Considering what i wrote above, spliting system to PvE and WvW we say big NO, but why not improve wxp system by some commander line? I know that some change in code might be difficult and sometimes even not possible, but using already existing wxp system to create some nice things for commanders, thats worth a shoot and it should be easier to extend something that already exist than ot create it from the beginning in such complex game. Of corse im not saying here about abilities that force ppl to tag on and running in a zerg of commanders, but rather to encourage ppl to tag on when no other commander is right now on the map and provide them a set of buffs from the commander line for better play.

Perhaps the largest question I still have, how would everyone feel if the only changes to commander were the smaller scale ones? The other stuff is super interesting and has a lot of promise, but is also a major task and one I can’t make any guarantees about. I suppose the crux of the question is how priority is the rest of the stuff, if the smaller bits are taken care of? Would the commander system be functional enough with more markers, guild only tags, less suppression, better supplyinfo, and possibly additional marker shapes?

I have a feeling that you might dont want to develop a new complex system at all after this post… but i hope its not like that.
I think we do want some improvements a lot and asap, and they might be small, like fixing supplyinfo range, multicolours (they dont even have to be chooseable, they can just change when 1st, 2nd,3rd commanders tags on).
But we are waiting for something big and nice for commanders and even if it will be months to wait for it – we will probably wait :P

Collaborative Development: Commander System

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Posted by: Altair.9154

Altair.9154

Hello,

there are many great ideas in this thread, i dont want to repeat them, but what more is coming to my mind:

We all want to have restricted visibility of the commander tag, different colours of the tag. As a commander, i respect guild raids and restricted commander tag would be great for close raids. But as a commander, who really likes cooperation and coordinated attacks of multiple organized groups, i would like to see option to be able to see other commanders tags on the map just to know where is action actually going on, to better organize attacks, to see which part of the map less covered in particular moment. in the same time commander could stay invisible for other ppl on the map and be visible only to other commanders.
Currently, guilds raids wants to have some private time at WvW but, but many guilds like to help, to come when needed. When running without a tag, they can see active commander’s posistion. Why not allow Commander to see positions of guilds running around him?
Commander panel could have checkbox “Show tag to other commanders”, if he wants, he can be visible only to commanders, or stay completelly invisible.
This would really help to position on the map and see if we can make something on time or not. Now we can communicate about positions of TS or on map – on map chat takes too much time and information said on it is irrelevant when you look at the chat 30 seconds later (possition of people changes constantly). TS is better, but still if you are in combat and commanding your group, it makes a problem to speak on second channel. I really hope such thing would be usefull especially taking into account that WvW in principle is about team play and coordination.

(forgive me if somone already post such idea but im not able to read all carefully at work)

somewhere in the thread, it was mentioned to make separated line for WvW ranks abilities for commanders and someone said that we cant separate commander system between pve and wvw.
I agree that Commander tag is usefull also in PvE, but in WvW it makes totally different sense than in PvE. Thats why i would propose, that getting commander tag itself and some part of the new system would be commont to WvW and PvE, but there could be also some WvW specific part of commanding system introduced into current WvW rank abilities system.
Example abilities from the Commander line could be
1. increase wxp by 1% from activities done in 1500 range from active commander (or by joining commander squad)
2. increase wxp by 3% from activities done in 1500 range from active commander (or by joining commander squad)
3. increase wxp by 5% from activities done in 1500 range from active commander (or by joining commander squad)
4. increase some stast by +5 to all friendlies in 1000 range when running with active commander tag (not stack with other commanders effect in range)
5. increase some stast by +10 to all friendlies in 1000 range whne running with active commander tag (not stack with other commanders effect in range)

First 3 points could be great for ppl that are not commanders but wants to get some benefits from joining an organized groups under commander tag, 4th & 5th could be for ppl that are commanders, to provide some additional effect to the group they are commanding.