Showing Posts For Altune.1430:
Is this really a conversation we’re having?
The whole combat system was based around constant movement and evasion, it really is for the best that everyone has this same basic skill, with the same visual indicators across the board. Honestly, the traiting is enough to make it interesting (Hurrah for Mesmer clone role!). I’m almost positive that Anet put more thought into this than any of us, and there are already some other class evasions for people who wants a little more dodge in their life.