Hello Guys
Thanks for your answers and critical observations.
I’ve seen some intersting remarks so i will give you my advice on that. Of course it’s just an advice, nothing more.
- For Pvp, yes our damage is nerfed since we don’t often stack might in pvp. BUT we can now burst a lot more with grenade, thanks to Air Sigil and we have a little bit more condition damage. A full barrage grenade + Air sigil + Shrapnel proc is serious damage, even if i recognize engeneer dps is not the better class for small scale pvp (Mesmer are probably the best, great damage, fantastic mobility and utility (10 sec of group quickness !) → See Osicat thread in Mesmer forum ^^, Thieves have a fantastic burst and great survivability thanks to rendering issues…). Engeneer have fantastic bunker builds (We can really make thieves crying ^^), some very good rifle or pistols builds, but i think they lack of something special in pvp…
- Yes if you want to maximize dps with grenade you are forced into double pistol or pistol/shield. But you will not often use your weapon so we don’t care. It’s a part of grenadeer build… You don’t invest 30 point in explosive to use your primary weapon…
- For the armor. I think it was a fair way to present damage data on a wild range of armor. The standard armor is 2600 for a lvl 80. On a 2600 armor whe are nerfed about 10% on skill 1. All other skill are buffed so i think i’ts a break even or a slight nerf.
- For the 969 base damage. It’s our base damage at level 80. For statistic comparaison, i don’t see why it would be better to use minimal damage. Average damage for one grenade is more representive of what will be your… average total dps ^^
- For the two +5% sigils. It was just a test with one of the worstest sigils combo. Ok i made a mistake on damage condition but anyway this sigil combo sould be a disaster and should be avoided at all cost. Same comment for +5% crit chance.
- As Zoel said, you can make even more dps than before BUT it will cost you respec, learning a new way of playing, maybe some gear changes… Alchemy builds seems to be the way to go but it would require a lot of testing. GW2 is a lot more complex than any other mmo i’ve played because of the huge amount of trait builds + weapon/utility choice + stuff + sigil +rune + food + combo interaction.
- With duration boon rune and food, you can go to very high level of might stacking, and long fury duration. Dont forget that the 25 point trait in alchemy give you 1% flat damage increase for each boon on yourself. So might stacking have a double effect…
I don’t say it’s the only way to go but it’s a very viable option and sigil wil help you to keep your stacks.
- For engeneer class, Anet communication is a disaster. I understand why people are complaining, i’m just trying to say: “ok, we have ways to perform even better now, but it will require adaptation…” Considering class design, hybrid/polyvalent class are always hard to balance. Like a lot of people here i don’t like the “mid-range combat” or the “this extreme versatility comes at a cost in damage on their main hand weapons”.
I will nerver say that this change is an easy one. It was a nescessary one, not a good one. Sigil proc on kit should have been there since the release. This is the same for weapon scaling.
And when Anet will introduce weapon scaling on kit, they will maybe have to nerf again grenade damage…